Search found 287 matches

by gwald
October 26th, 2018, 3:03 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 128646

Re: SIOCONS compatible USB Cable

Basically, avoid eBay and anything that is cheap. Amazon have a few - see attached picture (depends on your location, not sure about Australia) - this model says that it is genuine. To check if you have a genuine, try changing some of the values in FTprog, you will find that the changes are always ...
by gwald
October 26th, 2018, 2:45 pm
Forum: General Chat & Messaging
Topic: Hello All!
Replies: 5
Views: 7442

Re: Hello All!

Hi and welcome!
Good to see you got it going :clap
by gwald
October 26th, 2018, 2:40 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 128646

Re: SIOCONS compatible USB Cable

Basically, avoid eBay and anything that is cheap. Amazon have a few - see attached picture (depends on your location, not sure about Australia) - this model says that it is genuine. To check if you have a genuine, try changing some of the values in FTprog, you will find that the changes are always ...
by gwald
October 25th, 2018, 11:53 am
Forum: General Chat & Messaging
Topic: Hi folks!
Replies: 9
Views: 9982

Re: Hi folks!

Honestly, I'm trying to learn much more about programming. I have a very basic grip of C at the moment and I'm trying to learn more, so I wanted to take a shot at PSX homebrew, specifically demos; I like new challenges and I love working with older platforms :) Cool, there's a big learning curve, a...
by gwald
October 25th, 2018, 11:47 am
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 64
Views: 128646

Re: SIOCONS compatible USB Cable

I didn't want to spam that PSXERIAL USB cable thread, so replying here. no problem. I did write a guide on here. If you struggle following it let me know I will help you build one then edit the guide. The hardest part of the whole build is just working out which pin in the connector belongs to which...
by gwald
October 24th, 2018, 3:21 pm
Forum: General Chat & Messaging
Topic: Hi folks!
Replies: 9
Views: 9982

Re: Hi folks!

welcome...
what do you want to do?
by gwald
October 24th, 2018, 2:00 pm
Forum: Work Logs & Projects
Topic: ESP8266 Wifi Experiments
Replies: 27
Views: 34863

Re: ESP8266 Wifi Experiments

Very impressive!
by gwald
October 24th, 2018, 12:35 pm
Forum: Software & Hardware Trading
Topic: PSXSERIAL USB Cables
Replies: 16
Views: 45315

Re: PSXSERIAL USB Cables

Thanks for the info!
That's fare enough, and not a bad price.
I might give it a try as a DIY project.
danhans42 wrote: October 24th, 2018, 12:43 am the old Yaroze tools - shame really as I actually learnt C on the Yaroze SDK back in in '98.
Yeah, it's a great little system to understand C, 2D and basic 3D for sure!
by gwald
October 23rd, 2018, 8:21 pm
Forum: Software & Hardware Trading
Topic: PSXSERIAL USB Cables
Replies: 16
Views: 45315

Re: PSXSERIAL USB Cables

how much more?
I would be interested in a Net Yaroze compatible cable
by gwald
September 30th, 2018, 7:37 pm
Forum: Graphics/GPU
Topic: Custom Image/Texture Format?
Replies: 1
Views: 7731

Re: Custom Image/Texture Format?

Oh you mean converting binary to C code? Linux has a program called od or google bin2c, which does that, but I wouldn't recommend it, it's a waste of RAM, unless you plan on reusing that space again. "For example, the Nintendo 64 uses arrays of colors for the textures. There is a function where...
by gwald
July 19th, 2018, 12:04 pm
Forum: Members Downloads
Topic: Various goodies for y'all :)
Replies: 9
Views: 18153

Re: Various goodies for y'all :)

Anyone actually used early V3? It's not 2.X it's the update to V3 (no English translations on libs docs), I'm keen to see anything from 2.X Interesting to see it.. I can't believe in 1995 they still only had libGS?? is that correct? I'm still trying to figure out when Sony gave up on it :shrug I'm s...
by gwald
June 21st, 2018, 1:12 pm
Forum: General Chat & Messaging
Topic: hoping to start psxdev as a hobby
Replies: 12
Views: 15230

Re: hoping to start psxdev as a hobby

I started out with PSX development with barely no knowledge about C programming and, after many years , coding for the PSX allowed me to get a job on the embedded SW development area. You shouldn't feel discouraged for what people might tell you if you dream about coding for the PSX. I hightlighted...
by gwald
June 20th, 2018, 4:51 pm
Forum: General Chat & Messaging
Topic: hoping to start psxdev as a hobby
Replies: 12
Views: 15230

Re: hoping to start psxdev as a hobby

Oh that's cool! welcome! IMO, it's a great challenge, it's very old school, Computer Science! You'll be a better programmer for it, for sure! You don't need a yaroze, I used mostly no$psx & pcsxr (a lot quicker to debug via printf's), only using it now and then to test on hardware. I also use li...
by gwald
June 20th, 2018, 11:18 am
Forum: General Chat & Messaging
Topic: hoping to start psxdev as a hobby
Replies: 12
Views: 15230

Re: hoping to start psxdev as a hobby

^^^ I agree with Yagotzirck, especially if you don't know C, compilers, linkers, memory map files etc. etc. And it's still a big learning curve! even with the simpler Libgs/Net Yaroze stuff :ugeek: I wrote my Net Yaroze development tips here Saying that, it's a great way to learn console dev, learni...
by gwald
June 20th, 2018, 10:57 am
Forum: Research
Topic: Does anyone have any info about the early PSX 'OS' SDK?
Replies: 5
Views: 20517

Re: Does anyone have any info about the early PSX 'OS' SDK?

That's strange. I thought Psy-Q came out in 1994 because it was available for the DTL-H2000 which was a development kit based on the 1992 or 1993 hardware design which pre-dates the launch hardware design (PU-7 and PU-8). I could be very wrong though, but I have never heard of nor seen such an SDK ...
by gwald
June 19th, 2018, 11:40 am
Forum: Research
Topic: Does anyone have any info about the early PSX 'OS' SDK?
Replies: 5
Views: 20517

Re: Does anyone have any info about the early PSX 'OS' SDK?

Ha thanks, cool! Bubsy 3D would have been developed from 1994 through to 1996, using something called "PS-X OS". Look it up, it reads like Net Yaroze (libgs with CD stuff, etc)! In Net Yaroze we did have registers info and assembly access to the CPU (R3000.h) but nothing on the GPU nor the...
by gwald
June 18th, 2018, 12:20 pm
Forum: General Chat & Messaging
Topic: Recommended Programs for stuff?
Replies: 21
Views: 28082

Re: Recommended Programs for stuff?

For me, blender is a huge learning curve and found it frustrating.
I found the old, very old modelers better for 'low poly' ie PSX/DOS models.
And easier to use: misfit3d, fragmotion, milkshape, etc

I used LMMS for midi stuff
by gwald
June 18th, 2018, 12:10 pm
Forum: Graphics/GPU
Topic: Mantain the original CLUT on TIM & Work on Gimp!
Replies: 5
Views: 19100

Re: Mantain the original CLUT on TIM & Work on Gimp!

Yeah, TIMTOOL is great fun :crying
Simple tool, takes a while to figure out how to use it well tho.. someone should make a game out if tho :lol: :dance
Glad you figured it out!
by gwald
June 18th, 2018, 12:07 pm
Forum: Research
Topic: Does anyone have any info about the early PSX 'OS' SDK?
Replies: 5
Views: 20517

Does anyone have any info about the early PSX 'OS' SDK?

It started out as an interest into Bubsy 3D, but turned to this:
The early Playstation developers didn’t have access to hardware!
TL;DR: It seems very similar to Net Yaroze's LibPS

Any extra info or corrections appreciated.
Cheers
Mike.
by gwald
February 27th, 2018, 3:19 pm
Forum: Graphics/GPU
Topic: How to split view
Replies: 5
Views: 10682

Re: How to split view

Aren't you waiting for GPU to finish each time you call "draw p#"? It looks like you are telling the GPU to draw even if the previous screen (e.g.: player 1) hasn't been fully rendered yet. No wait, it's splitscreen, the different parts of the screen get drawn at the same time.. you're ju...