Looks alight to me. On another note, I tried loading your example over my xplorer, and it failed to display correctly.
Anyway, I got Sony's example working, so I'll remove all the garbage from it and share it soon.
Search found 139 matches
- June 1st, 2013, 7:47 pm
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 15038
- June 1st, 2013, 2:32 pm
- Forum: Competition #02 (Codeblast '13)
- Topic: Competition #02 - Nebula-X
- Replies: 3
- Views: 33310
Competition #02 - Nebula-X
hr Competition #02 - Nebula PSX DEMO hr Username: t0rxe Project Title: Nebula (DEMO) Time to Complete: N/A SDK: Psy-Q Genre: Action Latest Release: 1.0 In Development: Yes Initial Release Date: 1/JUNE/2013 Last Date Updated: 1/JUNE/2013 Controller: Control Pad / DUAL-SHOCK Players: 1 (Multitab supp...
- June 1st, 2013, 1:48 pm
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 15038
Re: Need help with pointers
Awesome. Thanks for the post guys! I will take a look at it.
- May 31st, 2013, 10:56 pm
- Forum: Programming/CPU
- Topic: Need help with pointers
- Replies: 9
- Views: 15038
Re: Need help with pointers
There may be a problem in your CD reading routine -> buffer storage. I will load this over my Xplorer soon and see if the problem persists and check out the code more.
- May 31st, 2013, 6:24 pm
- Forum: Graphics/GPU
- Topic: 24-bit Images
- Replies: 4
- Views: 9925
24-bit Images
Hi. Does anyone have an example of displaying 24-bit images?
I tried using Sony's example, but their RGB24.OBJ (psyq/psx/sample/graphics/BASIC) is missing some routines required for their code (RGB24.C) and hence wont compile.
I tried using Sony's example, but their RGB24.OBJ (psyq/psx/sample/graphics/BASIC) is missing some routines required for their code (RGB24.C) and hence wont compile.
- May 28th, 2013, 9:04 pm
- Forum: Psy-Q SDK
- Topic: PSYLINK Directory Problem *SOLVED*
- Replies: 4
- Views: 11859
Re: PSYLINK Directory Problem
Weird. All I have in my PSYQ.INI is: [ccpsx] stdlib=libgs.lib libgte.lib libgpu.lib libspu.lib libsnd.lib libetc.lib libapi.lib libsn.lib libc.lib libcd.lib libcard.lib libmath.lib compiler_path=C:\psyq\bin assembler_path=C:\psyq\bin linker_path=C:\psyq\bin library_path=C:\psyq\lib c_include_path=C:...
- May 28th, 2013, 5:56 pm
- Forum: Psy-Q SDK
- Topic: PSYLINK Directory Problem *SOLVED*
- Replies: 4
- Views: 11859
PSYLINK Directory Problem *SOLVED*
Anyone know why the Psy-Q linker is going to C:\psx\lib and not C:\psyq\psx\lib ? For now I have moved the 'C:\psx' directory to 'C:\', but is there an INI file I have to edit, or is it hard coded in psylink.exe? If so, the PSXDEV.net help files will need to be updated, and people will need to know ...
- May 21st, 2013, 9:44 pm
- Forum: Competition #02 (Codeblast '13)
- Topic: Competition #02 (Codeblast '13) - MeidoDemo-PSX
- Replies: 8
- Views: 74018
Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX
Awesome. Voted
- May 20th, 2013, 10:28 pm
- Forum: Homebrew (Homepage)
- Topic: MDemo-PSX: My first PlayStation demo
- Replies: 3
- Views: 27671
Re: MDemo-PSX: My first PlayStation demo
Excellent! I love it!! I can tell that it's well programmed
You should enter it into the competition. Just throw in the logo somewhere and it will be fine
(PS: thanks for the greet in the sine scroller )
You should enter it into the competition. Just throw in the logo somewhere and it will be fine
(PS: thanks for the greet in the sine scroller )
- May 16th, 2013, 3:15 pm
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 60351
Re: Playstation 1 Development in 2013 (tutorial and my libra
I think I know what he wants to do Orion_. He wants to convert his TIM to HEX using WinBin2Src (http://psxdev.net/tools/WinBin2Src.exe). Bizarro2011, when you have made your TIM in TIMTOOL and saved it how you wish in the framebuffer, open the TIM in WinBin2Src and convert it to a C-Language with a ...
- May 15th, 2013, 7:55 pm
- Forum: Documentation
- Topic: Playstation 1 Development in 2013 (tutorial and my library)
- Replies: 11
- Views: 60351
Re: Playstation 1 Development in 2013 (tutorial and my libra
TIMTOOL is the best. It makes it so easy to arrange the images in the framebuffer.
It can be found in psyq\zips\timtool3b.zip
It can be found in psyq\zips\timtool3b.zip
- May 14th, 2013, 6:53 pm
- Forum: General Chat & Messaging
- Topic: Hello, I'm Scifiboi!
- Replies: 5
- Views: 9619
Re: Hello, I'm Scifiboi!
Yes, you can compile with DOSBox, but as for the Win32 programs, you can not run them.
- May 13th, 2013, 3:29 pm
- Forum: General Chat & Messaging
- Topic: Hello, I'm Scifiboi!
- Replies: 5
- Views: 9619
Re: Hello, I'm Scifiboi!
Hi Blake! Yes it is possible to program the PS1 without the parallel port, but you will need to build serial port programmer hardware. From what I know, it does not work well and it is very slow. You can just use an emulator to program (ePSXe works great), but nothing beats the real hardware. Yes! L...
- May 12th, 2013, 12:31 am
- Forum: Miscellaneous & Off Topic
- Topic: How do you test your game on a PlayStation?
- Replies: 4
- Views: 9538
Re: How do you test your game on a PlayStation?
Hi. I use an Xplorer with a parallel cable to do communication with my PSX and PC.
The firmware on the Xplorer is CAETLA 0.34, while my parallel port is in SPP mode.
The firmware on the Xplorer is CAETLA 0.34, while my parallel port is in SPP mode.
- May 10th, 2013, 2:10 pm
- Forum: Miscellaneous
- Topic: Resident Evil 1.5
- Replies: 1
- Views: 7433
Re: Resident Evil 1.5
Thanks for posting this! Resident Evil is awesome, and playing 1.5 is very interesting compared to Resident Evil 2. CAPCOM did a fantastic job on this. It's a shame they didn't release it because they would have put so many hours into development for it. Direct DOWNLOAD link [39MB]: https://anonfile...
- May 6th, 2013, 6:12 pm
- Forum: Psy-Q SDK
- Topic: How to compile and run a 'hello world' executable in PSY-Q
- Replies: 15
- Views: 35493
Re: How to compile and run a 'hello world' executable in PSY
A video of this pre-configured development environment can be found on my YouTube channel
[youtube]http://www.youtube.com/watch?v=zc94gJ3kw4U[/youtube]
[youtube]http://www.youtube.com/watch?v=zc94gJ3kw4U[/youtube]
- May 4th, 2013, 1:32 pm
- Forum: Psy-Q SDK
- Topic: How to compile and run a 'hello world' executable in PSY-Q
- Replies: 15
- Views: 35493
Re: How to compile and run a 'hello world' executable in PSY
Just set up the environment variables correctly so you never have to worry about always calling PSPATHS.BAT: http://psxdev.net/forum/viewtopic.php?f=49&t=206&hilit=variables This way, you can call 'psymake' from ANY directory as well as any other Psy-Q compiler derivative object, such as 'cp...
- May 4th, 2013, 1:28 pm
- Forum: Programming/CPU
- Topic: Code an Intro or Demo and run it without PS1 Hardware
- Replies: 13
- Views: 27048
Re: Code an Intro or Demo and run it without PS1 Hardware
Yeah, ePSXe stays running afterwards. I press CTRL + SHIFT + ESC to bring up Task Manager and kill it. If I remember correctly, there was a setting to force close it though on exit, but maybe that was for PSXeven.
- April 25th, 2013, 2:54 pm
- Forum: Graphics/GPU
- Topic: How to encode STR video files
- Replies: 24
- Views: 124816
Re: How to encode STR video files
Nice tutorial. I will make a guide on how to burn XA and STR to a CD-ROM correctly, so it plays on your PSX. This means you can make your own VCD's basically and watch movies on your PlayStation 1. I will include the source code too.
- April 24th, 2013, 4:27 pm
- Forum: Hardware
- Topic: What's the DB25 port on a Gameshark/Action Replay for?
- Replies: 11
- Views: 19787
Re: What's the DB25 port on a Gameshark/Action Replay for?
I have tried a PCI to Parallel card, and they absolutely suck. It is such a nightmare trying to get it to work. That's why they are developing the PSX Blaster