Search found 84 matches

by CosmoGuy
January 3rd, 2013, 5:35 am
Forum: Work Logs & Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 56019

Re: Potential Codeblast 2013 entry (WIP)

Hi

Awesome dude! Keep the work! :)
by CosmoGuy
December 16th, 2012, 4:23 am
Forum: Competition #02 (Codeblast '13)
Topic: PSXDEV Competiton #02 - Codeblast 2013
Replies: 19
Views: 131551

Re: PSDEV Competiton #02 - Codeblast 2013

Awesome :)

Can i be in that? ^^ Would be soooo cool :D
by CosmoGuy
August 23rd, 2012, 9:31 pm
Forum: Input/Output
Topic: Xploder PRO
Replies: 11
Views: 20717

Re: Xploder PRO

Ok thanks ;) Topic can be closed.
by CosmoGuy
August 23rd, 2012, 8:27 pm
Forum: Input/Output
Topic: Xploder PRO
Replies: 11
Views: 20717

Re: Xploder PRO

So...

Don't waste money and wait till I can buy something on ebay?
by CosmoGuy
August 23rd, 2012, 6:48 pm
Forum: Input/Output
Topic: Xploder PRO
Replies: 11
Views: 20717

Re: Xploder PRO

Hi It's me again... That offer has only 3 hours from now on That's he description [original from Blaze site] Description of ALL of that hardware: http://www.psillustrated.com/psillustrated/hard_rev.php/262/xploder-professional-playstation.html The Xploder Professional also allows you to interact wit...
by CosmoGuy
August 23rd, 2012, 12:51 am
Forum: Input/Output
Topic: Xploder PRO
Replies: 11
Views: 20717

Xploder PRO

Hi there I wasnt here long time ago. I was thinking seriously last days about buying Xploder for my console to test some demos froms cene and try to port my own GL programs. Working with emulators isn't very effective because of plugin crashes and bad emulator code at all. My PC is quite modern but ...
by CosmoGuy
June 29th, 2012, 4:51 am
Forum: Homebrew (Homepage)
Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
Replies: 72
Views: 267639

Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati

Dude!

I dont know how old are you but DAMN THIS IS F*CKIN' PRO.
Super Respect from me to you. A big +.

Specially that moment when is "power absorb". It just cherry on the cake. It's done so good. You could sell it back then.
by CosmoGuy
June 25th, 2012, 7:58 pm
Forum: Input/Output
Topic: Beginner question
Replies: 2
Views: 5850

Re: Beginner question

So I really havent other choice? I thought that there is EZ'o'Ray or smtn like that, that should work properly on any card with LPT port... [which seems that is programmble]. Secondly. Few days ago there was a big storm in my city and my router crashed, so from then i have not internet connection. I...
by CosmoGuy
June 24th, 2012, 4:52 am
Forum: Input/Output
Topic: Beginner question
Replies: 2
Views: 5850

Beginner question

Hi Yesterday i acquired a gameshark thingy. Its called GmeHunter. Sadly, I can't buy XPloder from anywhere [I havent bank account to make ebay account and PayPal, and i'm not even 18 yeat [waiting till 31 July ends :)]]. So for now I have "PS Game Hunter 2M / V.5G" Up to LPT port it's writ...
by CosmoGuy
June 22nd, 2012, 8:28 pm
Forum: Programming/CPU
Topic: CodeWarrior question
Replies: 2
Views: 6411

Re: CodeWarrior question

Today i'll acquire that. I don't know if specially that but i know that would be something similiar to that Xplorer [not AR and not Xplorer FX / AR FX or anything else] ;).

Thanks for reply... i guess.

Regrads.
by CosmoGuy
June 21st, 2012, 7:41 am
Forum: General Chat & Messaging
Topic: I am jum
Replies: 4
Views: 9846

Re: I am jum

Wow, Jum its you! :D

If you can please port your e3d tmd viewer and editor to newer systems like win7. Would be awesome :D
by CosmoGuy
June 19th, 2012, 8:59 pm
Forum: Programming/CPU
Topic: CodeWarrior question
Replies: 2
Views: 6411

CodeWarrior question

Hi It's worth to install CodeWarrior? I want to normally write programs and run them on a normal playstation by ActionReplay connected with COM cable to my PC. I don't even know how it looks but i have new HDD in my PC with 32 bit WinXP specially for psx developing [and Haiku OS but thats not import...
by CosmoGuy
June 18th, 2012, 9:54 am
Forum: Programming/CPU
Topic: Linux <-> PSX. Programming on Linux for PS1
Replies: 2
Views: 8639

Re: Linux <-> PSX. Programming on Linux for PS1

Hi alex! I see you are quite new :)
Sorry my bad ;) I hope that you'll write something cool soon :D.
by CosmoGuy
June 14th, 2012, 6:55 am
Forum: Miscellaneous
Topic: Real PSX and plugging into network?
Replies: 2
Views: 8660

Real PSX and plugging into network?

Hi Another idea. If all psio is based on FPGA controller, why not make a simple network microcontroller too (something on ATMega?) and write a simple clinet to seti it up and run? It would emulate second pad for example and games such 2 players and multitap ones could be awesome to play. Of course t...
by CosmoGuy
June 11th, 2012, 6:41 am
Forum: Psy-Q SDK
Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
Replies: 12
Views: 34161

Re: configuring and compiling the Psy-Q 4.6 to run homebrew

Sorry Gemini. I see you've got angry on me :(. But dont worry :). Problem disappeared ! :D My friend helped me a lot so... I needed to copy LIBSPU.LIB and paste it as "LBSPU.LIB" (the difference is there was no I letter in second) Then paste original makefile like in hello.rar. And thirdly...
by CosmoGuy
June 11th, 2012, 6:11 am
Forum: Psy-Q SDK
Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
Replies: 12
Views: 34161

Re: configuring and compiling the Psy-Q 4.6 to run homebrew

I decided that DOSBox and native Win64 doesnt work in anyway so VirtualPC is back, but now...

Image

any ideas... :( i had to learn biology, geography and chemists for tomorrow instead of that... :evil: :cry:
by CosmoGuy
June 11th, 2012, 5:26 am
Forum: Psy-Q SDK
Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
Replies: 12
Views: 34161

Re: configuring and compiling the Psy-Q 4.6 to run homebrew

That's because you need to type in the console "make -f makefile.mak" and change the makefile to this: all: ccpsx -O3 -Xo$$80010000 main.c c:\psxdev\lib\none2.obj -omain.cpe cpe2psx main.cpe Make sure to change the "c:\psxdev\lib\none2.obj" part to whatever path your psy-q libra...
by CosmoGuy
June 11th, 2012, 2:38 am
Forum: Psy-Q SDK
Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
Replies: 12
Views: 34161

Re: configuring and compiling the Psy-Q 4.6 to run homebrew

But it really cant work. Specially that typing "make" in c:\psx\hello doesnt do anything ("No targets specified "or" Nothing to be done for main.c") and PSYMAKE cant run on 64 bit OS...

just nothing...
by CosmoGuy
June 11th, 2012, 1:33 am
Forum: Psy-Q SDK
Topic: Configuring and Compiling PSY-Q 4.6 to run Homebrew
Replies: 12
Views: 34161

Re: configuring and compiling the Psy-Q 4.6 to run homebrew

replace? where is cpe2x? in BIN folder i have only what psy4.6 gave so its:
ASMPSX
ASPSX
CC1PLPSX
CC1PSX
CCPSX
freshly pasted cpe2psx and changed name to cpe2x
CPPPSX
PSYLIBD
PSYLINK
PSYMAKE.COM
PSYQ.INI

dont know what to do :shrug
all of it smells very noobish :(
by CosmoGuy
June 10th, 2012, 11:52 pm
Forum: Documentation
Topic: TMD file format doc.
Replies: 1
Views: 29898

TMD file format doc.

Here is the documentation i just found on the net. Just to archive it here. It can be useful for people who starts all of it. I mean beginners. PRIMITIVE LIST'S MEMBER VARIABLES FORMAT U_CHAR FLAG - options for primitive { bit 0; - LGT. Light source calculation 0 - On. Light source calculation is ca...