Search found 289 matches

by gwald
December 6th, 2018, 8:26 am
Forum: General Chat & Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 16367

Re: Sony playstation Classic aka mini

rama3 wrote: December 5th, 2018, 11:13 pm Are the pads comparable to the originals? :)
looks like they used a lot of the original moulding design:
[BBvideo=560,315]https://www.youtube.com/watch?v=05wWZ9Wvgsk[/BBvideo]
by gwald
December 5th, 2018, 9:25 pm
Forum: General Chat & Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 16367

Re: Sony playstation Classic aka mini

I was hoping it would work too for the same reason.. but I didn't by it just for PC controllers... it's convenient. I asked on reddit :roll: here , some win10 users say it works. And I paid more then the 150AUD on just RR-T4, Tekken 2 and Dest. derby 2 in 1998-99, which I don't have anymore :roll: B...
by gwald
December 5th, 2018, 9:39 am
Forum: General Chat & Messaging
Topic: Sony playstation Classic aka mini
Replies: 10
Views: 16367

Sony playstation Classic aka mini

Anyone else picked one up? Very nostalgic! 8-) https://pbs.twimg.com/media/DtmeiotUUAEN5uK.jpg But shame the USB controllers don't work on my Linux PC, 'unable to enumerate USB device' :roll: https://www.reddit.com/r/PlaystationClassic/comments/a383y3/do_the_usb_controllers_work_on_pc/ [BBvideo=560,...
by gwald
December 1st, 2018, 6:07 pm
Forum: Psy-Q SDK
Topic: Psy-Q SDK Legal Status
Replies: 9
Views: 22596

Re: Psy-Q SDK Legal Status

The copyrights have expired. It's classified as 'abandonware' now. Sony doesn't care about it because it doesn't make them any money. The SDK is very obsolete by their standards. That's not legal advice.. is it? lol Where is Sony's or SN System's notice of 'adandonware'? Saying a company hasn't act...
by gwald
November 22nd, 2018, 9:15 pm
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 35
Views: 124763

Re: Recompile Yaroze Source

I use siocons in wine, it works for me.
It also works in win32, ie winXP
by gwald
November 22nd, 2018, 8:19 am
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 35
Views: 124763

Re: Recompile Yaroze Source

Oh goodie you are trying again :) Ha, it's more complicated. I can't find a full 2000-2010 repo cygwin Might be easier getting a linux repo with a windows cross compiler and using that, but last time I tried: I've downloaded RH 6 (from 2000). See if it was/is that easy, except siocons is pure dos h...
by gwald
November 18th, 2018, 5:53 pm
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 35
Views: 124763

Re: Recompile Yaroze Source

Okay, so this will be my last go at this :lol: The "newest" mipsel-ecoff supported gcc was gcc-core-3.3.6 from 2005-05-03 I'm not sure where I got 3.3.6 from? https://www.gnu.org/software/gcc/gcc-3.3/ states: Obsolete Systems MIPS: Generic ECOFF, mips*-*-ecoff* I should have used GCC 3.2.3...
by gwald
November 18th, 2018, 4:42 pm
Forum: Members Downloads
Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Replies: 29
Views: 61423

Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)

Ha, true, I don't know why ask. :shrug
I mentioned that a few days ago :

anyway, I might try again with an old mingw gcc build.

Thanks again :praise
by gwald
November 16th, 2018, 6:44 pm
Forum: Members Downloads
Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Replies: 29
Views: 61423

Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)

Here's a download of the GNU GCC 7.2.0 Toolchain and Binutils 2.29.1 compiled using MinGW32 for 32-bit Windows hosts. Thanks for this, I'll have to try it out! And +1 for a yaroze (ecoff) build. Maybe upload your PSX toolchain configs or source tree to github or a zipfile etc? I could look at it an...
by gwald
November 16th, 2018, 5:56 pm
Forum: General Chat & Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 10
Views: 25542

Re: Blade Libs + MIPSGCC + Jum SDK

I haven't discarded PSXSDK!!! lol I actually downloaded your repo and compiled it with the old psxsdk/msy compiler at the start of the week. A bit busy at the moment doing a few things, but I'm looking forward to looking into it more. Saying that the blade 3D coding looks really impressive to me.. i...
by gwald
November 13th, 2018, 1:59 pm
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 35
Views: 124763

Re: Recompile Yaroze Source

Yeah, that's not the reason why I gave up, but this: So, I guess this is the process: Compile an old 1999-2000 toolchain; then with that, Compile the mips-ecoff NY toolchain :lol: :lol: :shock: You can only build a toolchain with a compatible toolchain, so that would be a nightmare just figuring tha...
by gwald
November 12th, 2018, 11:43 am
Forum: Work Logs & Projects
Topic: PlayStation+Xplorer+RaspberryPi Zero+Catflap
Replies: 8
Views: 17124

Re: PlayStation+Xplorer+RaspberryPi Zero+Catflap

I have a v2 action replay, I'm guessing it's a lot harder to do the same with right?
by gwald
November 12th, 2018, 11:24 am
Forum: General Chat & Messaging
Topic: Simple (?) question about Parallel I/O
Replies: 14
Views: 19615

Re: Simple (?) question about Parallel I/O

F
I believe you are correct.
If you have an ISA slot and a comms card any action replay will work.. but :roll:
Alternatively, you can solder a serial to USB cable to the PSONE , danhans42 the man! :praise 8-)
It mentions Net Yaroze, but I'm sure it's SERIALPSX compatible? :shrug
by gwald
November 12th, 2018, 11:16 am
Forum: General Chat & Messaging
Topic: 32/64 bit compatible yaroze set up or alternatives
Replies: 3
Views: 6106

Re: 32/64 bit compatible yaroze set up or alternatives

No success, I tried building a few things, gcc, djgpp and even siocons, but no luck... all over my head :( I use linux and windows via virtualbox (winXP) but serial didn't work via VB so had to use dosbox in linux. Not sure how the binaries would go in a 64bit windows, If you're PC doesn't have seri...
by gwald
November 12th, 2018, 11:09 am
Forum: General Chat & Messaging
Topic: The Net Yaroze of today - Nintendo 3DS
Replies: 0
Views: 5517

The Net Yaroze of today - Nintendo 3DS

If anyone is looking for something like the "Net Yaroze of today", it's the Nintendo 3DS for sure! http://developer.nintendo.com/ https://pbs.twimg.com/media/DlrNnTaU0AAVXn8.jpg ---- Any console development isn't for noobs, and PSXDEV is a lot easier then 3DS ---- [/u][/b] In many ways it'...
by gwald
November 11th, 2018, 11:10 pm
Forum: General Chat & Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 10
Views: 25542

Re: Blade Libs + MIPSGCC + Jum SDK

Cool, strange 'bug', thanks for the info!
Hopefully I'll have time to look at it in some detail next week.
by gwald
November 11th, 2018, 10:56 pm
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 39574

Re: SERIOUS TOPIC : What about a full tutorial ?

Actually, I KNOW how to make game (I made a frickin' 2 players Chess), but what I want to learn, is PS1 programming, because it's fun. And I will do it, even if you think it's too hard "for me". It can take time, but I will be able to create games on the PS1 one day. Thanks for "all ...
by gwald
November 11th, 2018, 10:35 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 128715

Re: SIOCONS compatible USB Cable

Well, I finished it and it was a success! :dance :clap I used the sticker/old end So I used Dan's table with the correct colours: PSX Sticker/old end 1 – green .....-> CTS 2 – purple ....-> GND 3 – orange....-> DSR 4 – grey .......-> RTS 5 – brown .....-> RXD 6 – blue ........-> DTR 7 â€...
by gwald
November 9th, 2018, 6:38 pm
Forum: General Chat & Messaging
Topic: 32/64 bit compatible yaroze set up or alternatives
Replies: 3
Views: 6106

Re: 32/64 bit compatible yaroze set up or alternatives

hi Guys So its been a long time, having played with yaroze long ago. Hello again, fellow Net Yarozee! :clap :dance As you know I looked into updating the Net Yaroze toolchain in 2016 and failed :crying Siocons only worked in dosbox for me (I couldn't get Virtual Box serial working either) and for w...
by gwald
November 9th, 2018, 5:19 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 128715

Re: SIOCONS compatible USB Cable

Hi again :) So this is how I figured out my wiring. First, I cut the cable in two equal pieces, I didn't bother testing them before cutting, too much hassle and the test below is plenty proof they work! Next figure out which end is 1 and which is 8, ie from http://www.psxdev.net/forum/viewtopic.php?...