Search found 84 matches
- July 17th, 2015, 1:24 am
- Forum: Input/Output
- Topic: Need help with psx serial cable
- Replies: 15
- Views: 28428
Re: Need help with psx serial cable
Try another PSX. You might have damaged the serial line in the CPU from your previous experiments. It's a long shot, but that could very well be the case, and it's good to eliminate all fault possibilities. but i'm pretty sure that my breadboard construction would work! Btw. when i was doing that, ...
- July 17th, 2015, 12:14 am
- Forum: Input/Output
- Topic: Need help with psx serial cable
- Replies: 15
- Views: 28428
Re: Need help with psx serial cable
You can do a quick test, connect TX pin and RX pin together, you can use one of the female / female cable for that, open a terminal program, and initiate a connection, everything that you sent is supposed to be echo in receive window. If you do not have a terminal program you can use "Terminal...
- July 16th, 2015, 3:31 am
- Forum: Input/Output
- Topic: Need help with psx serial cable
- Replies: 15
- Views: 28428
Re: Need help with psx serial cable
Also, ensure that you have the RL series. Yup it's RL series, checked before buying. Also, 40AUD in my country's currency could be 6 times that FTDI :p Nowe im uploading a video where i'm making a test so you can better understand :p. Greg: Yup 3,3v, but now i switched back to 5v just to check, but...
- July 16th, 2015, 12:30 am
- Forum: Input/Output
- Topic: Need help with psx serial cable
- Replies: 15
- Views: 28428
Re: Need help with psx serial cable
Hi again Thank you for replies. Greg: Yup i know it's crossed at the end, my map was the pinout from HITMEN's site Shadow: It's pointless :D The product is overpriced + cost for sending that. I'd better choose to buy small FTDI chip, and i can always plug it out to use with AVRs :p my "construc...
- July 15th, 2015, 6:38 am
- Forum: Input/Output
- Topic: Need help with psx serial cable
- Replies: 15
- Views: 28428
Need help with psx serial cable
Hi :D I just got some time during holidays so i decided to go back to the topic. I bought this thing: "YwRobot FTDI Basic" (FTDI 232RL based with a switch 3,3v / 5v on the backside) http://item.taobao.com/item.htm?id=15848232884 Which is compatibile with FTDI official drivers and FTProg. A...
- July 13th, 2015, 5:47 am
- Forum: Work Logs & Projects
- Topic: CommLinkUSB
- Replies: 19
- Views: 43390
Re: CommLinkUSB
Great job bro, will try to make that board myself
- June 17th, 2015, 3:19 am
- Forum: Homebrew (General)
- Topic: PSXPaint v0.34
- Replies: 8
- Views: 24534
Re: PSXPaint v0.34
I wasn't on that forum long time, and damn i'm missing many gems! I need to go back coding for psx :p, but first i'll end my exam session :/
Great job John!
Great job John!
- May 26th, 2014, 10:10 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 43
- Views: 149118
Re: PSX Blaster (USB Comms Link)
May i ask if this plug: VHDCI 68-pin female http://p.globalsources.com/IMAGES/PDT/B1048820759/VHDCI-Connectors.jpg http://www.globalsources.com/gsol/I/SCSI-connector/p/sm/1048820759.htm#1048820759 would be correct? I actually can buy it. It's pretty expensive but i have some money to spent on things...
- May 17th, 2014, 11:14 pm
- Forum: Competition #03 (Codeblast '14)
- Topic: PSXDEV Competiton #03 - Codeblast 2014
- Replies: 8
- Views: 64070
Re: PSXDEV Competiton #03 - Codeblast 2014
Can i take a part?
Actually working on some "abandoned" tool which is about a year old, since I written a post about this . Just got time for this finally.
Actually working on some "abandoned" tool which is about a year old, since I written a post about this . Just got time for this finally.
- February 13th, 2014, 12:26 am
- Forum: Documentation
- Topic: PS1 Runix - how to compile and run...
- Replies: 2
- Views: 37590
Re: PS1 Runix - how to compile and run...
Thank you Daviddreamer!
A big thumb up to you .
A big thumb up to you .
- February 12th, 2014, 5:07 am
- Forum: Documentation
- Topic: PS1 Runix - how to compile and run...
- Replies: 2
- Views: 37590
PS1 Runix - how to compile and run...
...in italian Hi, i was searching some infos about ps1 and found this thing: https://web.archive.org/web/20060512044915/http://persone.softwarelibero.org/article/read.php?id=97 If someone on forum here, is from Italy or knows italian language pretty well it would be great. Because it's on archive.ne...
- February 3rd, 2014, 5:37 am
- Forum: Programming/CPU
- Topic: Need help getting my menu to load games properly (solved)
- Replies: 4
- Views: 9615
Re: Need help getting my boot menu to load games properly
In psyq's "zips" folder, there's an example called "demodisc.zip". I wasn't really into this yet, but maybe you'll find there something useful. Also, your menu is cool but if you'd like to share the code some time it would be awesome :). Maybe, when there will be enough amount of...
- February 2nd, 2014, 4:48 am
- Forum: Hardware
- Topic: PSX with Component cable.
- Replies: 13
- Views: 38271
PSX with Component cable.
Hi I was wondering today, why is there no possibility, to plug ps1 via component cable which is ok for ps2 and ps3? Why is there so big problem to show image through it with ps1? Regards :). Edit: sneaking on the internet i found this nice little thing: http://www.amibay.com/showthread.php?t=40575 D...
- December 26th, 2013, 4:14 am
- Forum: Miscellaneous & Off Topic
- Topic: Amiga 500 internal keyboard to USB keyboard
- Replies: 3
- Views: 8598
Re: Amiga 500 internal keyboard to USB keyboard
I think i found the solution:
http://www.vesalia.de/e_keyrahv2.htm
But i don't want to buy anzthing. I just want to do something like that myself, as a project...
But how :s
Is there some open-sourced scheme for this?
http://www.vesalia.de/e_keyrahv2.htm
But i don't want to buy anzthing. I just want to do something like that myself, as a project...
But how :s
Is there some open-sourced scheme for this?
- December 26th, 2013, 1:12 am
- Forum: Miscellaneous & Off Topic
- Topic: Amiga 500 internal keyboard to USB keyboard
- Replies: 3
- Views: 8598
Amiga 500 internal keyboard to USB keyboard
Hi As in topic, i didn't specially know how exactly name that topic but anyway.... I have got Amiga 500 which is PROBABLY broken [it's without hard disk, floppy and power source]. I'm wondering, it is possible witout any microcontroller do some kind of converter from internal keyboard from Amiga 500...
- November 4th, 2013, 1:22 am
- Forum: Work Logs & Projects
- Topic: Nebula X Worklog
- Replies: 25
- Views: 46132
Re: Nebula X Worklog
Damn nice
Very nice sketches, i love to see artwork, the more it is, the better .
This site is slowly becoming next gamedev.net but directed to psx .
Likes x 1000
Very nice sketches, i love to see artwork, the more it is, the better .
This site is slowly becoming next gamedev.net but directed to psx .
Likes x 1000
- October 20th, 2013, 4:16 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] PSXSERIAL
- Replies: 44
- Views: 207516
Re: [DOWNLOAD] PSXSERIAL Software
I tried with PL2303 instead of FTDI chip. Unfortunately i have to buy it online but my post is very slow... so i dont want to wait. I did something like this: http://bankfotek.pl/image/1594154.jpeg http://bankfotek.pl/image/1594156.jpeg http://bankfotek.pl/image/1594157.jpeg I don't know what's wron...
- October 16th, 2013, 8:19 pm
- Forum: Hardware
- Topic: PlayStation PAL Series Colour/Color Modification (PAL60)
- Replies: 95
- Views: 247315
Re: PlayStation SCPH-7500 Series Colour/Color Mod
Will my ps1 be able to play PAL games too? Also, color burst on my trinitron which hasn't SCART input is very annoying sometimes [specially in GT2 menus, i can see "waving" lines, but in other games too...]. I'm plugging yellow cable to video input and thats why my picture isn't great. I b...
- October 9th, 2013, 2:33 am
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 61562
Re: Configuring C::B for Psy-Q
Thank you very much This isn't big thing but i wanted little bit comfortable way [phptoshop, and 3d apps behind many opened folders and cmds, can slow down system sometimes].t0rxe wrote:Awesome
- October 7th, 2013, 10:24 pm
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 61562
Re: Configuring C::B for Psy-Q
I made that post long time ago, and few days later i gave up the idea... Anyway i found some very comfortable solution for making psx code,like in some native IDE. Anyone who has Virutal Machine downloaded from http://www.psxdev.net/help/virtual_machine.html can use this config to have stuff made li...