If he is going to do debugging intro, it is possible to use a bunch of serial cable and PSn00b DebuggerShadow wrote: May 24th, 2020, 7:45 pm Use the NO$PSX emulator to debug. It's way more accurate then PSDEBUG. I think PSIO will have a debugger soon too so you can debug in real-time on the PSX.
Search found 86 matches
- May 24th, 2020, 8:14 pm
- Forum: Hardware
- Topic: Connecting the PSX to a modern PC
- Replies: 10
- Views: 19241
Re: Connecting the PSX to a modern PC
- May 24th, 2020, 7:28 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 100
- Views: 421776
Re: WORKSHOP CODING INTROS & DEMOS
Hello Inc,
Nice post. Bring back old memory. Regarding Rob Northern Packer (PPIBM/RNC), I was wondering if there is aversion running on a modern pc somewhere ? I am trying to compile some old intro of mine but I am still missing a couple
of items, incl. this good old packer :)
Thanks.
Hello ...
- April 20th, 2020, 4:57 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 100
- Views: 421776
Re: WORKSHOP CODING INTROS & DEMOS
HelloSecundo wrote: April 20th, 2020, 6:31 am Hello all, why I can't download tha MSK attachement? I wan't to put intro to my game![]()
- February 8th, 2020, 6:30 pm
- Forum: Software & Hardware Trading
- Topic: chipped PS1 and PS2 consoles for sale via minifree.org (and PS1 PSIO installs)
- Replies: 8
- Views: 40398
Re: chipped PS1 and PS2 consoles for sale via minifree.org
i find the homepage of psio really annoying though. right now it says:
PSIO is a Flash Cartridge that plugs into your PlayStation’s Parallel I/O Port. It allows you to instantly see your games running from an SD Card on real hardware making it the only way to genuinely play backups on your ...
- December 20th, 2019, 9:14 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 244562
Re: PSX Blaster (USB Comms Link)
It's great that you are still recreating this project. It will be very interesting to know the results of all these works.
- November 28th, 2019, 4:40 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 244562
Re: PSX Blaster (USB Comms Link)
привет :)
Here is the current result :/
Took me half years, til get the PIO connectors from Cybdyn.
Currently I don't have time to assemble..
I will ASAP to do and post here the result.
This can not but rejoice :clap . The question remained whether any software was written for this ...
- November 19th, 2019, 3:52 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 244562
Re: PSX Blaster (USB Comms Link)
Did you try to recreate it?
- November 19th, 2019, 7:28 am
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 244562
Re: PSX Blaster (USB Comms Link)
Did you manage to test? And what is the result if it turned out.szalay_1 wrote: April 1st, 2019, 9:43 am Yes i know Matt told me..
I ordered from him PIO connector, when i get in my hand i will try it.
It was worth a try once no ?
- November 15th, 2019, 11:32 pm
- Forum: Graphics/GPU
- Topic: I have a problem with 2D sprite in 3D game
- Replies: 20
- Views: 46062
Re: I have a problem with 2D sprite in 3D game
If you are hoping to come to the ready, then no. It doesn’t work like that.
- November 3rd, 2019, 5:36 pm
- Forum: Sound/SPU
- Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
- Replies: 14
- Views: 59675
Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Will fl studio version 20 affect anything?
- November 3rd, 2019, 5:19 pm
- Forum: Sound/SPU
- Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
- Replies: 14
- Views: 59675
Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Good tutorial!
- September 16th, 2019, 3:05 am
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 30654
Re: Problem starting external PSX-EXE
That's cool that you solved your problem. I have a question though. What flags do you set in your function setflags() before you jump to game. I'm interested in knowing... It might solve a problem I'm having. Thank you.
I don't use her anymore. Now the structure looks like this, and everything ...
- September 4th, 2019, 5:49 pm
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 30654
Re: Problem starting external PSX-EXE
Everything turned out, it was necessary to copy the trainer files through the asm function).
[BBvideo=560,315]https://youtu.be/Z54yDGbfhpo[/BBvideo]
[BBvideo=560,315]https://youtu.be/Z54yDGbfhpo[/BBvideo]
- September 4th, 2019, 5:29 pm
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 30654
Re: Problem starting external PSX-EXE
PC pointer goes into the unknown.
- September 4th, 2019, 3:47 am
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 30654
Re: Problem starting external PSX-EXE
Maybe after switching to copying the asm routine I need to give CD some command? It just all works perfectly when the executable file is loaded from the internal file when everything is written to an empty disk, or how then can I do it to load the file from the internal storage and force the rest of ...
- September 3rd, 2019, 7:09 pm
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 30654
Re: Problem starting external PSX-EXE
Something is getting trashed in memory then. You'll have to do some more debugging and tests. One thing you can check is to compare the registers on the one that works and the one that does not to make sure that something like RA (for example) isn't pointing to something different.
Well, I donâ ...
- September 3rd, 2019, 5:44 pm
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 30654
Re: Problem starting external PSX-EXE
No, this did not fix the problem.Shadow wrote: September 3rd, 2019, 12:17 pm Try doing it with interrupts disabled by using 'EnterCriticalSection' and then turn them back on with 'ExitCriticalSection'.
[BBvideo=560,315]https://youtu.be/PbtpYd2LEpE[/BBvideo]
- September 3rd, 2019, 4:23 am
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 30654
Problem starting external PSX-EXE
Hello. Please help me solve the problem. An external executable file cannot be executed when the code for switching to the asm routine is active, but it executes fine when it is loaded into memory from the inside of the main executable file or when switching to the asm routine is disabled. What ...
- September 2nd, 2019, 5:14 pm
- Forum: Work Logs & Projects
- Topic: FPGA Recreation of the GPU/GTE/MDEC
- Replies: 16
- Views: 40930
Re: FPGA Recreation of the GPU/GTE/MDEC
Maybe here you will find some necessary information. What you are doing is a very interesting project.
https://github.com/led02/psx_fpga
https://github.com/led02/psx_fpga
- August 19th, 2019, 11:57 pm
- Forum: Members Downloads
- Topic: PSn00b Debugger - Homebrew debugger for retail consoles
- Replies: 15
- Views: 61813
Re: PSn00b Debugger - Homebrew debugger for retail consoles
Thank, it's working)Shadow wrote: August 19th, 2019, 11:48 pm Edit "PSYQ.INI" in the BIN directory and make sure the library (libsio.lib) is defined.