Search found 86 matches
- June 21st, 2019, 10:15 pm
- Forum: Programming/CPU
- Topic: Gameshark inside
- Replies: 2
- Views: 10152
Gameshark inside
People, did anyone try to reverse the CD version of Gameshark? Or maybe someone has the source code? I'd like to understand how the cheat code system is implemented in it. I tried to reverse it, but because of not very good ownership of the assembler, I could not do it.
- June 7th, 2019, 5:07 pm
- Forum: Work Logs & Projects
- Topic: Homebrew AR/PSX blaster like project
- Replies: 9
- Views: 17724
Re: Homebrew AR/PSX blaster like project
Has anyone already parsed the firmware or the CD disk gameshark to pull out the functions that implemented cheat codes?
- May 16th, 2019, 11:23 pm
- Forum: Programming/CPU
- Topic: ASM macros
- Replies: 2
- Views: 9683
Re: ASM macros
Just leave it here.
- May 15th, 2019, 9:06 pm
- Forum: Programming/CPU
- Topic: ASM macros
- Replies: 2
- Views: 9683
Re: ASM macros
The compiler eats this construction normally:
ACTIV macro
LUI a0,0x8000
ORI a0, a0,0xD000
ORI t0, zero, 0x0001
LB t9,0x0000 (a0)
NOP
BNE t0, t9, go_back_home
NOP
endm
But you should change it to enter your values:
ACTIV macro adr
LUI a0,0x8000
ORI a0, a0, adr
ORI t0, zero, 0x0001
LB t9,0x0000 (a0 ...
ACTIV macro
LUI a0,0x8000
ORI a0, a0,0xD000
ORI t0, zero, 0x0001
LB t9,0x0000 (a0)
NOP
BNE t0, t9, go_back_home
NOP
endm
But you should change it to enter your values:
ACTIV macro adr
LUI a0,0x8000
ORI a0, a0, adr
ORI t0, zero, 0x0001
LB t9,0x0000 (a0 ...
- May 15th, 2019, 7:21 am
- Forum: Programming/CPU
- Topic: ASM macros
- Replies: 2
- Views: 9683
ASM macros
Hello. Is it possible to use macros in asm on PS1? In order not to write the whole function every time, but for example call func_write (adr, value). If it is possible how to implement it better?
- May 10th, 2019, 5:20 am
- Forum: Members Downloads
- Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
- Replies: 19
- Views: 66397
Re: Metrowerks CodeWarrior for PlayStation, R4 and R5
How to set it up correctly? Does not see libraries and does not see anything at all.
- May 9th, 2019, 7:07 pm
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 92130
Re: Configuring C::B for Psy-Q
Please update tutorial images
- May 9th, 2019, 3:52 am
- Forum: Miscellaneous & Off Topic
- Topic: PS2 sources
- Replies: 1
- Views: 24805
PS2 sources
Hello everyone. Did anyone have the source code for trainers, cracktros, and other creations for PS2? Very little information on the whole case, warez groups can no longer be reached. I would be very happy source and infe.
- January 27th, 2019, 11:59 pm
- Forum: Members Downloads
- Topic: PSn00b Debugger - Homebrew debugger for retail consoles
- Replies: 15
- Views: 61439
Re: PSn00b Debugger - Homebrew debugger for retail consoles
LameGuy64, All right. Thank you very much.
- January 27th, 2019, 9:19 pm
- Forum: Members Downloads
- Topic: PSn00b Debugger - Homebrew debugger for retail consoles
- Replies: 15
- Views: 61439
Re: PSn00b Debugger - Homebrew debugger for retail consoles
LameGuy64, Is 3 contacts enough to use it? Or not all 8 are bypassed?
- January 27th, 2019, 4:36 am
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 67
- Views: 230519
Re: SIOCONS compatible USB Cable
Xrider, Also I wonder what the scheme looks like?
- January 25th, 2019, 11:41 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 199513
Re: GameShark, Action Replay & Pro Comms Link pictures
What I lack so much)
- August 16th, 2018, 5:58 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 199513
Re: GameShark, Action Replay & Pro Comms Link pictures
exSTAND schematic.
- August 16th, 2018, 5:36 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 199513
Re: GameShark, Action Replay & Pro Comms Link pictures
I'm afraid of making a mistake with the wiring. The whole party will be spoiledShadow wrote: August 16th, 2018, 5:03 pm No, not for DIPTRACE. I think I made a design years ago in EAGLE, but I never tested it. It's best you make it from scratch yourself. The schematics are on HITMENS website.

- August 16th, 2018, 2:56 pm
- Forum: Input/Output
- Topic: GameShark, Action Replay & Pro Comms Link pictures
- Replies: 34
- Views: 199513
Re: GameShark, Action Replay & Pro Comms Link pictures
Does anyone have ready wiring layout PCB for FreeWing or exSTAND comm-link for DIPTRACE?
- July 14th, 2018, 1:08 am
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 243776
Re: PSX Blaster (USB Comms Link)
http://i.imgur.com/QOzsU.png
Designed for serious PlayStation developers, programmers and game enthusiasts.
* Only available from PSXDEV.NET *
100% Open Source Hardware and Software^
Last updated: 03/JULY/2013
Here is the USB Comms Link that the scene has been needing and wanting for ...
- July 7th, 2018, 5:30 pm
- Forum: Members Downloads
- Topic: LITELOAD - Yet another PS1 serial loader
- Replies: 13
- Views: 48953
Re: LITELOAD - Yet another PS1 serial loader
Nice software. Thank you for your efforts).
- June 22nd, 2018, 7:06 pm
- Forum: Work Logs & Projects
- Topic: PSone BIOS modding project
- Replies: 30
- Views: 239696
Re: PSone BIOS modding project
Sony PlayStation BIOS from http://www.geocities.co.jp/playtown/2004/psx/
Possibly created by Bero for NOT YAROZE.
WARNING: Copy and paste this text into a text document. It is very long.
I reccomend that you use under Windows the Programmers Notepad . Set it to 'C / C++' mode.
/* 0xbfc00000 ...
- November 19th, 2016, 11:44 pm
- Forum: Homebrew (General)
- Topic: Gothic Menu 1.0
- Replies: 2
- Views: 20746
Re: Gothic Menu 1.0
Burn and Play: none(
Version not yet run on the console. There are some errors in the code
Version not yet run on the console. There are some errors in the code
- September 29th, 2016, 11:21 pm
- Forum: Members Downloads
- Topic: RSDanim & msRSDExporter
- Replies: 12
- Views: 94177
Re: RSDanim & msRSDExporter
Please update your links to the program. Especially at the RSD Anim.