Search found 86 matches
- June 21st, 2019, 10:15 pm
- Forum: Programming/CPU
- Topic: Gameshark inside
- Replies: 2
- Views: 8942
Gameshark inside
People, did anyone try to reverse the CD version of Gameshark? Or maybe someone has the source code? I'd like to understand how the cheat code system is implemented in it. I tried to reverse it, but because of not very good ownership of the assembler, I could not do it.
- June 7th, 2019, 5:07 pm
- Forum: Work Logs & Projects
- Topic: Homebrew AR/PSX blaster like project
- Replies: 9
- Views: 13054
Re: Homebrew AR/PSX blaster like project
Has anyone already parsed the firmware or the CD disk gameshark to pull out the functions that implemented cheat codes?
- May 16th, 2019, 11:23 pm
- Forum: Programming/CPU
- Topic: ASM macros
- Replies: 2
- Views: 8521
Re: ASM macros
Just leave it here.
- May 15th, 2019, 9:06 pm
- Forum: Programming/CPU
- Topic: ASM macros
- Replies: 2
- Views: 8521
Re: ASM macros
The compiler eats this construction normally: ACTIV macro LUI a0,0x8000 ORI a0, a0,0xD000 ORI t0, zero, 0x0001 LB t9,0x0000 (a0) NOP BNE t0, t9, go_back_home NOP endm But you should change it to enter your values: ACTIV macro adr LUI a0,0x8000 ORI a0, a0, adr ORI t0, zero, 0x0001 LB t9,0x0000 (a0) N...
- May 15th, 2019, 7:21 am
- Forum: Programming/CPU
- Topic: ASM macros
- Replies: 2
- Views: 8521
ASM macros
Hello. Is it possible to use macros in asm on PS1? In order not to write the whole function every time, but for example call func_write (adr, value). If it is possible how to implement it better?
- May 10th, 2019, 5:20 am
- Forum: Members Downloads
- Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
- Replies: 14
- Views: 37301
Re: Metrowerks CodeWarrior for PlayStation, R4 and R5
How to set it up correctly? Does not see libraries and does not see anything at all.
- May 9th, 2019, 7:07 pm
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 62150
Re: Configuring C::B for Psy-Q
Please update tutorial images
- May 9th, 2019, 3:52 am
- Forum: Miscellaneous & Off Topic
- Topic: PS2 sources
- Replies: 1
- Views: 15149
PS2 sources
Hello everyone. Did anyone have the source code for trainers, cracktros, and other creations for PS2? Very little information on the whole case, warez groups can no longer be reached. I would be very happy source and infe.
- January 27th, 2019, 11:59 pm
- Forum: Members Downloads
- Topic: PSn00b Debugger - Homebrew debugger for retail consoles
- Replies: 15
- Views: 37857
Re: PSn00b Debugger - Homebrew debugger for retail consoles
LameGuy64, All right. Thank you very much.
- January 27th, 2019, 9:19 pm
- Forum: Members Downloads
- Topic: PSn00b Debugger - Homebrew debugger for retail consoles
- Replies: 15
- Views: 37857
Re: PSn00b Debugger - Homebrew debugger for retail consoles
LameGuy64, Is 3 contacts enough to use it? Or not all 8 are bypassed?
- January 27th, 2019, 4:36 am
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 127887
Re: SIOCONS compatible USB Cable
Xrider, Also I wonder what the scheme looks like?
- January 25th, 2019, 11:41 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 134075
- August 16th, 2018, 5:58 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 134075
Re: GameShark, Action Replay & Pro Comms Link pictures
exSTAND schematic.
- August 16th, 2018, 5:36 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 134075
- August 16th, 2018, 2:56 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 134075
Re: GameShark, Action Replay & Pro Comms Link pictures
Does anyone have ready wiring layout PCB for FreeWing or exSTAND comm-link for DIPTRACE?
- July 14th, 2018, 1:08 am
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 43
- Views: 150040
Re: PSX Blaster (USB Comms Link)
http://i.imgur.com/QOzsU.png Designed for serious PlayStation developers, programmers and game enthusiasts. * Only available from PSXDEV.NET * 100% Open Source Hardware and Software^ Last updated: 03/JULY/2013 Here is the USB Comms Link that the scene has been needing and wanting for such a long, l...
- July 7th, 2018, 5:30 pm
- Forum: Members Downloads
- Topic: LITELOAD - Yet another PS1 serial loader
- Replies: 13
- Views: 32708
Re: LITELOAD - Yet another PS1 serial loader
Nice software. Thank you for your efforts).
- June 22nd, 2018, 7:06 pm
- Forum: Work Logs & Projects
- Topic: PSone BIOS modding project
- Replies: 30
- Views: 138431
Re: PSone BIOS modding project
Sony PlayStation BIOS from http://www.geocities.co.jp/playtown/2004/psx/ Possibly created by Bero for NOT YAROZE. WARNING: Copy and paste this text into a text document. It is very long. I reccomend that you use under Windows the Programmers Notepad . Set it to 'C / C++' mode. /* 0xbfc00000 */ star...
- November 19th, 2016, 11:44 pm
- Forum: Homebrew (General)
- Topic: Gothic Menu 1.0
- Replies: 2
- Views: 16632
Re: Gothic Menu 1.0
Burn and Play: none(
Version not yet run on the console. There are some errors in the code
Version not yet run on the console. There are some errors in the code
- September 29th, 2016, 11:21 pm
- Forum: Members Downloads
- Topic: RSDanim & msRSDExporter
- Replies: 10
- Views: 58695
Re: RSDanim & msRSDExporter
Please update your links to the program. Especially at the RSD Anim.