Search found 150 matches

by DD-Indeed
August 15th, 2020, 10:56 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

I'm not too sure about that; unlike the PC version which has streams of wav files, all the PSX has to do is loading the soundbank to SPU RAM and then send playback commands to the SPU according to the .xm files (which act kinda like a musical score)... unless you mean that some tracks use more than...
by DD-Indeed
August 15th, 2020, 8:48 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Could be anything, we have no clue :D But we know that it's made with tracker software, rather than MIDI-systems (Resident Evil's etc) or CD Audio tracks, and that the PS1 version definitely has sections of the songs in separate files like in PC version (there's fluctuation with the tempo and awkwar...
by DD-Indeed
August 15th, 2020, 12:26 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

@DD-Indeed: good job, how did you rip it? If you managed to get those .xm files to play it would be nice to upload them as well somewhere :) There's no XM files in the PC version at all, all of the dialogue, sound effects and music is stored as WAV, but they're packed into this ATF-format, which I ...
by DD-Indeed
August 14th, 2020, 2:08 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Yea, there's no rush, and you should take breaks too :D Even I have gotten exhausted after been trying to get those XM's to work for some days, but no luck. At least I managed to rip out the PC version and uploaded that to YT: https://www.youtube.com/watch?v=kU-fAiT-A1o It definitely sounds bit diff...
by DD-Indeed
August 13th, 2020, 9:16 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Better leave it for now, you both have done great job nevertheless.
by DD-Indeed
August 12th, 2020, 5:31 pm
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Squaresoft74 wrote:
August 12th, 2020, 12:41 pm


@ DD-Indeed
Thanks for the save file, should save some time. :)
EDIT
Seems the MCR file you posted is empty. :D
Try this one, I converted this from MCR to MCD, and checked on HxD that there is some data

https://www.sendspace.com/file/i5lvkc
by DD-Indeed
August 12th, 2020, 4:28 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Helped with this, I did that save file, played the game a bit to get into first savepoint, music was playing while I did that.

https://www.sendspace.com/file/87ou1d


It's on MCR format, but can be converted to MCD.
by DD-Indeed
August 12th, 2020, 2:46 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

I couldn't get them working with that either. Could be that I didn't do something right. But that PSF worked on foobar2000 with PSF plugin, but it only had three instruments, and there should be 15 of them playing in the opening theme.
by DD-Indeed
August 12th, 2020, 1:07 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Gotta wait then, I'm running out of ideas after two days working on this :D And there's so many of those tracker softwares to work with, most of which are DOS-based, so I had to use DOSBox for those too, and some of them are in Amiga-formats. Some of those softwares understood those XM/669 files, so...
by DD-Indeed
August 11th, 2020, 8:19 pm
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Thanks! Not only this would be useful for this occation, but for other games, where you have no possibility to extract the music from the disc. Most of the games use already rendered audio files like I stated and those can be easily extracted with jPSXdec, but there is a lot of games that require pr...
by DD-Indeed
August 11th, 2020, 6:55 pm
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

I just can't get this to play, the tracker softwares I have do no understand that .XM at all, but at least we have the samples available, and those can be saved as WAV to be used in those tracker softwares. But like I suspect, the music is made with tracker software, which is quite difficult to get ...
by DD-Indeed
August 11th, 2020, 8:56 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

This only has sample collection and instrument set, no SEQ data ? Opened it on VGMTrans and there was no sequence data. And I know which track this propably is, heard similar one on the PC version. But I propably need to find the matching .XM or .669 for it, to have that sequence data.
by DD-Indeed
August 11th, 2020, 7:19 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Okay, so both of the game versions, PC and PS1, have .XM and .669 format files, PS1 have less of those, but I think that they cut out certain tracks from it. But I find it weird that the PC version has its music already rendered into functional WAV file, which is just packed into these custom contai...
by DD-Indeed
August 11th, 2020, 12:29 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Well if you want to, go ahead. I could also try to make sense with those .XM and .VAB, if you can send those, maybe I'll get them into playable state. Gotta check out something. This game was originally developed by Creative Reality, and UK-based team, which went bankrupt at around '03, and this was...
by DD-Indeed
August 10th, 2020, 8:31 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

The PC version has straight up .WAV files packed into those .ATF files + some instructions for handling subtitles or timings etc on .ATH files, so there's no tracker data available propably, but the PS1 has those. Unfortunanently I couldn't get those .XM files to work, so we need to investigate more...
by DD-Indeed
August 10th, 2020, 7:29 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Oh wait! I downloaded this software to extract those .ATF format packages: https://sourceforge.net/projects/dragonunpacker/ I noticed that it has this raw unpacker, and it could seek out tracker/midi files and it turns out that the PS1 version has .XM files in that UNI3.DAT. And those are FastTracke...
by DD-Indeed
August 10th, 2020, 5:10 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

The PC version of this game has different mixing and actually different compositions, so they're two different OST sets basically. Also, in the PC version, the music files are saved in weird .ATF format, and I have no clue what the heck those are, been searching for hours on Google. But, since the P...
by DD-Indeed
August 10th, 2020, 2:48 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Great job! This gives at least insight for the filesystem, but the audio is still mystery. Trouble with PSF's is that they sometimes contain custom tricks and hacks, that the universal PSF converters/tools cannot recognize (such as in Driver 1/2, which use tracker format, Syphon Filter uses somethin...
by DD-Indeed
August 8th, 2020, 7:44 pm
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

Yea, well that's sort of a dead end. But I started to think about that what about having some sort of plugin on emulator or even tool, that would dump SEQ/PSF/Full audio track from the game once the game loads it up ? I mean, the audio is processed separately, so there must be a way to seek that dat...
by DD-Indeed
August 7th, 2020, 3:36 am
Forum: General Chat / Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 129
Views: 6080

Re: Extracting custom container (.DAT) package from disc

I have VGMToolbox which I have been using to extract PSF's, and I also have VGMTrans_WTL, but since this archive seems to be crypted, no luck getting those ripped from it. Edit: PSound actually found those intrument samples within the UNI3.DAT, but they definitely are used in some sort of sequence f...