Hey!
Im starting with the PlayStation Development, i do pretty well in both C and C++ this last one is my favorite, but hell, i couldn´t tell much of some code examples i've been looking at.
I have already done the Hello World! start example, but as simple as printing something in the screen is, it didn´t told me much about the general usage of PsyQ.
I tried to read the documentation of the PS developer tools and quite frankly, scared the sh*t out of me.
So my question is...Where else should i look at to see more functions of PsyQ?
And what and in which order should i check documentation?
How to continue?
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Administrator Verified
- Admin / PSXDEV
- Posts: 2691
- Joined: Dec 31, 2012
- I am a: Shadow
- PlayStation Model: H2000/5502
Sony's Psy-Q examples and Net Yaroze examples.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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inc^lightforce Verified
- Psy-Q Enthusiast
- Posts: 266
- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
give a try on this: http://www.psxdev.net/forum/viewtopic.php?f=41&t=272
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