Search found 237 matches

by Shendo
October 7th, 2015, 5:39 am
Forum: General Chat / Messaging
Topic: Pure vs enhanced PS1
Replies: 4
Views: 8432

Re: Pure vs enhanced PS1

When I play a game for the first time I want to have the intended experience so I play on hardware, but if I'm replaying a game then I'm all for enhanced experience, unless there is some unfixable flaw with the emulator(s). Example being Vagrant Story where chain abilities are not properly handled b...
by Shendo
October 3rd, 2015, 5:05 am
Forum: Other SDK
Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
Replies: 34
Views: 85902

Re: [TUTORIAL] Setting up the PSXSDK under Cygwin

Updated for newest release.
by Shendo
October 1st, 2015, 9:58 am
Forum: Homebrew (General)
Topic: Pinballoid
Replies: 7
Views: 15080

Re: Pinballoid

Looks good.Thumbs up for using PSXSDK. But link doesn't work unfortunately.

What routines are you using for Gamepad and Memoy Cards?
BIOS ones or direct hardware access (PSXSDK provided)?
by Shendo
September 18th, 2015, 12:56 pm
Forum: Work Logs / Projects
Topic: MemCARDuino - Arduino Memory Card reader
Replies: 64
Views: 138117

Re: Arduino Memory Card reader

I figured out the problem. It's related to newer editions of Arduino SDK. For some reason functions now can't take 2 (or more?) byte arguments... It's probably a bug. Solution for now is to use an older build of Arduino SDK. I already found a workaround so I'll update MemCARDuino to version 0.3. I'l...
by Shendo
August 30th, 2015, 11:50 pm
Forum: Work Logs / Projects
Topic: MemCARDuino - Arduino Memory Card reader
Replies: 64
Views: 138117

Re: Arduino Memory Card reader

It looks like there is no communication between the card and Arduino. Check your wiring to make sure you connected everything properly. I recommend using a multimeter. Since it's a clone check if 5V pin actually gives 5 volts. Post results. -- I do have to say that I have one 3rd pary card that won'...
by Shendo
August 25th, 2015, 11:15 pm
Forum: Work Logs / Projects
Topic: MemCARDuino - Arduino Memory Card reader
Replies: 64
Views: 138117

Re: Arduino Memory Card reader

Bodzio_2, try to run this modified version for debugging.
Upload it to your Arduino, open serial monitor at 38400 bps and post results.

It should look like the attached image.
Image
by Shendo
August 6th, 2015, 3:32 am
Forum: Members Downloads
Topic: UniROM 8.0.J - Optional Autoboot, Settings Menu + Saving, Faster Boot, Memcard Hex Editor, Memcard scam detection...
Replies: 593
Views: 672545

Re: UniROM 0.2 [new menu, nocash unlock, fastboot]

Sure, you can use MCLaunch. If you want I can also give you the source.
You could list and launch programs found on Memcards right from the main menu of your application.
by Shendo
August 2nd, 2015, 9:17 am
Forum: Members Downloads
Topic: UniROM 8.0.J - Optional Autoboot, Settings Menu + Saving, Faster Boot, Memcard Hex Editor, Memcard scam detection...
Replies: 593
Views: 672545

Re: UniROM 0.2 [new menu, nocash unlock, fastboot]

sicklebrick wrote:Hmm, I see what you mean, yeah - that program and/or something to launch .exe's off a memcard would be pretty handy.
You can use MCLaunch for that but there is a 112 KB size limit so it's not suitable for everything.
by Shendo
December 28th, 2014, 12:12 pm
Forum: Hardware
Topic: 240v on SCPH-1000 Power supply?
Replies: 22
Views: 45959

Re: 240v on SCPH-1000 Power supply?

Yes. That's normal for japanese consoles.
by Shendo
December 27th, 2014, 11:16 am
Forum: Programming/CPU
Topic: Newbie wanting help
Replies: 31
Views: 42093

Re: Newbie wanting help

First I would suggest to just go with 16 bit images to avoid using CLUTs. Once you manage that then start using palletized images. You should upload image to VRAM outside of your display buffer (usually 320,0 should suffice) and then make a sprite out of it. After that set up a game loop and draw th...
by Shendo
December 25th, 2014, 11:14 pm
Forum: Programming/CPU
Topic: Newbie wanting help
Replies: 31
Views: 42093

Re: Newbie wanting help

You can place CLUT anywhere in the VRAM. I'm not sure I understand when you say that it will all be filled up... As for displaying text you can use FntPrint() function. printf is for debug only and is usually used on serial port.. However I encurage you to write your own text displaying routine beca...
by Shendo
December 25th, 2014, 1:50 pm
Forum: Work Logs / Projects
Topic: PSX CD-Player only Project
Replies: 87
Views: 167188

Re: PSX CD-Player only Project

Shouldn't be difficult. Take a look at the sio echo example in the SDK.
--
You can check each game loop if there is a character waiting in the RX buffer and execute
a function based on the value.

There is also a SIO interrupt available but for simple stuff like this it's not necessary to set it up.
by Shendo
October 11th, 2014, 2:52 am
Forum: Hardware
Topic: Super GameBoy like for PS1 !
Replies: 35
Views: 50857

Re: Super GameBoy like for PS1 !

Yes. For NES games you can use "It Might Be Nes".
by Shendo
October 6th, 2014, 12:11 am
Forum: Input/Output
Topic: New cord to Playstation controller ?
Replies: 12
Views: 13811

Re: New cord to Playstation controller ?

I suggest you go with some other cable. I replaced one of the broken cords with CAT 5 and it is a bit too stiff. I think 8 wire shielded alarm cable would be perfect for the job. And replace the whole cable (not just from the ferrite bead to controller). If you look at the front side of connector yo...
by Shendo
October 5th, 2014, 5:22 am
Forum: Other SDK
Topic: PSone Dev. Studio 2006
Replies: 7
Views: 14872

Re: PSone Dev. Studio 2006

It's a great idea but lack of updates rendered it useless. Shame, if only it was developed further.
And it uses Blade's libs which need to be launched with PsyQ made application which defeats purpose of using open source libs...
by Shendo
October 5th, 2014, 5:02 am
Forum: Research
Topic: PSOne development kit
Replies: 6
Views: 15417

Re: PSOne development kit

It's possible since it's basically the same machine (with a few subtle differences) in a smaller form factor. Yaroze has a different mechacon then retail units which allows you to boot software from all region plus yaroze discs. That can be solved by installing a modchip, either MM3 for SCPH-101 or ...
by Shendo
October 4th, 2014, 6:53 pm
Forum: General Chat / Messaging
Topic: PS1 Blue Development Kit Pal
Replies: 4
Views: 7518

Re: PS1 Blue Development Kit Pal

Shadow wrote:There are two blue versions of the debuggers (you having the last revision) because apparently there was a printf bug in the earlier blue debugger).
Do you have more info on that bug?
by Shendo
October 4th, 2014, 6:46 pm
Forum: General Chat / Messaging
Topic: PS1 Another Sound Problem
Replies: 5
Views: 7831

Re: PS1 Another Sound Problem

Is that noise coming from the speakers or the unit itself?
Was it working properly before or you perhaps bought it broken?
Is it grinding noise, high pitch or something else? Perhaps you could record a video of the problem...
by Shendo
October 3rd, 2014, 11:34 pm
Forum: Hardware
Topic: Super GameBoy like for PS1 !
Replies: 35
Views: 50857

Re: Super GameBoy like for PS1 !

Funny. I always thought there would be more to it than what the cart contains... I have an idea though. If that cart only places PSX-EXE and GB ROM into RAM then after a reset it should still stay in memory. I could modify my BIOS dumper to dump any part of the RAM to serial port and use BIOSGet to ...