Search found 289 matches

by gwald
February 21st, 2016, 12:30 pm
Forum: Homebrew
Topic: Net Yaroze Commodore 64 Intro
Replies: 0
Views: 17197

Net Yaroze Commodore 64 Intro

Thanks to Type 79 I used his bar code and played around with it to get a quick Commodore 64 intro, no audio but has ASCII art :shrug It's for Net Yaroze, but shouldn't take long to add headers and pad stuff etc. Here I'm loading it and adding sounds FX :lol: It uses the FntPrint for text, which does...
by gwald
February 19th, 2016, 9:31 am
Forum: Programming/CPU
Topic: PSX Ultimate Mortal Kombat Art/Source
Replies: 0
Views: 5739

PSX Ultimate Mortal Kombat Art/Source

I've just seen this:
http://assemblergames.com/l/threads/3do ... rce.30454/

It's PSX not 3do.

Reading the thread it's missing the assembly .s files

Looking at main.c it's a "Movie Sample Program" from Sony :shrug
The MK3 main is in mkinit.c
Interesting :ugeek:
by gwald
February 18th, 2016, 2:46 pm
Forum: Miscellaneous & Off Topic
Topic: Sega Saturn Games - Regional Differences Between NTSC + PAL
Replies: 1
Views: 18395

Re: Sega Saturn Games - Regional Differences Between NTSC +

In general (meaning for any release ie PSX, NES, etc)... the differences would have been mostly localization, ie: obviously screen resolutions. language(s).. ie text/voices... ie PAL/Europe generally includes german, french.. etc. maybe patches/fixes over the first region release. Some games (I thin...
by gwald
February 17th, 2016, 5:05 pm
Forum: Homebrew (General)
Topic: Tajmiing
Replies: 6
Views: 21056

Re: Tajmiing

looks pretty good..
it doesn't emulate well..
It works but then just stops with no$psx: http://problemkaputt.de/psx.htm
And doesn't run at all on pcsxr: http://pcsxr.codeplex.com/

old school impressive!
by gwald
February 15th, 2016, 3:06 pm
Forum: Documentation
Topic: Everything you wanted to know... by Joshua Walker
Replies: 1
Views: 37226

Re: Everything you wanted to know... by Joshua Walker

He's also here:
http://q-gears.sourceforge.net/
The gears doc is also very informative :mrgreen:

Anyone interested in PS3 dev, there's a free cause by MIT uni here:
http://groups.csail.mit.edu/cag/ps3/lectures.shtml
by gwald
February 15th, 2016, 9:26 am
Forum: Work Logs & Projects
Topic: XLinkUSB: USB cable for XPLORER cart
Replies: 17
Views: 35837

Re: XLinkUSB: USB cable for XPLORER cart

Cool piece of kit!
by gwald
February 11th, 2016, 5:39 pm
Forum: Miscellaneous
Topic: Yarexe -converts the Net Yaroze siocon's script to a psx.exe
Replies: 2
Views: 24796

Yarexe -converts the Net Yaroze siocon's script to a psx.exe

YarEXE Hacked together by me, gwald Yarexe is a single program which converts Net Yaroze executable to a single psx.exe file via a siocons script (auto). yarexe.exe is win32 exec yardos.exe is dos/win98 exec (compiled with DJGPP/GO32) yarexe.c is my hacky coding putting it together. org-src is the o...
by gwald
February 11th, 2016, 5:28 pm
Forum: Members Downloads
Topic: My General Purpose makefile for Psy-Q PlayStation Projects
Replies: 10
Views: 21910

Re: My General Purpose makefile for Psy-Q PlayStation Projec

I had huge problems with that one lol
It broke my workflow and it took me a day to find out that combine2 didn't work 100% :/
Anyway, i've combined all the source code to make a single exe.. which works very well for me, in winXP+ and win98 :)
Thank again for the code :)
by gwald
February 5th, 2016, 10:24 am
Forum: Miscellaneous & Off Topic
Topic: Configuring C::B for Psy-Q
Replies: 8
Views: 64477

Re: Configuring C::B for Psy-Q

I didn't see this thread before, but over the weekend I got C::B working on my NY tool chain. It's similar to how I did it. The hacky way of doing it was just using gcc -c *.c [youtube]http://www.youtube.com/watch?v=3JlMLErGTcY[/youtube] Then I got it working with separate gcc and ld commands [youtu...
by gwald
February 5th, 2016, 10:16 am
Forum: Members Downloads
Topic: My General Purpose makefile for Psy-Q PlayStation Projects
Replies: 10
Views: 21910

Re: My General Purpose makefile for Psy-Q PlayStation Projec

SCPH-1002 wrote:@ gwald

In case that is what you looking for

Wow nice one man! thanks heaps :praise
No more dosbox for me :clap
by gwald
February 2nd, 2016, 9:38 am
Forum: Members Downloads
Topic: Tim2View by Lab 313
Replies: 5
Views: 15809

Re: Tim2View by Lab 313

If you have any questions, or feature requests, please post them at our forum, or here.) Excellent tool!! Thanks for sharing this. I found it can read uncompressed zip files (stored only) which is cool and displays a lot of info And can export TIM's to PNG !!! Very useful :clap Source code in pasca...
by gwald
February 2nd, 2016, 9:08 am
Forum: Graphics/GPU
Topic: How to make your own TMD for BootEdit
Replies: 1
Views: 9163

Re: How to make your own TMD for BootEdit

Interesting lol
More exes found here:
http://consolecopyworld.com/psx/psx_utils_license.shtml
by gwald
February 2nd, 2016, 8:48 am
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 138455

Re: 3D FPS Example

LOL, I actually tried converting it to NetYaroze code :D I am stuck at : t=0; NumPrims=0; for (i=0; i<quad_count; i++) { myPrimTempT = (POLY_FT4*)myPrimPtr; nclip = RotAverageNclip4( &quad_mesh[t], &quad_mesh[t+1], &quad_mesh[t+2], &quad_mesh[t+3], (long*)&myPrimTempT->x0, (long*...
by gwald
February 1st, 2016, 8:59 am
Forum: Members Downloads
Topic: My General Purpose makefile for Psy-Q PlayStation Projects
Replies: 10
Views: 21910

Re: My General Purpose makefile for Psy-Q PlayStation Projec

This is an extensively written makefile script I wrote as my general makefile for PlayStation projects which I'm giving out as it may come really handy. Your make looks like it runs in cygwin ie: rm cp You shouldn't need dogbox :lol: for the cdrom stuff: This is what I use, it works in native winXP...
by gwald
January 31st, 2016, 10:42 pm
Forum: Examples (Psy-Q)
Topic: 3D FPS Example
Replies: 43
Views: 138455

Re: 3D FPS Example

This is very awesome!!! :praise :mrgreen: Thanks for sharing the FPS code too :dance :lol: at the tile popping due to the fixed floating point GTE, I think making the tile a unit bigger fixes it. wow amazing example :o someone know how he obtained a .c file from a 3d mesh file? I'd say it's just a b...
by gwald
January 31st, 2016, 10:29 pm
Forum: Members Downloads
Topic: RSD Export Plug-in for Blender
Replies: 22
Views: 116077

Re: RSD Export Plug-in for Blender

Hi, This is impressive!! the plug in and the little demo :clap As a little note though, TMD files are not really suitable for handling world geometry since there seems to be no way to do far-clipping and performing active sub-divsion causes severe stability issues... So the demo is a single TMD? It'...
by gwald
January 31st, 2016, 3:33 pm
Forum: Examples (Psy-Q)
Topic: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Replies: 7
Views: 45788

Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER

Strange, same version.. I've tried a few virtual box OS's and it doesn't work..
But No$PSX is the only which does work in VB for me anyway.
It works fine in linux with PCSXR :D
Good little test app @isufje, thankyou!
by gwald
January 31st, 2016, 3:20 pm
Forum: Miscellaneous & Off Topic
Topic: PS2 decapping?
Replies: 1
Views: 17240

Re: PS2 decapping?

me personally, I've only owned a C64, PC's, PS1, gameboy color and an android microconsole... so no real interest. But saying that, I like the PS2 & XBox, its the last of the non-internet consoles... https://web.archive.org/web/20081105105800/http://www.gamedaily.com/articles/news/casual-connect...
by gwald
January 30th, 2016, 12:02 pm
Forum: Examples (Psy-Q)
Topic: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Replies: 7
Views: 45788

Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER

on no$psx I get a black screen... it doesn't crash tho strange
by gwald
January 29th, 2016, 11:14 pm
Forum: Miscellaneous
Topic: making a bootable Net Yaroze iso?
Replies: 15
Views: 74514

Re: making a bootable Net Yaroze iso?

So I got it setup on code::blocks IDE.. found an old win32 build of the toolchain and it works. Shame combine requires dosbox tho. Still, it saves me turning on the hardware :roll: My NY setup took me many hours :twisted: PSYQ would have been done in minutes :lol: Thanks Shadow, noCash, Greg and the...