Search found 289 matches
- February 21st, 2016, 12:30 pm
- Forum: Homebrew
- Topic: Net Yaroze Commodore 64 Intro
- Replies: 0
- Views: 17197
Net Yaroze Commodore 64 Intro
Thanks to Type 79 I used his bar code and played around with it to get a quick Commodore 64 intro, no audio but has ASCII art :shrug It's for Net Yaroze, but shouldn't take long to add headers and pad stuff etc. Here I'm loading it and adding sounds FX :lol: It uses the FntPrint for text, which does...
- February 19th, 2016, 9:31 am
- Forum: Programming/CPU
- Topic: PSX Ultimate Mortal Kombat Art/Source
- Replies: 0
- Views: 5739
PSX Ultimate Mortal Kombat Art/Source
I've just seen this:
http://assemblergames.com/l/threads/3do ... rce.30454/
It's PSX not 3do.
Reading the thread it's missing the assembly .s files
Looking at main.c it's a "Movie Sample Program" from Sony
The MK3 main is in mkinit.c
Interesting
http://assemblergames.com/l/threads/3do ... rce.30454/
It's PSX not 3do.
Reading the thread it's missing the assembly .s files
Looking at main.c it's a "Movie Sample Program" from Sony
The MK3 main is in mkinit.c
Interesting
- February 18th, 2016, 2:46 pm
- Forum: Miscellaneous & Off Topic
- Topic: Sega Saturn Games - Regional Differences Between NTSC + PAL
- Replies: 1
- Views: 18395
Re: Sega Saturn Games - Regional Differences Between NTSC +
In general (meaning for any release ie PSX, NES, etc)... the differences would have been mostly localization, ie: obviously screen resolutions. language(s).. ie text/voices... ie PAL/Europe generally includes german, french.. etc. maybe patches/fixes over the first region release. Some games (I thin...
- February 17th, 2016, 5:05 pm
- Forum: Homebrew (General)
- Topic: Tajmiing
- Replies: 6
- Views: 21056
Re: Tajmiing
looks pretty good..
it doesn't emulate well..
It works but then just stops with no$psx: http://problemkaputt.de/psx.htm
And doesn't run at all on pcsxr: http://pcsxr.codeplex.com/
old school impressive!
it doesn't emulate well..
It works but then just stops with no$psx: http://problemkaputt.de/psx.htm
And doesn't run at all on pcsxr: http://pcsxr.codeplex.com/
old school impressive!
- February 15th, 2016, 3:06 pm
- Forum: Documentation
- Topic: Everything you wanted to know... by Joshua Walker
- Replies: 1
- Views: 37226
Re: Everything you wanted to know... by Joshua Walker
He's also here:
http://q-gears.sourceforge.net/
The gears doc is also very informative
Anyone interested in PS3 dev, there's a free cause by MIT uni here:
http://groups.csail.mit.edu/cag/ps3/lectures.shtml
http://q-gears.sourceforge.net/
The gears doc is also very informative
Anyone interested in PS3 dev, there's a free cause by MIT uni here:
http://groups.csail.mit.edu/cag/ps3/lectures.shtml
- February 15th, 2016, 9:26 am
- Forum: Work Logs & Projects
- Topic: XLinkUSB: USB cable for XPLORER cart
- Replies: 17
- Views: 35837
Re: XLinkUSB: USB cable for XPLORER cart
Cool piece of kit!
- February 11th, 2016, 5:39 pm
- Forum: Miscellaneous
- Topic: Yarexe -converts the Net Yaroze siocon's script to a psx.exe
- Replies: 2
- Views: 24796
Yarexe -converts the Net Yaroze siocon's script to a psx.exe
YarEXE Hacked together by me, gwald Yarexe is a single program which converts Net Yaroze executable to a single psx.exe file via a siocons script (auto). yarexe.exe is win32 exec yardos.exe is dos/win98 exec (compiled with DJGPP/GO32) yarexe.c is my hacky coding putting it together. org-src is the o...
- February 11th, 2016, 5:28 pm
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 21910
Re: My General Purpose makefile for Psy-Q PlayStation Projec
I had huge problems with that one lol
It broke my workflow and it took me a day to find out that combine2 didn't work 100% :/
Anyway, i've combined all the source code to make a single exe.. which works very well for me, in winXP+ and win98
Thank again for the code
It broke my workflow and it took me a day to find out that combine2 didn't work 100% :/
Anyway, i've combined all the source code to make a single exe.. which works very well for me, in winXP+ and win98
Thank again for the code
- February 5th, 2016, 10:24 am
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 64477
Re: Configuring C::B for Psy-Q
I didn't see this thread before, but over the weekend I got C::B working on my NY tool chain. It's similar to how I did it. The hacky way of doing it was just using gcc -c *.c [youtube]http://www.youtube.com/watch?v=3JlMLErGTcY[/youtube] Then I got it working with separate gcc and ld commands [youtu...
- February 5th, 2016, 10:16 am
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 21910
Re: My General Purpose makefile for Psy-Q PlayStation Projec
SCPH-1002 wrote:@ gwald
In case that is what you looking for
Wow nice one man! thanks heaps
No more dosbox for me
- February 2nd, 2016, 9:38 am
- Forum: Members Downloads
- Topic: Tim2View by Lab 313
- Replies: 5
- Views: 15809
Re: Tim2View by Lab 313
If you have any questions, or feature requests, please post them at our forum, or here.) Excellent tool!! Thanks for sharing this. I found it can read uncompressed zip files (stored only) which is cool and displays a lot of info And can export TIM's to PNG !!! Very useful :clap Source code in pasca...
- February 2nd, 2016, 9:08 am
- Forum: Graphics/GPU
- Topic: How to make your own TMD for BootEdit
- Replies: 1
- Views: 9163
- February 2nd, 2016, 8:48 am
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 138455
Re: 3D FPS Example
LOL, I actually tried converting it to NetYaroze code :D I am stuck at : t=0; NumPrims=0; for (i=0; i<quad_count; i++) { myPrimTempT = (POLY_FT4*)myPrimPtr; nclip = RotAverageNclip4( &quad_mesh[t], &quad_mesh[t+1], &quad_mesh[t+2], &quad_mesh[t+3], (long*)&myPrimTempT->x0, (long*...
- February 1st, 2016, 8:59 am
- Forum: Members Downloads
- Topic: My General Purpose makefile for Psy-Q PlayStation Projects
- Replies: 10
- Views: 21910
Re: My General Purpose makefile for Psy-Q PlayStation Projec
This is an extensively written makefile script I wrote as my general makefile for PlayStation projects which I'm giving out as it may come really handy. Your make looks like it runs in cygwin ie: rm cp You shouldn't need dogbox :lol: for the cdrom stuff: This is what I use, it works in native winXP...
- January 31st, 2016, 10:42 pm
- Forum: Examples (Psy-Q)
- Topic: 3D FPS Example
- Replies: 43
- Views: 138455
Re: 3D FPS Example
This is very awesome!!! :praise :mrgreen: Thanks for sharing the FPS code too :dance :lol: at the tile popping due to the fixed floating point GTE, I think making the tile a unit bigger fixes it. wow amazing example :o someone know how he obtained a .c file from a 3d mesh file? I'd say it's just a b...
- January 31st, 2016, 10:29 pm
- Forum: Members Downloads
- Topic: RSD Export Plug-in for Blender
- Replies: 22
- Views: 116077
Re: RSD Export Plug-in for Blender
Hi, This is impressive!! the plug in and the little demo :clap As a little note though, TMD files are not really suitable for handling world geometry since there seems to be no way to do far-clipping and performing active sub-divsion causes severe stability issues... So the demo is a single TMD? It'...
- January 31st, 2016, 3:33 pm
- Forum: Examples (Psy-Q)
- Topic: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
- Replies: 7
- Views: 45788
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Strange, same version.. I've tried a few virtual box OS's and it doesn't work..
But No$PSX is the only which does work in VB for me anyway.
It works fine in linux with PCSXR
Good little test app @isufje, thankyou!
But No$PSX is the only which does work in VB for me anyway.
It works fine in linux with PCSXR
Good little test app @isufje, thankyou!
- January 31st, 2016, 3:20 pm
- Forum: Miscellaneous & Off Topic
- Topic: PS2 decapping?
- Replies: 1
- Views: 17240
Re: PS2 decapping?
me personally, I've only owned a C64, PC's, PS1, gameboy color and an android microconsole... so no real interest. But saying that, I like the PS2 & XBox, its the last of the non-internet consoles... https://web.archive.org/web/20081105105800/http://www.gamedaily.com/articles/news/casual-connect...
- January 30th, 2016, 12:02 pm
- Forum: Examples (Psy-Q)
- Topic: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
- Replies: 7
- Views: 45788
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
on no$psx I get a black screen... it doesn't crash tho strange
- January 29th, 2016, 11:14 pm
- Forum: Miscellaneous
- Topic: making a bootable Net Yaroze iso?
- Replies: 15
- Views: 74514
Re: making a bootable Net Yaroze iso?
So I got it setup on code::blocks IDE.. found an old win32 build of the toolchain and it works. Shame combine requires dosbox tho. Still, it saves me turning on the hardware :roll: My NY setup took me many hours :twisted: PSYQ would have been done in minutes :lol: Thanks Shadow, noCash, Greg and the...