Search found 385 matches
- January 5th, 2014, 1:36 am
- Forum: Work Logs & Projects
- Topic: [CANCELLED] Marilyn Fan-game Project Thread
- Replies: 57
- Views: 139346
[CANCELLED] Marilyn Fan-game Project Thread
Since February 2nd of this year, I've decided to cancel this project mainly due to the lack of interest from the Marilyn fan-base and that I have pretty much ran out of good ideas to add to this game... Sorry if this disappointed a lot of you guys despite the surprising number of views this thread g...
- January 3rd, 2014, 11:27 am
- Forum: Work Logs & Projects
- Topic: Tapper remake
- Replies: 27
- Views: 52724
Re: Tapper remake
You cannot unload a TIM on VRAM but you can draw a new TIM over an existing one if you no longer really need it. The entire VRAM is treated as a large framebuffer space of 1024x512 16-bit pixels. Parts of it can be addressed for rendering/displaying graphics or for storing textures and CLUTs. As for...
- December 11th, 2013, 1:19 pm
- Forum: Examples (Psy-Q)
- Topic: BS Image Loader Example
- Replies: 9
- Views: 48387
BS Image Loader Example
Here's an example BS image loader I've put together as it could be useful to some including me. Being that I've wrote the entire loader as a single function for convenience, it should be very easy to implement into your own games/apps... Just make sure you have enough memory available when calling t...
- December 4th, 2013, 12:39 am
- Forum: Competition #03 (Codeblast '14)
- Topic: PSXDEV Competiton #03 - Codeblast 2014
- Replies: 8
- Views: 64813
Re: PSXDEV Competiton #03 - Codeblast 2014
The Lameguy of Meido-Tek is in too!
...and I've got something that might surprise you folks.
...and I've got something that might surprise you folks.
- November 22nd, 2013, 10:37 pm
- Forum: Sound/SPU
- Topic: Need help on looping XA audio tracks
- Replies: 7
- Views: 37226
Re: Need help on looping XA audio tracks
Even when
is the only line being executed, I still get that error.
EDIT: Never mind, I eventually found a way to fix it... Just gotta tweak/clean it up first before I'll release it as an XA player sample with auto-stop and looping.
Code: Select all
XAID = *(unsigned short *)(CdBuffer+3);
EDIT: Never mind, I eventually found a way to fix it... Just gotta tweak/clean it up first before I'll release it as an XA player sample with auto-stop and looping.
- November 22nd, 2013, 12:08 pm
- Forum: Sound/SPU
- Topic: Need help on looping XA audio tracks
- Replies: 7
- Views: 37226
Re: Need help on looping XA audio tracks
I now got a new problem, these lines inside my callback function: XAID = *(unsigned short *)(CdBuffer+3); // video sector channel number format = 1CCCCC0000000001 XAgotChannel = *((unsigned short *)(CdBuffer+3)+1); XAgotChannel = (XAgotChannel&31744)>>10; Gives me an Address Error (Command Fetch...
- November 20th, 2013, 10:44 pm
- Forum: Sound/SPU
- Topic: Need help on looping XA audio tracks
- Replies: 7
- Views: 37226
Re: Need help on looping XA audio tracks
That seems to be helpful enough... Thanks t0rxe!
- November 20th, 2013, 1:09 am
- Forum: Sound/SPU
- Topic: Need help on looping XA audio tracks
- Replies: 7
- Views: 37226
Need help on looping XA audio tracks
Man its been quite a while since I've last posted something here. Anyway, I'm currently working on a PlayStation game project (which I won't explain in detail yet as I want to surprise everyone once CodeBlast '14 starts 8-)) which uses XA audio tracks for music. I got the game to play the XA tracks ...
- November 9th, 2013, 11:30 am
- Forum: Miscellaneous & Off Topic
- Topic: Planning to make LameBASIC for the PSX, will it contribute?
- Replies: 8
- Views: 18757
Re: Planning to make LameBASIC for the PSX, will it contribu
Actually guys, Someone else has already made a BASIC-like compiler for the PSX:
http://sourceforge.net/projects/psxbasic/
And it looks like it already has some potential making LameBASIC pretty much unnecessary.
http://sourceforge.net/projects/psxbasic/
And it looks like it already has some potential making LameBASIC pretty much unnecessary.
- October 28th, 2013, 11:32 am
- Forum: Graphics/GPU
- Topic: TIM file with black as main sprite color
- Replies: 8
- Views: 15024
Re: TIM file with black as main sprite color
The PlayStation uses pure black (RGB 0, 0, 0) as the transparent color. So, if you want to put black colors on your texture without making it transparent, make it 12 shades brighter than pure black.
- September 23rd, 2013, 5:02 pm
- Forum: Graphics/GPU
- Topic: Need help on how to use GsSortBg
- Replies: 3
- Views: 7458
Re: Need help on how to use GsSortBg
My suggestion to you is don't use GsSortBg at all. It's so CPU-Intensive that it's not even worth it. Instead, use GsSortSprite and make your own Background tile function with it. You'll be much happier u did, trust me. I've been thinking about that recently...Now I know that GsSortBg is total crap...
- September 22nd, 2013, 4:02 pm
- Forum: Graphics/GPU
- Topic: Need help on how to use GsSortBg
- Replies: 3
- Views: 7458
Need help on how to use GsSortBg
This is a prototype of a 2D game engine that I'm currently working on for a 2D platformer game project. The problem is, I can't seem to get GsSortBg to work properly. I was able to get it to draw a single tile but it only takes tile 3 in the tile sheet and I don't know how to setup a proper GsMAP ti...
- September 10th, 2013, 5:55 pm
- Forum: Miscellaneous & Off Topic
- Topic: My CodeBlast '13 prizes have finally arrived!
- Replies: 1
- Views: 5014
My CodeBlast '13 prizes have finally arrived!
Shadow told me to post about the prizes I've won from the CodeBlast '13 competition. For some reason, I got lazy. :roll: Anyways, here's a photo of the prizes I've won to show that the competitions held here have REAL prizes to win. http://i1344.photobucket.com/albums/p659/LameGuy64/P1010327_zps1cdb...
- August 26th, 2013, 4:07 pm
- Forum: Work Logs & Projects
- Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
- Replies: 13
- Views: 21001
Re: Lamelink RS232 adapter (only for cheapo USB-RS232 cables
You said that letters disappear. That happens during or after transmission (100% of data sent)? What program have you tried to run? Something from the samples or your own? I first tried to run one of inc^lightforce's cracktro demos which are 120KB big. Then, one of the samples included in the PsyQ ...
- August 25th, 2013, 11:25 pm
- Forum: Work Logs & Projects
- Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
- Replies: 13
- Views: 21001
Re: Lamelink RS232 adapter (only for cheapo USB-RS232 cables
I've just tried to upload a PS-EXE a while ago using Shadow's PSXSERIAL v1.2 using this adapter. It works (the text disappears) but once the transmission is finished, the PS-EXE doesn't start. I tried removing the handshaking lines, it still doesn't work. I think its because the data got corrupted d...
- August 25th, 2013, 12:38 am
- Forum: Work Logs & Projects
- Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
- Replies: 13
- Views: 21001
Re: Lamelink RS232 adapter (only for cheapo USB-RS232 cables
I haven't tested it yet but I will tomorrow.Shendo wrote:Well if that's the case, then OK. Have you tried to upload somethings?
When I got it working on my PSone I first ran a PSYQ echo example and used putty to send data.
- August 24th, 2013, 11:05 pm
- Forum: Work Logs & Projects
- Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
- Replies: 13
- Views: 21001
Re: Lamelink RS232 adapter
This won't work. RS-232 uses negative voltage for logical zero, opposed to TTL which treats 0 - 2V as logical zero and 3 - 5V as 1. Don't connect it, unless you want smoke. You need a TTL converter like MAX-232. My USB-RS232 cable shown in the picture outputs 0-5 volts with no negative logic whatso...
- August 24th, 2013, 10:23 pm
- Forum: Work Logs & Projects
- Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
- Replies: 13
- Views: 21001
Re: Lamelink RS232 adapter
Thanks a lot! :D Yeah, it should have been here by now but since I live in a third world country that is (crappy) Philippines, postage is extremely slow! My Raspberry Pi sent from my uncle who lives in New Zealand took 2-3 months to arrive that I almost forgot about it. Heck, even a package from my ...
- August 24th, 2013, 9:46 pm
- Forum: Work Logs & Projects
- Topic: Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
- Replies: 13
- Views: 21001
Lamelink RS232 adapter (only for cheapo USB-RS232 cables)
Since my Xplorer FX hasn't arrived yet (super slow postage is to be expected in my country), I decided to see if I can run my homebrews straight into my PlayStation using a serial link method. The adapter I've made is just a simple passthrough adapter so I can connect my cheap USB-RS232 cable (which...
- August 21st, 2013, 2:44 pm
- Forum: Miscellaneous & Off Topic
- Topic: [PocketStation] NyanCat
- Replies: 8
- Views: 15795
Re: [PocketStation] NyanCat
Haha! Nice one. Did you make it entirely in assembly as I can't find the PocketStation SDK anywhere.