Search found 84 matches

by CosmoGuy
July 17th, 2015, 1:24 am
Forum: Input/Output
Topic: Need help with psx serial cable
Replies: 15
Views: 28428

Re: Need help with psx serial cable

Try another PSX. You might have damaged the serial line in the CPU from your previous experiments. It's a long shot, but that could very well be the case, and it's good to eliminate all fault possibilities. but i'm pretty sure that my breadboard construction would work! Btw. when i was doing that, ...
by CosmoGuy
July 17th, 2015, 12:14 am
Forum: Input/Output
Topic: Need help with psx serial cable
Replies: 15
Views: 28428

Re: Need help with psx serial cable

You can do a quick test, connect TX pin and RX pin together, you can use one of the female / female cable for that, open a terminal program, and initiate a connection, everything that you sent is supposed to be echo in receive window. If you do not have a terminal program you can use "Terminal...
by CosmoGuy
July 16th, 2015, 3:31 am
Forum: Input/Output
Topic: Need help with psx serial cable
Replies: 15
Views: 28428

Re: Need help with psx serial cable

Also, ensure that you have the RL series. Yup it's RL series, checked before buying. Also, 40AUD in my country's currency could be 6 times that FTDI :p Nowe im uploading a video where i'm making a test so you can better understand :p. Greg: Yup 3,3v, but now i switched back to 5v just to check, but...
by CosmoGuy
July 16th, 2015, 12:30 am
Forum: Input/Output
Topic: Need help with psx serial cable
Replies: 15
Views: 28428

Re: Need help with psx serial cable

Hi again Thank you for replies. Greg: Yup i know it's crossed at the end, my map was the pinout from HITMEN's site Shadow: It's pointless :D The product is overpriced + cost for sending that. I'd better choose to buy small FTDI chip, and i can always plug it out to use with AVRs :p my "construc...
by CosmoGuy
July 15th, 2015, 6:38 am
Forum: Input/Output
Topic: Need help with psx serial cable
Replies: 15
Views: 28428

Need help with psx serial cable

Hi :D I just got some time during holidays so i decided to go back to the topic. I bought this thing: "YwRobot FTDI Basic" (FTDI 232RL based with a switch 3,3v / 5v on the backside) http://item.taobao.com/item.htm?id=15848232884 Which is compatibile with FTDI official drivers and FTProg. A...
by CosmoGuy
July 13th, 2015, 5:47 am
Forum: Work Logs & Projects
Topic: CommLinkUSB
Replies: 19
Views: 43390

Re: CommLinkUSB

Great job bro, will try to make that board myself :D
by CosmoGuy
June 17th, 2015, 3:19 am
Forum: Homebrew (General)
Topic: PSXPaint v0.34
Replies: 8
Views: 24534

Re: PSXPaint v0.34

I wasn't on that forum long time, and damn i'm missing many gems! I need to go back coding for psx :p, but first i'll end my exam session :/
Great job John!
by CosmoGuy
May 26th, 2014, 10:10 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 43
Views: 149118

Re: PSX Blaster (USB Comms Link)

May i ask if this plug: VHDCI 68-pin female http://p.globalsources.com/IMAGES/PDT/B1048820759/VHDCI-Connectors.jpg http://www.globalsources.com/gsol/I/SCSI-connector/p/sm/1048820759.htm#1048820759 would be correct? I actually can buy it. It's pretty expensive but i have some money to spent on things...
by CosmoGuy
May 17th, 2014, 11:14 pm
Forum: Competition #03 (Codeblast '14)
Topic: PSXDEV Competiton #03 - Codeblast 2014
Replies: 8
Views: 64070

Re: PSXDEV Competiton #03 - Codeblast 2014

Can i take a part?

Actually working on some "abandoned" tool which is about a year old, since I written a post about this :P. Just got time for this finally.
by CosmoGuy
February 13th, 2014, 12:26 am
Forum: Documentation
Topic: PS1 Runix - how to compile and run...
Replies: 2
Views: 37590

Re: PS1 Runix - how to compile and run...

Thank you Daviddreamer! :)
A big thumb up to you ;).
by CosmoGuy
February 12th, 2014, 5:07 am
Forum: Documentation
Topic: PS1 Runix - how to compile and run...
Replies: 2
Views: 37590

PS1 Runix - how to compile and run...

...in italian Hi, i was searching some infos about ps1 and found this thing: https://web.archive.org/web/20060512044915/http://persone.softwarelibero.org/article/read.php?id=97 If someone on forum here, is from Italy or knows italian language pretty well it would be great. Because it's on archive.ne...
by CosmoGuy
February 3rd, 2014, 5:37 am
Forum: Programming/CPU
Topic: Need help getting my menu to load games properly (solved)
Replies: 4
Views: 9615

Re: Need help getting my boot menu to load games properly

In psyq's "zips" folder, there's an example called "demodisc.zip". I wasn't really into this yet, but maybe you'll find there something useful. Also, your menu is cool but if you'd like to share the code some time it would be awesome :). Maybe, when there will be enough amount of...
by CosmoGuy
February 2nd, 2014, 4:48 am
Forum: Hardware
Topic: PSX with Component cable.
Replies: 13
Views: 38271

PSX with Component cable.

Hi I was wondering today, why is there no possibility, to plug ps1 via component cable which is ok for ps2 and ps3? Why is there so big problem to show image through it with ps1? Regards :). Edit: sneaking on the internet i found this nice little thing: http://www.amibay.com/showthread.php?t=40575 D...
by CosmoGuy
December 26th, 2013, 4:14 am
Forum: Miscellaneous & Off Topic
Topic: Amiga 500 internal keyboard to USB keyboard
Replies: 3
Views: 8598

Re: Amiga 500 internal keyboard to USB keyboard

I think i found the solution:

http://www.vesalia.de/e_keyrahv2.htm

But i don't want to buy anzthing. I just want to do something like that myself, as a project...
But how :s
Is there some open-sourced scheme for this?
by CosmoGuy
December 26th, 2013, 1:12 am
Forum: Miscellaneous & Off Topic
Topic: Amiga 500 internal keyboard to USB keyboard
Replies: 3
Views: 8598

Amiga 500 internal keyboard to USB keyboard

Hi As in topic, i didn't specially know how exactly name that topic but anyway.... I have got Amiga 500 which is PROBABLY broken [it's without hard disk, floppy and power source]. I'm wondering, it is possible witout any microcontroller do some kind of converter from internal keyboard from Amiga 500...
by CosmoGuy
November 4th, 2013, 1:22 am
Forum: Work Logs & Projects
Topic: Nebula X Worklog
Replies: 25
Views: 46132

Re: Nebula X Worklog

Damn nice :D
Very nice sketches, i love to see artwork, the more it is, the better :).
This site is slowly becoming next gamedev.net but directed to psx :D.

Likes x 1000 :)
by CosmoGuy
October 20th, 2013, 4:16 am
Forum: PSXDEV Downloads
Topic: [DOWNLOAD] PSXSERIAL
Replies: 44
Views: 207516

Re: [DOWNLOAD] PSXSERIAL Software

I tried with PL2303 instead of FTDI chip. Unfortunately i have to buy it online but my post is very slow... so i dont want to wait. I did something like this: http://bankfotek.pl/image/1594154.jpeg http://bankfotek.pl/image/1594156.jpeg http://bankfotek.pl/image/1594157.jpeg I don't know what's wron...
by CosmoGuy
October 16th, 2013, 8:19 pm
Forum: Hardware
Topic: PlayStation PAL Series Colour/Color Modification (PAL60)
Replies: 95
Views: 247315

Re: PlayStation SCPH-7500 Series Colour/Color Mod

Will my ps1 be able to play PAL games too? Also, color burst on my trinitron which hasn't SCART input is very annoying sometimes [specially in GT2 menus, i can see "waving" lines, but in other games too...]. I'm plugging yellow cable to video input and thats why my picture isn't great. I b...
by CosmoGuy
October 9th, 2013, 2:33 am
Forum: Miscellaneous & Off Topic
Topic: Configuring C::B for Psy-Q
Replies: 8
Views: 61562

Re: Configuring C::B for Psy-Q

t0rxe wrote:Awesome :D
Thank you very much :) This isn't big thing but i wanted little bit comfortable way [phptoshop, and 3d apps behind many opened folders and cmds, can slow down system sometimes].
by CosmoGuy
October 7th, 2013, 10:24 pm
Forum: Miscellaneous & Off Topic
Topic: Configuring C::B for Psy-Q
Replies: 8
Views: 61562

Re: Configuring C::B for Psy-Q

I made that post long time ago, and few days later i gave up the idea... Anyway i found some very comfortable solution for making psx code,like in some native IDE. Anyone who has Virutal Machine downloaded from http://www.psxdev.net/help/virtual_machine.html can use this config to have stuff made li...