
I'm honestly rather new to a lot of programming but I've worked with an oddball bit of coding before and I'm greatly fascinated by the challenge of C(++) and assembly.
PSX homebrew's been on my radar for a couple of years too, at least since late '09. I never grew up with the original PSX - I'm a lot younger than a lot of you I reckon - but at the time, the idea of developing for such a platform was greatly appealing (I'd been familiar with Genesis hacking for a few years before that, but mainly just the Sonic hacking side of things); just the fact I could load up something like Loser's Bootedit and change up the bootscreen was the coolest thing to me. I'm sure that I have a lot of the old tools saved somewhere

Anyhow, recently I've been curious about programming for old platforms (generally speaking, not just for games) and I remembered a lot of this stuff. Actually, what led me here was an old video about the old-school PISS emulator. While my skills are nowhere near that level, I'm generally curious about what makes that stuff run.

Looking forward to contributing here!
