Search found 385 matches

by LameGuy64
May 21st, 2013, 11:48 pm
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20506

Re: Can anyone help me with textures and displaying it?

You don't need to convert the data values to unsigned long in order to be able to upload it to the framebuffer...Just pass the pointer to the array as (u_long*)&YourArray[0] and should work on all variable types provided that the size of the array in bytes meets to what the procedure needs. Also...
by LameGuy64
May 21st, 2013, 9:23 pm
Forum: Competition #02 (Codeblast '13)
Topic: Competition #02 (Codeblast '13) - MeidoDemo-PSX
Replies: 8
Views: 74455

Competition #02 (Codeblast '13) - MeidoDemo-PSX

hr Competition #02 - MeidoDemo-PSX hr Username: LameGuy64 Project Title: MeidoDemo-PSX Time to Complete: 1 week SDK: Psy-Q Genre: Intro/Demo Latest Release: May 21, 2013 In Development: No Initial Release Date: May 20, 2013 Last Date Updated: May 21, 2013 Controllers: 1 Players: 1 Memory Card: None...
by LameGuy64
May 21st, 2013, 10:16 am
Forum: Homebrew (Homepage)
Topic: MDemo-PSX: My first PlayStation demo
Replies: 3
Views: 27868

Re: MDemo-PSX: My first PlayStation demo

Excellent! I love it!! I can tell that it's well programmed You should enter it into the competition. Just throw in the logo somewhere and it will be fine (PS: thanks for the greet in the sine scroller ) I'm currently updating this demo to have the PSXDEV Code Blast '13 logo as well as correcting a...
by LameGuy64
May 20th, 2013, 7:15 pm
Forum: Homebrew (Homepage)
Topic: MDemo-PSX: My first PlayStation demo
Replies: 3
Views: 27868

MDemo-PSX: My first PlayStation demo

It took me 2 weeks to finish this little demo and is my first program to be written in C++...Its to announce that I can now develop games and stuff for the PSX under my 'Meido-Tek Productions' label. Even though I describe the label as a teamed production group a little in the scroller, I don't have...
by LameGuy64
May 18th, 2013, 11:34 pm
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20506

Re: Can anyone help me with textures and displaying it?

No problem! Give me 1 or 2 days before release.

Its just a cute little demo with some graphical potential tacked onto it (real-time plasma!) to show that my production label, Meido-Tek Productions, enters the PSX-DEV scene.
by LameGuy64
May 17th, 2013, 10:02 am
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20506

Re: Can anyone help me with textures and displaying it?

It finally works! Thanks for the help!

All I had to do now is fix the CLUT for the plasma texture (I got the color bits incorrectly ordered) and port my high-speed plasma routine.
by LameGuy64
May 17th, 2013, 1:29 am
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20506

Re: Can anyone help me with textures and displaying it?

Then how can I draw the tpage? GsSortSprite still does nothing to the screen.
by LameGuy64
May 16th, 2013, 3:39 pm
Forum: Programming/CPU
Topic: Can anyone help me with textures and displaying it?
Replies: 13
Views: 20506

Can anyone help me with textures and displaying it?

I've been trying to upload and draw a texture but it doesn't seem to work for me. I don't really know why and I doubt anyone can help because those who know how to properly upload and display a texture have probably left this forum by now. What I wanted to do is to be able to upload an 8-bit 160x120...
by LameGuy64
May 13th, 2013, 11:46 am
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 68483

Re: My attempt of mastering PS1 discs without a mastering dr

which OS you have installed? It runs on: WIN XP / VISTA/ 7/ 32 & 64 BIT. Not tested with Windows 8 Does not work on Linux. DX 9 required. Get the latest DX 9 Version It's not a PS1 Executable My Settings and programmed with: Windows 7 Ultimate 64 BIT RAM: 24 GB GFX: Nvidia GeForce GTX 470 DX9 V...
by LameGuy64
May 11th, 2013, 11:12 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 24
Views: 125466

Re: How to encode STR video files

t0rxe wrote:Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too.
So, how's the player code going?
by LameGuy64
May 10th, 2013, 1:43 pm
Forum: Miscellaneous & Off Topic
Topic: Planning to make LameBASIC for the PSX, will it contribute?
Replies: 8
Views: 18774

Re: Planning to make LameBASIC for the PSX, will it contribu

Thanks for the motivation...The reason why I'm pessimistic and doubtful about this project is because most Game Dev forums I've seen in the past despise anything BASIC related. There's a topic somewhere here that despises PSX BASIC which I bet is weaker than LameBASIC theoretically but it shows that...
by LameGuy64
May 1st, 2013, 11:20 am
Forum: Miscellaneous & Off Topic
Topic: Planning to make LameBASIC for the PSX, will it contribute?
Replies: 8
Views: 18774

Planning to make LameBASIC for the PSX, will it contribute?

I'm planning to make a BASIC compiler for the PlayStation to make programming the system easier for beginners and the like. Unlike PSX BASIC which I think is just a lame interpreter or a very limited compiler (like DragonBASIC for the GBA), this compiles your BASIC code into C++ code which is then c...
by LameGuy64
April 25th, 2013, 5:39 pm
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 24
Views: 125466

Re: How to encode STR video files

Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too. I've now included a link in the tutorial for a sample STR file fo...
by LameGuy64
April 25th, 2013, 10:54 am
Forum: Graphics/GPU
Topic: How to encode STR video files
Replies: 24
Views: 125466

How to encode STR video files

While bored and doing some meddling on one of the development tools yesterday, I managed to convert a video file into a MDEC compatible STR video file complete with sound using the included MC32 program. No one seems to have bothered about this but I'll explain how I did it anyway. First, you're goi...
by LameGuy64
April 24th, 2013, 10:51 am
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19795

Re: What's the DB25 port on a Gameshark/Action Replay for?

inc^lightforce wrote:if you really NEED a comm card i can dispatch you 1 piece. I have one in stock.

cheers
Thanks but no thanks...I can't receive stuff outside my nation practically which is a stinker. I'll only need it when I'm experienced enough to meddle with the PlayStation.
by LameGuy64
April 23rd, 2013, 11:23 pm
Forum: Work Logs & Projects
Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Replies: 31
Views: 65360

Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL

Thanks Shadow! Time to make an extremely lame excuse of a MAX232 clone.
by LameGuy64
April 23rd, 2013, 10:50 pm
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19795

Re: What's the DB25 port on a Gameshark/Action Replay for?

My profile picture (as of the time this was posted) pretty much explains my reaction about it...Its just that stuff like that don't exist in my rubbish nation that's why. I'll just stick with emulators as you don't have to burn a disc for every single build. I've heard of circuits to build a clone o...
by LameGuy64
April 23rd, 2013, 10:23 am
Forum: Hardware
Topic: What's the DB25 port on a Gameshark/Action Replay for?
Replies: 11
Views: 19795

What's the DB25 port on a Gameshark/Action Replay for?

When you look at the back of a Gameshark or Action Replay cartridge, you'll find a male DB25 connector which I'm not sure what its used for. I think it connects to the PC's parallel port or connects to some rare PC expansion card.
by LameGuy64
April 23rd, 2013, 10:01 am
Forum: Work Logs & Projects
Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Replies: 31
Views: 65360

Re: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL

I'm not sure if using a bunch of transistors instead of MAX232 chips to convert the voltages will work. The country where I live sucks because there's no way I can acquire any MAX232 chips.
by LameGuy64
April 21st, 2013, 4:32 pm
Forum: CD-ROM
Topic: My attempt of mastering PS1 discs without a mastering drive
Replies: 29
Views: 68483

Re: My attempt of mastering PS1 discs without a mastering dr

inc^lightforce wrote:thats nice. so i think, UPX is no longer blacklisted.

btw: the Demo includes 216 CUBES :o
The demo crashes in my PC... :(