Search found 286 matches
- November 7th, 2018, 3:22 pm
- Forum: General Chat & Messaging
- Topic: Blade Libs + MIPSGCC + Jum SDK
- Replies: 10
- Views: 25533
Blade Libs + MIPSGCC + Jum SDK
Continuing from http://www.psxdev.net/forum/viewtopic.php?f=62&t=1630 I didn't want to take that thread so off topic, The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Withey coded them in the mid-nineties. People would usually use "Blade Libs...
- November 7th, 2018, 11:27 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 39561
Re: SERIOUS TOPIC : What about a full tutorial ?
IMO, If you're a noob, it's a waist of time going through Pro code, it's too big and complex, but it's interesting to see how the they did things, back then anyway.
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
- November 7th, 2018, 11:11 am
- Forum: Work Logs & Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 41445
Re: [PS1] "Ðу, погоди!" (G&W clone)
Wow, "Your search - playstation "bladesdk" - did not match any documents. " Never heard of that one before..is it a fork of PSXSDK? Could you please post some links to info on bladesdk? I found it here: www.candu.co.uk/psx/ The 3d.c looks interesting, it even has it's own GS impl...
- November 7th, 2018, 10:59 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 39561
Re: SERIOUS TOPIC : What about a full tutorial ?
I get you're first language isn't English, but there's not much anybody can do to help. I know Xavi is in Barcelona, maybe he can 'parla catala' with you? But he uses PSXSDK, which is nice for 2D (opensourced Net Yaroze 2D SDK) But a FULL tutorial, what you're asking for is very very rare! It's here...
- November 6th, 2018, 5:29 pm
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 135273
Re: 3D FPS Example
That looks cool! Like I said, TMD is ok if used in few draw calls, but it's not really good for fast/action games, IMO anyway. I don't know much about PSY-Q but I think there's a primitive library? ie it doesn't start with GS. Ie: addPrim mentioned in above ZIP file Which looks like it uses the TMD'...
- November 6th, 2018, 9:38 am
- Forum: Work Logs & Projects
- Topic: Nu, pogodi! [HOMEBREW]
- Replies: 17
- Views: 41445
Re: [PS1] "Ðу, погоди!" (G&W clone)
Nice!
Congrats!
I see you're using mipsgcc.. which libs you using?
Congrats!
I see you're using mipsgcc.. which libs you using?
- November 6th, 2018, 8:53 am
- Forum: Programming/CPU
- Topic: SERIOUS TOPIC : What about a full tutorial ?
- Replies: 28
- Views: 39561
Re: SERIOUS TOPIC : What about a full tutorial ?
+1 Lamb_of_senpai comments. PSX isn't the easiest thing to learn, Net Yaroze subset, is a lot easier, but it's still pretty low level stuff (RAM access etc.). You're not just learning C and really old and useless libraries :lol: , but also a toolchain! Starting with 2D SDL is good advice, I'd add do...
- November 6th, 2018, 8:39 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 135273
Re: 3D FPS Example
So, i think a TMD format is perfect for basic 3D objects (characters, decorations, etc), but not for level geometry, right? TMD is a dirty word around here :lol: It's not really perfect for anything apart from a menu or non playable screens, it's way to big of a format! But if you like using it, th...
- November 1st, 2018, 2:47 pm
- Forum: Programming/CPU
- Topic: How to make a menu
- Replies: 7
- Views: 13208
Re: How to make a menu
-c on gcc (unix/linux/etc compiler) give you not an exacutable but a binary 'object' windows uses .obj instead of .o (unix/linux). Look at makefiles, you'll see -c producing .o (.obj) files then the last command links main, libraries and the obj's to create a executable. You should read up on the to...
- November 1st, 2018, 8:20 am
- Forum: Programming/CPU
- Topic: How to make a menu
- Replies: 7
- Views: 13208
Re: How to make a menu
Looks good, simple yet functional. I would look at moving the functions from the headers though, maybe into a constants.c (building it with -c, getting the .o (or .obj), then linking it to the exe), leaving the declaration prototypes. or keep it as is and define them as inline? ie: https://stackover...
- October 31st, 2018, 7:59 am
- Forum: Programming/CPU
- Topic: How to make a menu
- Replies: 7
- Views: 13208
Re: How to make a menu
no problem, there's easier ways to do a menu actually. Just generate the list in an image and displaying it would be easier then using a font (but font's are need in games! :) ) Then just move something (another image or a coloured RECT etc) on screen. But the basics are rendering and moving somethi...
- October 30th, 2018, 9:57 pm
- Forum: Programming/CPU
- Topic: How to make a menu
- Replies: 7
- Views: 13208
Re: How to make a menu
Yup ! I need some help ! I need to know how to make a menu. Something basic, with a choice (like 1 player/2player), but I don't know how to make a cursor for highlighting the choice. Can someone help me out ? :) Sounds easy to do, a good exercise for a beginner. Get text rendering on screen first, ...
- October 29th, 2018, 4:23 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 128553
Re: SIOCONS compatible USB Cable
That will do the job perfectly :-). It has all the pins needed broken out and more, and seems very cheap too. Also, it mentions the eeprom which is the bit the fakes don't copy.. which we need for the above. I"m still looking for my cable and don't have the SparkFun FTDI board yet. But just th...
- October 28th, 2018, 11:38 am
- Forum: Programming/CPU
- Topic: How to call another application
- Replies: 13
- Views: 20106
- October 28th, 2018, 11:27 am
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 128553
Re: SIOCONS compatible USB Cable
sweet!
Ordered one, and I'll have a play with it next weekend
Again, thanks for the help!
Ordered one, and I'll have a play with it next weekend
Again, thanks for the help!
- October 27th, 2018, 11:06 pm
- Forum: Programming/CPU
- Topic: How to call another application
- Replies: 13
- Views: 20106
Re: How to call another application
Might help if you post code, but I would look at what the exe needs in RAM and where and obliviously where you're loading the exe.
- October 27th, 2018, 8:18 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 128553
Re: SIOCONS compatible USB Cable
Adafruit should be genuine, but that is missing DTR/DSR signals broken out to pins so wouldnt work - unless you dont mind soldering directly to the pins on the IC itself which I wouldn't recommend. With that pin layout they are mainly designed for programming Arduino Pro Micro and that kind of thin...
- October 27th, 2018, 10:07 am
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 128553
Re: SIOCONS compatible USB Cable
Thanks for that, I missed that!
Cool, well I'll keep looking.
Cool, well I'll keep looking.
- October 26th, 2018, 3:31 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 128553
Re: SIOCONS compatible USB Cable
Basically, avoid eBay and anything that is cheap. Amazon have a few - see attached picture (depends on your location, not sure about Australia) - this model says that it is genuine. To check if you have a genuine, try changing some of the values in FTprog, you will find that the changes are always ...
- October 26th, 2018, 3:03 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 64
- Views: 128553
Re: SIOCONS compatible USB Cable
Basically, avoid eBay and anything that is cheap. Amazon have a few - see attached picture (depends on your location, not sure about Australia) - this model says that it is genuine. To check if you have a genuine, try changing some of the values in FTprog, you will find that the changes are always ...