Search found 124 matches
- December 19th, 2018, 8:06 pm
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 125912
Re: 3D FPS Example
I have a small question about Blender and PS1 geometry. I don't want to make another theme so I will describe the problem here. So this is the test-map (Blender): https://pp.userapi.com/c848524/v848524268/e81be/O91kriBZ88E.jpg And this how it's look in PS1 (after Axis Conversion in Blender ( axis_co...
- December 3rd, 2018, 6:23 pm
- Forum: Graphics/GPU
- Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
- Replies: 10
- Views: 15464
Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Yes, it's actually fix my problems with OTz (OTc)! Actually, i have seen this in Psy-Q examples, but didn't try to use for some reasons. Thank you so much!
- December 2nd, 2018, 1:13 am
- Forum: Psy-Q SDK
- Topic: Psy-Q SDK Legal Status
- Replies: 9
- Views: 21072
Re: Psy-Q SDK Legal Status
Using Psy-Q SDK to create and sell the game without permission from SCE? It's legal?
- December 1st, 2018, 11:47 pm
- Forum: Psy-Q SDK
- Topic: Psy-Q SDK Legal Status
- Replies: 9
- Views: 21072
Re: Psy-Q SDK Legal Status
Can we make licensed PS1 games in 2018? o_O''
- December 1st, 2018, 8:18 pm
- Forum: Graphics/GPU
- Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
- Replies: 10
- Views: 15464
Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
How do you sort TMDs into the ordering table? Using your TMD code and light model for testing (LinkModel + PutObject) :) But this 2 boxes - not TMD. int Draw3DBoxF4(u_char semitrans, int start_fade_dist, int end_fade_dist, VECTOR scale, VECTOR pos, SVECTOR rot, CVECTOR *color, DIVPOLYGON4 div, POLY...
- December 1st, 2018, 5:45 am
- Forum: Graphics/GPU
- Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
- Replies: 10
- Views: 15464
Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
CompMatrixLV(&view.view, &omtx, &tmtx); Yeah, it's working, but i miss something and it's seems, um, like this (including TMD models). Looks like i need to do something with OT? https://pp.userapi.com/c845121/v845121428/13de6b/w5fFIDp2ZkA.jpg https://pp.userapi.com/c845121/v845121428/13...
- November 28th, 2018, 3:18 am
- Forum: General Chat & Messaging
- Topic: Hi! New Here, Trying to Make a 3D Game
- Replies: 6
- Views: 8929
Re: Hi! New Here, Trying to Make a 3D Game
Textured 3D model (TMD) example
Textured 3D geometry example + fog + LOD's + Draw Distance
Good examples for start.
And Psy-Q SDK have some examples too (it's hard to me).
Textured 3D geometry example + fog + LOD's + Draw Distance
Good examples for start.
And Psy-Q SDK have some examples too (it's hard to me).
- November 21st, 2018, 9:45 pm
- Forum: Graphics/GPU
- Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
- Replies: 10
- Views: 15464
Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Okay, this is code for camera (Looks familiar, doesn't it? :D): void CalculateCamera() { // This function simply calculates the viewpoint matrix based on the camera coordinates... // It must be called on every frame before drawing any objects. //View handler GsVIEW2 view; // Temporary VECTOR vec; //...
- November 21st, 2018, 8:55 pm
- Forum: Graphics/GPU
- Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
- Replies: 10
- Views: 15464
Re: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
CompMatrixLV( &cam_mtx, &obj_mtx, &tmp_mtx );
cam_mtx? Not cam_mat? This is fine?
cam_mtx? Not cam_mat? This is fine?
- November 21st, 2018, 4:57 am
- Forum: Graphics/GPU
- Topic: Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
- Replies: 10
- Views: 15464
Is it possible to use SetRotMatrix/SetTransMatrix for geometry and camera at the same time?
Hi PSXDEV. I have a small question about SetRotMatrix ( SRM ) and SetTransMatrix ( STM ). void Draw3DBoxF4(int cube_size, VECTOR pos, SVECTOR rot, CVECTOR *color, POLY_F4 *obj, MATRIX *omtx) { int i; int isomote; int x,y,z; long p, otz, opz, flg; u_char p_count = 6; /* vertex */ SVECTOR P0 = {-cube_...
- November 15th, 2018, 12:05 pm
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 125912
Re: 3D FPS Example
Sounds great. I will try to work with this code too
- November 15th, 2018, 7:39 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 125912
Re: 3D FPS Example
UPD:
Thanks to Lameguy and this awesome 3D example, i did something like that.
It looks like I still have a lot of work, but it's working :p
Thanks to Lameguy and this awesome 3D example, i did something like that.
► Show Spoiler
- November 13th, 2018, 9:25 pm
- Forum: General Chat & Messaging
- Topic: Simple (?) question about Parallel I/O
- Replies: 14
- Views: 19480
Re: Simple (?) question about Parallel I/O
Nice. Thanks to all for helping. c:
- November 13th, 2018, 8:47 pm
- Forum: General Chat & Messaging
- Topic: Simple (?) question about Parallel I/O
- Replies: 14
- Views: 19480
Re: Simple (?) question about Parallel I/O
oh, okay. Guess i need to find Xplorer FX. He is rare?
- November 13th, 2018, 4:56 am
- Forum: General Chat & Messaging
- Topic: Simple (?) question about Parallel I/O
- Replies: 14
- Views: 19480
Re: Simple (?) question about Parallel I/O
Finaly, you need a not so common "action replay" called, the "Xplorer FX". No other action replay will work, even if you think that your action replay have a parallel port, it doesn't ! Only the Xplorer FX have a port that can be plug directly into your PC parallel port ! It's t...
- November 12th, 2018, 10:35 pm
- Forum: General Chat & Messaging
- Topic: Simple (?) question about Parallel I/O
- Replies: 14
- Views: 19480
Re: Simple (?) question about Parallel I/O
I working on Win7 x64 and compile my PS1 code with dos emulator. Can i use this system for transferring data from PC to PS1?(Nocashio driver doesn't seem to work with X64 versions).
- November 12th, 2018, 5:23 pm
- Forum: General Chat & Messaging
- Topic: Simple (?) question about Parallel I/O
- Replies: 14
- Views: 19480
Re: Simple (?) question about Parallel I/O
Can i use a modern PC?You'll need a parallel printer cable and a computer with a native parallel port.
(I'm using old IBM T42/T43 notebooks running Win98/Xp, also tried a Port Replicator Docking Station for my E6540 laptop and that worked too).
- November 12th, 2018, 10:32 am
- Forum: General Chat & Messaging
- Topic: Simple (?) question about Parallel I/O
- Replies: 14
- Views: 19480
Simple (?) question about Parallel I/O
So, my PSOne is half-dead (Press F to Pay Respects ;_;) and now i'm looking for PS Fat with Parallel I/O port for testing some PS-EXE on a real hardware. What do i need for this (except compatible console)? A special cartridge + parallel printer cable to usb, right? So... What cartridges can i use f...
- November 10th, 2018, 9:28 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.0 Released (12th Aug 2017)
- Replies: 39
- Views: 121580
Re: NO$PSX V2.0 Released (12th Aug 2017)
oh
It's sad
It's sad
- November 10th, 2018, 10:33 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.0 Released (12th Aug 2017)
- Replies: 39
- Views: 121580
Re: NO$PSX V2.0 Released (12th Aug 2017)
Look's like this emulator has a problems with right analog (R3) or what? It work's only in two directions - left and right (and only if you put the stick on up or down). Up/Down directions just isn't working. This problem is existing only on NO$PSX. On EPSXE,PCSXR and PS3 everything is fine. Dualsho...