Search found 385 matches
- May 21st, 2013, 11:48 pm
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20506
Re: Can anyone help me with textures and displaying it?
You don't need to convert the data values to unsigned long in order to be able to upload it to the framebuffer...Just pass the pointer to the array as (u_long*)&YourArray[0] and should work on all variable types provided that the size of the array in bytes meets to what the procedure needs. Also...
- May 21st, 2013, 9:23 pm
- Forum: Competition #02 (Codeblast '13)
- Topic: Competition #02 (Codeblast '13) - MeidoDemo-PSX
- Replies: 8
- Views: 74455
Competition #02 (Codeblast '13) - MeidoDemo-PSX
hr Competition #02 - MeidoDemo-PSX hr Username: LameGuy64 Project Title: MeidoDemo-PSX Time to Complete: 1 week SDK: Psy-Q Genre: Intro/Demo Latest Release: May 21, 2013 In Development: No Initial Release Date: May 20, 2013 Last Date Updated: May 21, 2013 Controllers: 1 Players: 1 Memory Card: None...
- May 21st, 2013, 10:16 am
- Forum: Homebrew (Homepage)
- Topic: MDemo-PSX: My first PlayStation demo
- Replies: 3
- Views: 27868
Re: MDemo-PSX: My first PlayStation demo
Excellent! I love it!! I can tell that it's well programmed You should enter it into the competition. Just throw in the logo somewhere and it will be fine (PS: thanks for the greet in the sine scroller ) I'm currently updating this demo to have the PSXDEV Code Blast '13 logo as well as correcting a...
- May 20th, 2013, 7:15 pm
- Forum: Homebrew (Homepage)
- Topic: MDemo-PSX: My first PlayStation demo
- Replies: 3
- Views: 27868
MDemo-PSX: My first PlayStation demo
It took me 2 weeks to finish this little demo and is my first program to be written in C++...Its to announce that I can now develop games and stuff for the PSX under my 'Meido-Tek Productions' label. Even though I describe the label as a teamed production group a little in the scroller, I don't have...
- May 18th, 2013, 11:34 pm
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20506
Re: Can anyone help me with textures and displaying it?
No problem! Give me 1 or 2 days before release.
Its just a cute little demo with some graphical potential tacked onto it (real-time plasma!) to show that my production label, Meido-Tek Productions, enters the PSX-DEV scene.
Its just a cute little demo with some graphical potential tacked onto it (real-time plasma!) to show that my production label, Meido-Tek Productions, enters the PSX-DEV scene.
- May 17th, 2013, 10:02 am
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20506
Re: Can anyone help me with textures and displaying it?
It finally works! Thanks for the help!
All I had to do now is fix the CLUT for the plasma texture (I got the color bits incorrectly ordered) and port my high-speed plasma routine.
All I had to do now is fix the CLUT for the plasma texture (I got the color bits incorrectly ordered) and port my high-speed plasma routine.
- May 17th, 2013, 1:29 am
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20506
Re: Can anyone help me with textures and displaying it?
Then how can I draw the tpage? GsSortSprite still does nothing to the screen.
- May 16th, 2013, 3:39 pm
- Forum: Programming/CPU
- Topic: Can anyone help me with textures and displaying it?
- Replies: 13
- Views: 20506
Can anyone help me with textures and displaying it?
I've been trying to upload and draw a texture but it doesn't seem to work for me. I don't really know why and I doubt anyone can help because those who know how to properly upload and display a texture have probably left this forum by now. What I wanted to do is to be able to upload an 8-bit 160x120...
- May 13th, 2013, 11:46 am
- Forum: CD-ROM
- Topic: My attempt of mastering PS1 discs without a mastering drive
- Replies: 29
- Views: 68483
Re: My attempt of mastering PS1 discs without a mastering dr
which OS you have installed? It runs on: WIN XP / VISTA/ 7/ 32 & 64 BIT. Not tested with Windows 8 Does not work on Linux. DX 9 required. Get the latest DX 9 Version It's not a PS1 Executable My Settings and programmed with: Windows 7 Ultimate 64 BIT RAM: 24 GB GFX: Nvidia GeForce GTX 470 DX9 V...
- May 11th, 2013, 11:12 am
- Forum: Graphics/GPU
- Topic: How to encode STR video files
- Replies: 24
- Views: 125466
Re: How to encode STR video files
So, how's the player code going?t0rxe wrote:Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too.
- May 10th, 2013, 1:43 pm
- Forum: Miscellaneous & Off Topic
- Topic: Planning to make LameBASIC for the PSX, will it contribute?
- Replies: 8
- Views: 18774
Re: Planning to make LameBASIC for the PSX, will it contribu
Thanks for the motivation...The reason why I'm pessimistic and doubtful about this project is because most Game Dev forums I've seen in the past despise anything BASIC related. There's a topic somewhere here that despises PSX BASIC which I bet is weaker than LameBASIC theoretically but it shows that...
- May 1st, 2013, 11:20 am
- Forum: Miscellaneous & Off Topic
- Topic: Planning to make LameBASIC for the PSX, will it contribute?
- Replies: 8
- Views: 18774
Planning to make LameBASIC for the PSX, will it contribute?
I'm planning to make a BASIC compiler for the PlayStation to make programming the system easier for beginners and the like. Unlike PSX BASIC which I think is just a lame interpreter or a very limited compiler (like DragonBASIC for the GBA), this compiles your BASIC code into C++ code which is then c...
- April 25th, 2013, 5:39 pm
- Forum: Graphics/GPU
- Topic: How to encode STR video files
- Replies: 24
- Views: 125466
Re: How to encode STR video files
Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too. I've now included a link in the tutorial for a sample STR file fo...
- April 25th, 2013, 10:54 am
- Forum: Graphics/GPU
- Topic: How to encode STR video files
- Replies: 24
- Views: 125466
How to encode STR video files
While bored and doing some meddling on one of the development tools yesterday, I managed to convert a video file into a MDEC compatible STR video file complete with sound using the included MC32 program. No one seems to have bothered about this but I'll explain how I did it anyway. First, you're goi...
- April 24th, 2013, 10:51 am
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19795
Re: What's the DB25 port on a Gameshark/Action Replay for?
Thanks but no thanks...I can't receive stuff outside my nation practically which is a stinker. I'll only need it when I'm experienced enough to meddle with the PlayStation.inc^lightforce wrote:if you really NEED a comm card i can dispatch you 1 piece. I have one in stock.
cheers
- April 23rd, 2013, 11:23 pm
- Forum: Work Logs & Projects
- Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
- Replies: 31
- Views: 65360
Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Thanks Shadow! Time to make an extremely lame excuse of a MAX232 clone.
- April 23rd, 2013, 10:50 pm
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19795
Re: What's the DB25 port on a Gameshark/Action Replay for?
My profile picture (as of the time this was posted) pretty much explains my reaction about it...Its just that stuff like that don't exist in my rubbish nation that's why. I'll just stick with emulators as you don't have to burn a disc for every single build. I've heard of circuits to build a clone o...
- April 23rd, 2013, 10:23 am
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19795
What's the DB25 port on a Gameshark/Action Replay for?
When you look at the back of a Gameshark or Action Replay cartridge, you'll find a male DB25 connector which I'm not sure what its used for. I think it connects to the PC's parallel port or connects to some rare PC expansion card.
- April 23rd, 2013, 10:01 am
- Forum: Work Logs & Projects
- Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
- Replies: 31
- Views: 65360
Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
I'm not sure if using a bunch of transistors instead of MAX232 chips to convert the voltages will work. The country where I live sucks because there's no way I can acquire any MAX232 chips.
- April 21st, 2013, 4:32 pm
- Forum: CD-ROM
- Topic: My attempt of mastering PS1 discs without a mastering drive
- Replies: 29
- Views: 68483
Re: My attempt of mastering PS1 discs without a mastering dr
The demo crashes in my PC...inc^lightforce wrote:thats nice. so i think, UPX is no longer blacklisted.
btw: the Demo includes 216 CUBES