Search found 214 matches
- August 29th, 2017, 1:09 am
- Forum: Input/Output
- Topic: How to make psx files in exe
- Replies: 17
- Views: 27840
Re: How to make psx files in exe
try your program on emulator, it's a lot faster to test this way then, from time to time, try your program on the real psx using a parallel cable + xplorer FX cart flashed with caetla or use a serial transfer cable (slower but easier to set up) I made a tutorial here for the xplorer fx part http://o...
- August 12th, 2017, 10:02 pm
- Forum: Documentation
- Topic: Writing an assembler for the PS1
- Replies: 10
- Views: 32540
Re: Writing an assembler for the PS1
have fun http://problemkaputt.de/psx-spx.htm#cpuspecifications
and here you have some opcode table: http://drhell.web.fc2.com/ps1/index.html
and here you have some opcode table: http://drhell.web.fc2.com/ps1/index.html
- August 11th, 2017, 10:09 pm
- Forum: Documentation
- Topic: Writing an assembler for the PS1
- Replies: 10
- Views: 32540
Re: Writing an assembler for the PS1
you should try to learn the assembler language and write some assembler code for the PS1 before writing an assembler yourself.
there are some asm source for PS1 on this page in the MISC section: http://hitmen.c02.at/html/psx_sources.html
there are some asm source for PS1 on this page in the MISC section: http://hitmen.c02.at/html/psx_sources.html
- August 11th, 2017, 6:49 am
- Forum: Documentation
- Topic: Writing an assembler for the PS1
- Replies: 10
- Views: 32540
Re: Writing an assembler for the PS1
well, maybe you should learn first what "assembler" is, because such opcodes doesn't exist.
assembler is related to the CPU of the machine, it has nothing to do with CD ROM which is another peripheral to which you talk through specific addresses.
assembler is related to the CPU of the machine, it has nothing to do with CD ROM which is another peripheral to which you talk through specific addresses.
- June 9th, 2017, 3:36 am
- Forum: Miscellaneous
- Topic: additionnal ram on the parallel port
- Replies: 3
- Views: 15574
additionnal ram on the parallel port
would a PS1 game could have used the parallel port to get additional ram ?
was the parallel port intended for this use ? (because I doubt sony made the parallel port for action replay purpose ..)
it is strange that, no official hardware approved by sony use this port.
was the parallel port intended for this use ? (because I doubt sony made the parallel port for action replay purpose ..)
it is strange that, no official hardware approved by sony use this port.
- June 6th, 2017, 9:14 pm
- Forum: CD-ROM
- Topic: KSM-440BAM PSOne CD reader scratching
- Replies: 9
- Views: 26866
Re: KSM-440BAM PSOne CD reader scratching
those "brand new" unit are Chinese made and very poor quality, I ordered one once and the spindle was too much pressed, it was rubbing very badly making a noise like on your video.
I just asked for a refund.
I finally bought a second hand psone and used the optical unit as a replacement.
I just asked for a refund.
I finally bought a second hand psone and used the optical unit as a replacement.
- June 2nd, 2017, 8:00 am
- Forum: Graphics/GPU
- Topic: [PSXSDK] PSX shows TIM file less bright than it should be
- Replies: 2
- Views: 7241
Re: [PSXSDK] PSX shows TIM file less bright than it should b
the psx works mainly in 16 bits mode in 16bits mode you don't have 0-255 range you have 0-31 range (5bits, because 5bits * 3 (r,g,b) + 1 bits (transparency) = 16bits ) if you want to know the value of your color in 16bits, just divide your 0-255 value by 8, truncate the floating number and multiply ...
- May 28th, 2017, 7:32 am
- Forum: General Chat & Messaging
- Topic: How To Make a Pal/NTSC Selector and Trainers from PSX Games?
- Replies: 3
- Views: 7235
- May 23rd, 2017, 10:27 pm
- Forum: Miscellaneous
- Topic: save game exploit
- Replies: 7
- Views: 23513
Re: save game exploit
If this exploit also works on a real PS1, that would be nice for hacking a psone without a modchip.
You could write the special save on a memory card with an external USB adapter.
Too bad that the hacking method isn't explained in detail ..
You could write the special save on a memory card with an external USB adapter.
Too bad that the hacking method isn't explained in detail ..
- May 22nd, 2017, 9:17 pm
- Forum: Programming/CPU
- Topic: Q: what's faster in VRAM Same tpage?
- Replies: 3
- Views: 9268
Re: Q: what's faster in VRAM Same tpage?
try to bench it.
display 100 sprites with method 1 then using method 2, and measure it using the value returned by Vsync.
GsSortSprite_WithMethod1();
cpu_time = VSync(1);
DrawSync(0);
gpu_time = VSync(0);
GsSwapDispBuff();
...
display 100 sprites with method 1 then using method 2, and measure it using the value returned by Vsync.
GsSortSprite_WithMethod1();
cpu_time = VSync(1);
DrawSync(0);
gpu_time = VSync(0);
GsSwapDispBuff();
...
- May 11th, 2017, 6:58 pm
- Forum: Hardware
- Topic: Any differences with the Sony A2106R and H7240AKV encoders?
- Replies: 9
- Views: 14796
Re: Any differences with the Sony A2106R and H7240AKV encode
composite signal is really the worst video signal.
you should try to find an RGB scart TV, you will get the best picture for the PS1
you should try to find an RGB scart TV, you will get the best picture for the PS1
- May 10th, 2017, 8:02 am
- Forum: Hardware
- Topic: help to flashing Game Hunter
- Replies: 9
- Views: 14624
Re: help to flashing Game Hunter
but, does that prevent you to flash the action replay ?
I thing I remember my action replay was not recognized and I could still flash it with the smallest Unirom version.
I thing I remember my action replay was not recognized and I could still flash it with the smallest Unirom version.
- May 3rd, 2017, 9:11 pm
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 116332
Re: [RPG] Zia and the Goddesses of Magic
I'll have a look into making them at some point, but it's a lot of work just for a small handful of people to buy. If you were really serious about making games though, you'd go down the route of producing masters with a pressing company. Just make sure your game is up to quality standards though a...
- May 2nd, 2017, 5:12 am
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 116332
Re: [RPG] Zia and the Goddesses of Magic
I don't think that a CD factory would agree to reproduce this wobble protection, it might not be easy for them to do it on a glassmaster. also, due to region protection, it would be required to press 3 different disc .... which would cost way to much. (or maybe make a special wobble with all 3 strin...
- May 1st, 2017, 8:54 pm
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 116332
Re: [RPG] Zia and the Goddesses of Magic
I don't agree, bootdisc cannot be found that easily, sometimes on ebay but they are expensive (more expensive than a ps1 alone) A modchip is not easy to install for anyone ! First you need to have the adequate equipment, even for someone who has a soldering iron, the pins are so tiny on the ps1 boar...
- April 27th, 2017, 4:11 am
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 116332
Re: [RPG] Zia and the Goddesses of Magic
Shadow > I don't think so, since I sell 10 times more on Dreamcast than on PS1 for the same game.
I hate gore, and 3D is way too much work on the PS1.
I think the PS1 suffer from it's protection system.
modchip can't be installed easy nowadays.
I hate gore, and 3D is way too much work on the PS1.
I think the PS1 suffer from it's protection system.
modchip can't be installed easy nowadays.
- April 26th, 2017, 6:26 pm
- Forum: Miscellaneous
- Topic: Petscop : Is this game possible on PS1 hardware?
- Replies: 9
- Views: 34995
Re: Petscop : Is this game possible on PS1 hardware?
you will never know, unless the guy make a video showing the CD spinning on a real hardware.gwald wrote:The question is, is it actually running on PS1 hardware?
but really, I doubt a Unity game could reproduce the 320x240 pixel look of it + composite video output glitches.
- April 26th, 2017, 8:43 am
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 116332
Re: [RPG] Zia and the Goddesses of Magic
9 months later, 14 copies sold worldwide
that means no more homebrew on the ps1 for me
thanks to those who supported me anyway
that means no more homebrew on the ps1 for me
thanks to those who supported me anyway
- April 24th, 2017, 5:02 pm
- Forum: Miscellaneous
- Topic: Petscop : Is this game possible on PS1 hardware?
- Replies: 9
- Views: 34995
Re: Petscop : Is this game possible on PS1 hardware?
yeah, I doubt crash bandicoot runs on a real playstation too, way too much polygons and details http://img2.game-oldies.com/sites/default/files/snaps/sony-playstation/crash-bandicoot-2-cortex-strikes-back-ntsc-u-scus-94154.png oh wait ... this Petscop game is totally doable on a PS1, there are many ...
- April 24th, 2017, 12:58 am
- Forum: Homebrew (Homepage)
- Topic: Yopaz IceStar, New Puzzle game, PSIO ready
- Replies: 23
- Views: 112513
Re: Yopaz IceStar, New Puzzle game, available on sale!
This game was released on a Black CD-R complete in box with manual, but it's now sold out and I don't plan to produce more.