Search found 256 matches

by gwald
August 13th, 2017, 12:42 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.0 Released (12th Aug 2017)
Replies: 36
Views: 31287

Re: no$psx v2.0 released - 12 Aug 2017

"New no$psx version should work with the DeathBall - but only with one joypad (which makes the game rather unplayable; no$psx has some support for up to 12 joypads when emulating 12 consoles at once, but it still lacks support for more than (1) joypad per console )." :lol: :naughty :naughty :naughty...
by gwald
August 13th, 2017, 12:35 pm
Forum: General Chat / Messaging
Topic: Any plans for an official Discord Server?
Replies: 10
Views: 7772

Re: Any plans for an official Discord Server?

+1 for discord, it's far better then IRC, can actually read past messages
by gwald
May 23rd, 2017, 3:23 pm
Forum: Programming/CPU
Topic: Q: what's faster in VRAM Same tpage?
Replies: 3
Views: 3498

Re: Q: what's faster in VRAM Same tpage?

Cool, thanks both for the replies
by gwald
May 22nd, 2017, 11:45 am
Forum: Programming/CPU
Topic: Q: what's faster in VRAM Same tpage?
Replies: 3
Views: 3498

Q: what's faster in VRAM Same tpage?

1: A large single 120x 24 GsSprite, which is mostly blank (transparent)
2: Or 2 smaller 24x24 GsSprites

I know in openGL, #2 is faster, but I know LibGS has render call overheads.
Anyone know?
by gwald
May 5th, 2017, 3:01 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 8
Views: 12181

Re: Reverse Engineering the PSX Copy Protection (Wobble Groo

impressive research Shadow!
I thought the beep was a motor/track sound
I think if you made the cdr's and we could be burnt to it, many here would buy them, I know I would get some for sure :D
by gwald
May 4th, 2017, 8:41 pm
Forum: Homebrew (Homepage)
Topic: [GGJ 2017] DeathBall
Replies: 13
Views: 15670

Re: [GGJ 2017] DeathBall

I downloaded the 150mg bin/cue zip, why is it so big? Anyway, it didn't work for me on PCSX nor no$psx. Nocash PSX Kernel (c) 2008-2014 Martin Korth. KERNEL SETUP! Configuration : EvCB=10h TCB=04h Read Path Table BOOTSTRAP LOADER Type C Ver 2.1 03-JUL-1994 Read Directory 1 setup file : cdrom:SYSTEM....
by gwald
May 4th, 2017, 8:32 pm
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 21
Views: 52854

Re: Airport - WIP

Impressive man! keep up the good work! :praise
by gwald
May 4th, 2017, 8:24 pm
Forum: Homebrew (Homepage)
Topic: [RPG] Zia and the Goddesses of Magic
Replies: 44
Views: 41771

Re: [RPG] Zia and the Goddesses of Magic

Why would you press dreamcast/jaguar games, they don't have any security to warrant it? Unless it's an order quantity thing? But even if you wanted to press a PS1 cd, can you actually replicate the wobble? Re PS1 collecting, i've been keeping up with collectors too and PS1 is becoming fashionable to...
by gwald
April 26th, 2017, 9:28 pm
Forum: Miscellaneous
Topic: Petscop : Is this game possible on PS1 hardware?
Replies: 9
Views: 12755

Re: Petscop : Is this game possible on PS1 hardware?

The question is, is it actually running on PS1 hardware? you will never know, unless the guy make a video showing the CD spinning on a real hardware. but really, I doubt a Unity game could reproduce the 320x240 pixel look of it + composite video output glitches. I believe you man, if you think it's...
by gwald
April 25th, 2017, 10:56 am
Forum: Graphics/GPU
Topic: Mantain the original CLUT on TIM & Work on Gimp!
Replies: 4
Views: 4170

Re: Mantain the original CLUT on TIM & Work on Gimp!

Make sure your using the colours from the colour pallet and not using tools which create new colours. I'm doing some work on CLUT swapping sprites (a crappy doom trace). I use gimp, it has good CLUT features, ie arranging/modding etc. I export out as PCX, then I convert to tim using https://github.c...
by gwald
April 25th, 2017, 10:45 am
Forum: Miscellaneous
Topic: Petscop : Is this game possible on PS1 hardware?
Replies: 9
Views: 12755

Re: Petscop : Is this game possible on PS1 hardware?

this Petscop game is totally doable on a PS1, there are many games made in the late Playstation days that have advanced smooth lighting source, so I think the light effect is feasible, and for the bucket, it just seems to be some gouraud shaded polygon like in Tobal 2 Nobody is saying it can't be d...
by gwald
April 21st, 2017, 4:42 pm
Forum: Miscellaneous
Topic: superinternetfriends.com dead (Net Yaroze interviews)
Replies: 4
Views: 6257

Re: superinternetfriends.com dead (Net Yaroze interviews)

Well, I didn't get a reply, I occasionally check the archive.org site to see if by any chance it was back, and one day it was there :D I thought I'd make a backup (via firefox, save as) just in case :? The next day, it wasn't there, and it's still not there.. :shrug Anyway, I've uploaded the intervi...
by gwald
March 31st, 2017, 11:30 am
Forum: Miscellaneous
Topic: Net Yaroze with a Warranty sticker seal??
Replies: 5
Views: 5153

Re: Net Yaroze with a Warranty sticker seal??

TriMesh wrote:My Yaroze (which I got directly from Sony) also had that sticker on it - I think it was standard for the PAL ones.
You could be right, even this one from Sony UK has it, but that one is Japanese? :shrug
https://youtu.be/9bzbTDWvEZk?t=17m35s
by gwald
March 29th, 2017, 10:40 am
Forum: Research
Topic: Blender Game Engine
Replies: 6
Views: 6577

Re: Blender Game Engine

This was mentioned a while ago: viewtopic.php?f=60&t=707
by gwald
March 29th, 2017, 10:36 am
Forum: Miscellaneous
Topic: Yarexe -converts the Net Yaroze siocon's script to a psx.exe
Replies: 2
Views: 4321

Re: Yarexe -converts the Net Yaroze siocon's script to a psx

I've set up a github for this and I'll update it there, rather then posting zip files here.
https://github.com/gwald/Yarexe
by gwald
March 18th, 2017, 2:12 pm
Forum: Miscellaneous
Topic: superinternetfriends.com dead (Net Yaroze interviews)
Replies: 4
Views: 6257

Re: superinternetfriends.com dead (Net Yaroze interviews)

Dan programmed on the PS1? :shock:

Got a reply back from archive.org :D
Without going into details... we will follow-up with you about this in the next few days.
by gwald
March 17th, 2017, 3:33 pm
Forum: Miscellaneous
Topic: superinternetfriends.com dead (Net Yaroze interviews)
Replies: 4
Views: 6257

superinternetfriends.com dead (Net Yaroze interviews)

This site had good interview of Net Yaroze dev's. The owner has let the domain expire and archive.org now doesn't have a archive :cry: They did have it, and I read one a week ago, but now this week it's not there: http://web.archive.org/web/20160316072142/http://www.superinternetfriends.com/ Because...
by gwald
July 28th, 2016, 9:44 am
Forum: Hardware
Topic: SCPH-7502 = Better graphics ? ("PS1.2")
Replies: 20
Views: 30297

Re: SCPH-7502 = Better graphics ? ("PS1.2")

nocash wrote:Btw. which game/scene is that screenshot/movie from exactly?
It's the first level of the first tomb raider game.
by the way, does controller #2 work on no$psx?
by gwald
July 25th, 2016, 10:36 am
Forum: Hardware
Topic: Green Screen using RGB Scart Cable
Replies: 5
Views: 4083

Re: Green Screen using RGB Scart Cable

stupid question, but does it work without the RGB Scart Cable?
maybe a bad cable (broken R&B lines), the chines cables on ebay are absolute crap :evil:
by gwald
July 22nd, 2016, 11:26 pm
Forum: Miscellaneous
Topic: No$PSX controller #2 not working?
Replies: 1
Views: 3037

No$PSX controller #2 not working?

http://problemkaputt.de/psx.htm Is it just me? or controller #2 doesn't work? I've tried mapping it to a USB gamepad.. mapping works, but in game doesn't work I've tried mapping it on the keyboard.. mapping works, but in game doesn't work And the keyboard controller #2 controls controller #1 :( I g...