Search found 289 matches

by gwald
November 8th, 2018, 1:07 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 129230

Re: SIOCONS compatible USB Cable

:)
Stupid question, but reverting the inverting (ie not applying the invert), would it then be compatible with PSXSERIAL?
by gwald
November 8th, 2018, 8:56 am
Forum: General Chat & Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 10
Views: 25567

Re: Blade Libs + MIPSGCC + Jum SDK

brill wrote: November 8th, 2018, 3:18 am mipsgcc
excellent! thank you!
by gwald
November 7th, 2018, 10:57 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 129230

Re: SIOCONS compatible USB Cable

Amazing how small it is! https://pbs.twimg.com/media/DrZdKPgVAAE8e91.jpg https://pbs.twimg.com/media/DrZdL09U4AE-20t.jpg I checked on the debian/ubuntu repos and there's: ftdi-eeprom, Tool for reading/erasing/flashing FTDI USB chip EEPROMs, but I followed your linux instructions and it work pretty e...
by gwald
November 7th, 2018, 3:22 pm
Forum: General Chat & Messaging
Topic: Blade Libs + MIPSGCC + Jum SDK
Replies: 10
Views: 25567

Blade Libs + MIPSGCC + Jum SDK

Continuing from http://www.psxdev.net/forum/viewtopic.php?f=62&t=1630 I didn't want to take that thread so off topic, The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Withey coded them in the mid-nineties. People would usually use "Blade Libs...
by gwald
November 7th, 2018, 11:27 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 39634

Re: SERIOUS TOPIC : What about a full tutorial ?

IMO, If you're a noob, it's a waist of time going through Pro code, it's too big and complex, but it's interesting to see how the they did things, back then anyway.
Here's Turok N64 (3D) source code, https://archive.org/details/turok-source.7z
by gwald
November 7th, 2018, 11:11 am
Forum: Work Logs & Projects
Topic: Nu, pogodi! [HOMEBREW]
Replies: 17
Views: 41846

Re: [PS1] "Ну, погоди!" (G&W clone)

Wow, "Your search - playstation "bladesdk" - did not match any documents. " Never heard of that one before..is it a fork of PSXSDK? Could you please post some links to info on bladesdk? I found it here: www.candu.co.uk/psx/ The 3d.c looks interesting, it even has it's own GS impl...
by gwald
November 7th, 2018, 10:59 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 39634

Re: SERIOUS TOPIC : What about a full tutorial ?

I get you're first language isn't English, but there's not much anybody can do to help. I know Xavi is in Barcelona, maybe he can 'parla catala' with you? But he uses PSXSDK, which is nice for 2D (opensourced Net Yaroze 2D SDK) But a FULL tutorial, what you're asking for is very very rare! It's here...
by gwald
November 6th, 2018, 5:29 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 143533

Re: 3D FPS Example

That looks cool! Like I said, TMD is ok if used in few draw calls, but it's not really good for fast/action games, IMO anyway. I don't know much about PSY-Q but I think there's a primitive library? ie it doesn't start with GS. Ie: addPrim mentioned in above ZIP file Which looks like it uses the TMD'...
by gwald
November 6th, 2018, 9:38 am
Forum: Work Logs & Projects
Topic: Nu, pogodi! [HOMEBREW]
Replies: 17
Views: 41846

Re: [PS1] "Ну, погоди!" (G&W clone)

Nice!
Congrats!

I see you're using mipsgcc.. which libs you using?
by gwald
November 6th, 2018, 8:53 am
Forum: Programming/CPU
Topic: SERIOUS TOPIC : What about a full tutorial ?
Replies: 28
Views: 39634

Re: SERIOUS TOPIC : What about a full tutorial ?

+1 Lamb_of_senpai comments. PSX isn't the easiest thing to learn, Net Yaroze subset, is a lot easier, but it's still pretty low level stuff (RAM access etc.). You're not just learning C and really old and useless libraries :lol: , but also a toolchain! Starting with 2D SDL is good advice, I'd add do...
by gwald
November 6th, 2018, 8:39 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 143533

Re: 3D FPS Example

So, i think a TMD format is perfect for basic 3D objects (characters, decorations, etc), but not for level geometry, right? TMD is a dirty word around here :lol: It's not really perfect for anything apart from a menu or non playable screens, it's way to big of a format! But if you like using it, th...
by gwald
November 1st, 2018, 2:47 pm
Forum: Programming/CPU
Topic: How to make a menu
Replies: 7
Views: 13235

Re: How to make a menu

-c on gcc (unix/linux/etc compiler) give you not an exacutable but a binary 'object' windows uses .obj instead of .o (unix/linux). Look at makefiles, you'll see -c producing .o (.obj) files then the last command links main, libraries and the obj's to create a executable. You should read up on the to...
by gwald
November 1st, 2018, 8:20 am
Forum: Programming/CPU
Topic: How to make a menu
Replies: 7
Views: 13235

Re: How to make a menu

Looks good, simple yet functional. I would look at moving the functions from the headers though, maybe into a constants.c (building it with -c, getting the .o (or .obj), then linking it to the exe), leaving the declaration prototypes. or keep it as is and define them as inline? ie: https://stackover...
by gwald
October 31st, 2018, 7:59 am
Forum: Programming/CPU
Topic: How to make a menu
Replies: 7
Views: 13235

Re: How to make a menu

no problem, there's easier ways to do a menu actually. Just generate the list in an image and displaying it would be easier then using a font (but font's are need in games! :) ) Then just move something (another image or a coloured RECT etc) on screen. But the basics are rendering and moving somethi...
by gwald
October 30th, 2018, 9:57 pm
Forum: Programming/CPU
Topic: How to make a menu
Replies: 7
Views: 13235

Re: How to make a menu

Yup ! I need some help ! I need to know how to make a menu. Something basic, with a choice (like 1 player/2player), but I don't know how to make a cursor for highlighting the choice. Can someone help me out ? :) Sounds easy to do, a good exercise for a beginner. Get text rendering on screen first, ...
by gwald
October 29th, 2018, 4:23 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 129230

Re: SIOCONS compatible USB Cable

That will do the job perfectly :-). It has all the pins needed broken out and more, and seems very cheap too. Also, it mentions the eeprom which is the bit the fakes don't copy.. which we need for the above. I"m still looking for my cable and don't have the SparkFun FTDI board yet. But just th...
by gwald
October 28th, 2018, 11:38 am
Forum: Programming/CPU
Topic: How to call another application
Replies: 13
Views: 20130

Re: How to call another application

your call to the exe is wrong, it's should be like orion's
Orion_ wrote: June 8th, 2013, 2:24 am "cdrom:\\HI.EXE;1"
I assume your making an iso and HI.EXE is in root.
by gwald
October 28th, 2018, 11:27 am
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 129230

Re: SIOCONS compatible USB Cable

sweet!
Ordered one, and I'll have a play with it next weekend :)
Again, thanks for the help!
by gwald
October 27th, 2018, 11:06 pm
Forum: Programming/CPU
Topic: How to call another application
Replies: 13
Views: 20130

Re: How to call another application

Might help if you post code, but I would look at what the exe needs in RAM and where and obliviously where you're loading the exe.
by gwald
October 27th, 2018, 8:18 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 129230

Re: SIOCONS compatible USB Cable

Adafruit should be genuine, but that is missing DTR/DSR signals broken out to pins so wouldnt work - unless you dont mind soldering directly to the pins on the IC itself which I wouldn't recommend. With that pin layout they are mainly designed for programming Arduino Pro Micro and that kind of thin...