Search found 139 matches
- July 3rd, 2013, 4:02 pm
- Forum: General Chat & Messaging
- Topic: Hello!
- Replies: 24
- Views: 43420
- July 3rd, 2013, 3:26 am
- Forum: Psy-Q SDK
- Topic: Simple Psy-Q MAKEFILE.MAK Example
- Replies: 4
- Views: 29001
Simple Psy-Q MAKEFILE.MAK Example
#========================================== # PlayStation 1 Psy-Q Makefile # Sony Computer Entertainment Europe (SCEE) #------------------------------------------ # My Project Version 1.0 - Copyright 2013 #========================================== all: del mem.map del main.sym del main.exe del mai...
- July 2nd, 2013, 3:13 pm
- Forum: General Chat & Messaging
- Topic: Hello there
- Replies: 4
- Views: 8684
- June 28th, 2013, 1:43 am
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 240630
Re: Arduino Memory Card reader
I have an official Sony Memory Card (SCPH-1020) that is full (15/15 blocks).
- June 27th, 2013, 5:25 pm
- Forum: Work Logs & Projects
- Topic: MemCARDuino - Arduino PlayStation 1 Memory Card reader
- Replies: 67
- Views: 240630
Re: Arduino Memory Card reader
Nice job! Works perfectly fine
- June 25th, 2013, 1:18 pm
- Forum: CD-ROM
- Topic: Anyone know how to master with XA tracks?
- Replies: 5
- Views: 12765
- June 22nd, 2013, 2:51 pm
- Forum: CD-ROM
- Topic: Anyone know how to master with XA tracks?
- Replies: 5
- Views: 12765
Re: Anyone know how to master with XA tracks?
I'll start writing the guide now. You WILL need Nero.
It is actually really simple to make XA tracks on a 2352 disc once you know how
It is actually really simple to make XA tracks on a 2352 disc once you know how
- June 11th, 2013, 1:57 pm
- Forum: Homebrew (Homepage)
- Topic: [INTRO] ESTYREN
- Replies: 2
- Views: 30463
[INTRO] ESTYREN
hr PlayStation 1 Intro - ESTYREN hr Username: t0rxe Project Title: ESTYREN Time to Complete: 9 weeks SDK: Psy-Q Genre: Intro Latest Release: Version 1.0 In Development: No Initial Release Date: 09-JUNE-2013 Last Date Updated: 09-JUNE-2013 Controller: N/A Players: N/A Memory Card: N/A Languages: Eng...
- June 8th, 2013, 6:46 pm
- Forum: Psy-Q SDK
- Topic: PSYLINK Directory Problem *SOLVED*
- Replies: 4
- Views: 11859
Re: PSYLINK Directory Problem
Okay, I figured more out to this little problem. It turns out that psylink will use a file called main.lnk . However, Windows does not like this file for some weird reason, and it appears as a shortcut. Opening it with any text editor will reveal it's secrets. org $80010000 text group ; main text gr...
- June 8th, 2013, 1:12 am
- Forum: Programming/CPU
- Topic: How to call another application
- Replies: 13
- Views: 20062
Re: How to call another application
Learn from Sony's examples. They have many of these examples on executing other PS-EXE's off of the CD-ROM (or from RAM). We can't keep answering all your simple questions. You need to be able to learn yourself :) If you're completely stuck and frustrated, I'll make an example for you anyway. The le...
- June 7th, 2013, 8:47 pm
- Forum: Programming/CPU
- Topic: How to wait a second?
- Replies: 7
- Views: 15113
Re: How to wait a second?
You have the right idea
- June 6th, 2013, 3:44 pm
- Forum: Graphics/GPU
- Topic: 24-bit Images
- Replies: 4
- Views: 9924
Re: 24-bit Images
Okay, there is a very useful document in the Psy-Q Software Development Kit Documentation CD-ROM called ' MDECNOTE.PDF ' that explains .BS files. When I create my .BS file from my .TIM using MC32 or Movie Converter , the file it gives me looks like this when edited with notepad. This is why I was ge...
- June 6th, 2013, 1:23 pm
- Forum: Programming/CPU
- Topic: How to wait a second?
- Replies: 7
- Views: 15113
Re: How to wait a second?
You can make a for loop and use VSync(0) for example to make a timer. VSync( x ) is defined in the Psy-Q manual, where ' x ' is the systems definitive. You will need to do some basic math to figure out the amount of time needed to make a second. In my example below, 10 is just a number I randomly ch...
- June 3rd, 2013, 6:55 pm
- Forum: Graphics/GPU
- Topic: Psy-Q Video Init and Automatic Video Control (AUTO PAL/NTSC)
- Replies: 1
- Views: 5736
Psy-Q Video Init and Automatic Video Control (AUTO PAL/NTSC)
void initGraphics() { int SCREEN_WIDTH, SCREEN_HEIGHT; // puts display mask into the status specified by the mask (0 not displayed, 1 displayed) SetDispMask(1); // resets the graphic system (0 full reset, 1 cancels the current drawing and flushes the command buffer, 3 initialises the drawing engine...
- June 3rd, 2013, 6:53 pm
- Forum: Graphics/GPU
- Topic: Clearing the VRAM
- Replies: 1
- Views: 5813
Clearing the VRAM
This function makes a 1024x512px rectangle in the framebuffer (coordinates x0, y0) with the colour black (RGB 0,0,0). It is very useful to ensure no garbage is seen whilst loading in new images, or you wish to clear the entire framebuffer. It should be called (once) in your video mode setup stage. v...
- June 3rd, 2013, 6:36 pm
- Forum: Examples (Psy-Q)
- Topic: 24-bit color mode example
- Replies: 1
- Views: 20774
Re: 24-bit color mode example
Excellent! :clap Just a small tip though. You don't need in your makefile: for_menu: ccpsx -O -Xo$80010000 main.c \psx\lib\none2.obj -oarot.cpe You just need: # ----------------------------------------- # PlayStation 1 Psy-Q Makefile # Sony Computer Entertainment Europe (SCEE) # --------------------...
- June 3rd, 2013, 4:31 pm
- Forum: Programming/CPU
- Topic: How to read a .tim file?
- Replies: 3
- Views: 8188
Re: How to read a .tim file?
Here you go buddy: http://www.psxdev.net/forum/viewtopic.php?f=46&t=313
- June 3rd, 2013, 4:30 pm
- Forum: Examples (Psy-Q)
- Topic: Psy-Q TIM EXAMPLE
- Replies: 14
- Views: 75359
Psy-Q TIM EXAMPLE
hr PlayStation 1 Psy-Q TIM EXAMPLE hr Username: PSXDEV.net Project Title: TIM EXAMPLE Time to Complete: 30 minutes SDK: PSY-Q Genre: Example Latest Release: Version 1.2 In Development: No Initial Release Date: 26-JANUARY-2013 Last Date Updated: 02-JUNE-2013 Controller: N/A Players: N/A Memory Card:...
- June 1st, 2013, 9:31 pm
- Forum: Graphics/GPU
- Topic: 24-bit Images
- Replies: 4
- Views: 9924
Re: 24-bit Images
Well, I fixed Sony's example. Here is RGB24 all working :) It has a 'puzzle' solving algorithm in it that will be need to ripped out in order to display the 24-bit flowers correctly. Help on creating BS images using MC32 would be fantastic, as I have been trying but during psymake I get the error &q...
- June 1st, 2013, 9:28 pm
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 15038
Re: Need help with pointers
No, I didn't burn it to a disc because I am low on them at the moment...
Anyway, here RGB24 all working
http://www.psxdev.net/forum/viewtopic.p ... 2283#p2307
Anyway, here RGB24 all working
http://www.psxdev.net/forum/viewtopic.p ... 2283#p2307