Search found 149 matches

by Xavi92
December 15th, 2012, 6:54 am
Forum: General Chat / Messaging
Topic: Hrm, I hate introductions...
Replies: 2
Views: 4225

Re: Hrm, I hate introductions...

Hey welcome! I saw your videos over a month ago and even sent you a PM through YouTube about that. :P
Your game looks great. Keep up the good work!
by Xavi92
December 15th, 2012, 5:46 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 85902

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

CodeAsm wrote:Sadly your forum seems offline
Hey, that's Tails92, not me. I'm just a PSXSDK user. :)
by Xavi92
November 15th, 2012, 2:43 am
Forum: General Chat / Messaging
Topic: Hi, Everyone here.
Replies: 2
Views: 4691

Re: Hi, Everyone here.

Welcome Shin! :)
by Xavi92
November 2nd, 2012, 3:01 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 85902

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Although nowadays this procedure isn't needed anymore unless you want to compile PSXSDK under Linux. There is an automatic installer which eases the job:

https://code.google.com/p/psxsdk/downlo ... e&can=2&q=
by Xavi92
November 1st, 2012, 9:02 pm
Forum: Work Logs / Projects
Topic: Help With Test Demo App
Replies: 2
Views: 5688

Re: Help With Test Demo App

Be careful using true and false values when writing in C, since they aren't supported natively. Instead, use 1 or 0, or write on the top of your source code: #define true 1 #define false 0 Apart from that, I've seen there are some syntax mistakes here: if (emove=true){ eship.x=eship_coordinates[0]+=...
by Xavi92
October 30th, 2012, 10:55 am
Forum: Programming/CPU
Topic: help my on PSXSDK
Replies: 4
Views: 7649

Re: help my on PSXSDK

I'll write below the post in Spanish. I know that's disrespectful for many of you, so I wrote it in English as well. Just check inside the spoiler box: Usa este pequeño ejemplo que hice hace cosa de un año. Simplemente es una imagen que se mueve al apretar las teclas de dirección, pero el código...
by Xavi92
October 26th, 2012, 2:26 am
Forum: Other SDK
Topic: PSXSDK WIP version pre-compiled toolchain for Linux
Replies: 1
Views: 6686

PSXSDK WIP version pre-compiled toolchain for Linux

Since it hasn't been released in PSXSDK's website yet, you can download the newest PSXSDK toolchain for Linux below. It's been compiled using GCC 4.5.1 and Binutils 2.21.1.

PSXSDK WIP toolchain for Linux

Installation notes and examples included. Enjoy!
by Xavi92
October 25th, 2012, 7:41 am
Forum: Documentation
Topic: SPASM Assembler
Replies: 21
Views: 28430

Re: spasm assembler

I agree with T-Shirt: almost everything about the PS1 is outdated nowadays. Psy-Q isn't an exception either, remember that it was made with old Windows 9x systems in mind. I appreciate your post, BTW - even if writing code directly in ASM isn't handy at all, I think we should make as much informatio...
by Xavi92
October 11th, 2012, 8:55 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 85902

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Hell YEAH! THANK YOU! I had tried to do this for ages and I hadn't achieved it until I read your tutorial! Seriously, thanks a lot again! :D Users who need compiling GMP, MPFR and MPC before GCC (as me) should read this how-to: http://www.acsu.buffalo.edu/~charngda/cc_build.html PD: BTW, I didn't ne...