Search found 86 matches

by Dedok179
June 21st, 2019, 10:15 pm
Forum: Programming/CPU
Topic: Gameshark inside
Replies: 2
Views: 10152

Gameshark inside

People, did anyone try to reverse the CD version of Gameshark? Or maybe someone has the source code? I'd like to understand how the cheat code system is implemented in it. I tried to reverse it, but because of not very good ownership of the assembler, I could not do it.
by Dedok179
June 7th, 2019, 5:07 pm
Forum: Work Logs & Projects
Topic: Homebrew AR/PSX blaster like project
Replies: 9
Views: 17724

Re: Homebrew AR/PSX blaster like project

Has anyone already parsed the firmware or the CD disk gameshark to pull out the functions that implemented cheat codes?
by Dedok179
May 16th, 2019, 11:23 pm
Forum: Programming/CPU
Topic: ASM macros
Replies: 2
Views: 9683

Re: ASM macros

Just leave it here.
by Dedok179
May 15th, 2019, 9:06 pm
Forum: Programming/CPU
Topic: ASM macros
Replies: 2
Views: 9683

Re: ASM macros

The compiler eats this construction normally:
ACTIV macro
LUI a0,0x8000
ORI a0, a0,0xD000
ORI t0, zero, 0x0001
LB t9,0x0000 (a0)
NOP
BNE t0, t9, go_back_home
NOP
endm

But you should change it to enter your values:
ACTIV macro adr
LUI a0,0x8000
ORI a0, a0, adr
ORI t0, zero, 0x0001
LB t9,0x0000 (a0 ...
by Dedok179
May 15th, 2019, 7:21 am
Forum: Programming/CPU
Topic: ASM macros
Replies: 2
Views: 9683

ASM macros

Hello. Is it possible to use macros in asm on PS1? In order not to write the whole function every time, but for example call func_write (adr, value). If it is possible how to implement it better?
by Dedok179
May 10th, 2019, 5:20 am
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 19
Views: 66397

Re: Metrowerks CodeWarrior for PlayStation, R4 and R5

How to set it up correctly? Does not see libraries and does not see anything at all.
by Dedok179
May 9th, 2019, 7:07 pm
Forum: Miscellaneous & Off Topic
Topic: Configuring C::B for Psy-Q
Replies: 8
Views: 92130

Re: Configuring C::B for Psy-Q

Please update tutorial images
by Dedok179
May 9th, 2019, 3:52 am
Forum: Miscellaneous & Off Topic
Topic: PS2 sources
Replies: 1
Views: 24805

PS2 sources

Hello everyone. Did anyone have the source code for trainers, cracktros, and other creations for PS2? Very little information on the whole case, warez groups can no longer be reached. I would be very happy source and infe.
by Dedok179
January 27th, 2019, 11:59 pm
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 15
Views: 61439

Re: PSn00b Debugger - Homebrew debugger for retail consoles

LameGuy64, All right. Thank you very much.
by Dedok179
January 27th, 2019, 9:19 pm
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 15
Views: 61439

Re: PSn00b Debugger - Homebrew debugger for retail consoles

LameGuy64, Is 3 contacts enough to use it? Or not all 8 are bypassed?
by Dedok179
January 27th, 2019, 4:36 am
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 67
Views: 230519

Re: SIOCONS compatible USB Cable

Xrider, Also I wonder what the scheme looks like?
by Dedok179
January 25th, 2019, 11:41 pm
Forum: Input/Output
Topic: GameShark, Action Replay & Pro Comms Link pictures
Replies: 34
Views: 199513

Re: GameShark, Action Replay & Pro Comms Link pictures

szalay_1 wrote: January 25th, 2019, 5:42 am My Collection =)
What I lack so much)
by Dedok179
August 16th, 2018, 5:58 pm
Forum: Input/Output
Topic: GameShark, Action Replay & Pro Comms Link pictures
Replies: 34
Views: 199513

Re: GameShark, Action Replay & Pro Comms Link pictures

exSTAND schematic.
by Dedok179
August 16th, 2018, 5:36 pm
Forum: Input/Output
Topic: GameShark, Action Replay & Pro Comms Link pictures
Replies: 34
Views: 199513

Re: GameShark, Action Replay & Pro Comms Link pictures

Shadow wrote: August 16th, 2018, 5:03 pm No, not for DIPTRACE. I think I made a design years ago in EAGLE, but I never tested it. It's best you make it from scratch yourself. The schematics are on HITMENS website.
I'm afraid of making a mistake with the wiring. The whole party will be spoiled :| .
by Dedok179
August 16th, 2018, 2:56 pm
Forum: Input/Output
Topic: GameShark, Action Replay & Pro Comms Link pictures
Replies: 34
Views: 199513

Re: GameShark, Action Replay & Pro Comms Link pictures

Does anyone have ready wiring layout PCB for FreeWing or exSTAND comm-link for DIPTRACE?
by Dedok179
July 14th, 2018, 1:08 am
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 50
Views: 243776

Re: PSX Blaster (USB Comms Link)


http://i.imgur.com/QOzsU.png
Designed for serious PlayStation developers, programmers and game enthusiasts.
* Only available from PSXDEV.NET *

100% Open Source Hardware and Software^

Last updated: 03/JULY/2013

Here is the USB Comms Link that the scene has been needing and wanting for ...
by Dedok179
July 7th, 2018, 5:30 pm
Forum: Members Downloads
Topic: LITELOAD - Yet another PS1 serial loader
Replies: 13
Views: 48953

Re: LITELOAD - Yet another PS1 serial loader

Nice software. Thank you for your efforts).
by Dedok179
June 22nd, 2018, 7:06 pm
Forum: Work Logs & Projects
Topic: PSone BIOS modding project
Replies: 30
Views: 239696

Re: PSone BIOS modding project


Sony PlayStation BIOS from http://www.geocities.co.jp/playtown/2004/psx/
Possibly created by Bero for NOT YAROZE.

WARNING: Copy and paste this text into a text document. It is very long.
I reccomend that you use under Windows the Programmers Notepad . Set it to 'C / C++' mode.

/* 0xbfc00000 ...
by Dedok179
November 19th, 2016, 11:44 pm
Forum: Homebrew (General)
Topic: Gothic Menu 1.0
Replies: 2
Views: 20746

Re: Gothic Menu 1.0

Burn and Play: none(
Version not yet run on the console. There are some errors in the code
by Dedok179
September 29th, 2016, 11:21 pm
Forum: Members Downloads
Topic: RSDanim & msRSDExporter
Replies: 12
Views: 94177

Re: RSDanim & msRSDExporter

Please update your links to the program. Especially at the RSD Anim.