Search found 331 matches

by danhans42
June 10th, 2019, 4:30 am
Forum: General Chat & Messaging
Topic: MIDI controll
Replies: 4
Views: 9328

Re: MIDI controll

Serial is fairly simple although I remember midi having a wierd baud rate the pax should be able to do it. I suppose the difficulty would come with the clock part of it so everything stays in sync.
by danhans42
June 8th, 2019, 12:36 am
Forum: General Chat & Messaging
Topic: Any central psx-dev wiki?
Replies: 2
Views: 7645

Re: Any central psx-dev wiki?

the psx faq by noca$h is also an excellent resource.
by danhans42
June 7th, 2019, 5:56 pm
Forum: Work Logs & Projects
Topic: Homebrew AR/PSX blaster like project
Replies: 9
Views: 17758

Re: Homebrew AR/PSX blaster like project

paulm wrote: June 7th, 2019, 4:48 am Is there a way with PSYQ to create an expansion rom header? or must it be hacked in manually/with a custom tool?
Look at romprod by sicklebrick (on this forum), or Romboot here - https://www.sinistersoft.com/romboot or run rom by barog (although I think with latter you need a CD in the drive).
by danhans42
June 7th, 2019, 5:45 pm
Forum: Work Logs & Projects
Topic: Homebrew AR/PSX blaster like project
Replies: 9
Views: 17758

Re: Homebrew AR/PSX blaster like project

I have also started looking at this, so if you want to compare notes it could speed things up. My expansion breakout board is nowhere near as pretty as your custom one. My idea is to add a header to break out the connector as well as an EEPROM.

I managed to remove the connector from an AR clone ...
by danhans42
June 3rd, 2019, 10:38 pm
Forum: General Chat & Messaging
Topic: Video IDU test v1.1 disc
Replies: 14
Views: 21151

Re: Video IDU test v1.1 disc

Yeah its not very interesting really, the demo reel reminded me of the Demo One disc I got with launch PlayStation.

Funny one on the memory card though. I remember reading someone saying it wrote some data to the memory card but I never saw any evidence of this when testing.
by danhans42
June 3rd, 2019, 10:34 pm
Forum: General Chat & Messaging
Topic: Any tutorials on wiring your own Playstation 1 mouse?
Replies: 1
Views: 6398

Re: Any tutorials on wiring your own Playstation 1 mouse?

It's too custom, and way more than a wiring job which is why there is scent information on it.

PC mice use PS/2, serial or USB.. The Playstation uses a slightly tweaked version of SPI. I don't think much reverse engineering had been done. I would say it's not possible to wire a mouse into a pad ...
by danhans42
June 3rd, 2019, 2:14 am
Forum: General Chat & Messaging
Topic: Video IDU test v1.1 disc
Replies: 14
Views: 21151

Re: Video IDU test v1.1 disc

Found the original archive - cant remember much about it as i rarely used it.

Link here https://github.com/danhans42/videopod/r ... T_DISC.zip

@Shadow - feel free to rehost here - file was too big to upload.

Enjoy
by danhans42
June 1st, 2019, 6:33 am
Forum: General Chat & Messaging
Topic: Video IDU test v1.1 disc
Replies: 14
Views: 21151

Re: Video IDU test v1.1 disc

That's the one.. I have two of those.

I will get the disc dumped for you this weekend. I'll upload it here.
by danhans42
June 1st, 2019, 1:27 am
Forum: General Chat & Messaging
Topic: Video IDU test v1.1 disc
Replies: 14
Views: 21151

Re: Video IDU test v1.1 disc

I have no idea how much they are worth to be honest. I am quite happy to just dump one for you, they are the PAL version (unsure if there is an NTSC version).

I actually got the disc, and the controller adapter along with a Sony refurbished SCPH-1002 years ago. Someone on eBay had a load of them ...
by danhans42
June 1st, 2019, 1:01 am
Forum: General Chat & Messaging
Topic: Video IDU test v1.1 disc
Replies: 14
Views: 21151

Re: Video IDU test v1.1 disc

Hello and welcome,

I will check later today for you, if not I still have two of the original CD's and can redump them if needed.

Out of interest, does your demo unit have the white box that interfaces the controls to the control port? I just wondered as I have two of those too.
by danhans42
May 30th, 2019, 10:52 pm
Forum: General Chat & Messaging
Topic: Assemblergames.com going in 30 days
Replies: 2
Views: 7833

Assemblergames.com going in 30 days

Thought this might be worth a mention here.

Seems that assemblergames.com will be no more by the end of June. It has looked like that has been on the cards for a while. I really do not want to get into a discussion about the way that site was run, or anything else speculative - thats not the point ...
by danhans42
May 18th, 2019, 1:13 am
Forum: General Chat & Messaging
Topic: Yet Another New User!
Replies: 7
Views: 16034

Re: Yet Another New User!

Hello and welcome to the forum!

Basically, I had some knowledge and experience - all mainly Arduino/VS and Python - but my C skills were completely non-existent. Even now, my C programming is poor at best. I learnt what I know today by initially using the Yaroze environment to build simple console ...
by danhans42
May 18th, 2019, 1:00 am
Forum: Yaroze SDK
Topic: Recompile Yaroze Source
Replies: 35
Views: 212033

Re: Recompile Yaroze Source

This is great work and a great first post!! will give it a try.

So with this approach, along with the source version of siocons we pretty much can leave DOS behind for Yaroze development. Yay!
by danhans42
May 16th, 2019, 8:54 pm
Forum: Work Logs & Projects
Topic: ESP8266 Wifi Experiments
Replies: 27
Views: 44234

Re: ESP8266 Wifi Experiments

Thanks!

Work is still on-going. The ESP8266 firmware I am using seems to have some problems with incoming data that I am working through - I have been testing it with the modded versions of xflash and the ROM downloads were always corrupt.

Have started work on a simpler version for the ESP-32 wroom.
by danhans42
May 14th, 2019, 7:59 am
Forum: Input/Output
Topic: Wai Wai Jansou Controller
Replies: 7
Views: 34853

Re: Wai Wai Jansou Controller

Interesting. Need to do this or something with my iMode cable.
by danhans42
May 3rd, 2019, 5:57 pm
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 146
Views: 382034

Re: Newer X-Flash Builds

Have now added progress bar in the SIO send functions, which works perfectly and looks much better.

Started looking at building a client in VS... gave up after 15 minutes. Will stick with Python3 and look at using QT, Tkinter or something to get a GUI. Also tried running at higher speeds, only ...
by danhans42
May 3rd, 2019, 12:14 am
Forum: General Chat & Messaging
Topic: Post your dev setup
Replies: 5
Views: 14720

Re: Post your dev setup

Thought I would bring this post back from the dead :-)
IMG_20190313_210421.jpg
Here is my setup from left to right -

PS2/Lan Adapter/200gb HDD
SCPH-7502 - My normal go to machine, Some 4 wire chip, Xplorer flashed with Unirom v6.
SCPH-101 - Has built in ESP8266 for Wifi code upload - ongoing ...
by danhans42
May 2nd, 2019, 4:21 pm
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 146
Views: 382034

Re: Newer X-Flash Builds


Thanks Dan, worked like a charm so far (dumped a few bioses and carts).
Sure it's slower than LPT but it's a really nice addition you brought there ! :)
Any possibility to add a progress bar on psx side while transfer occurs ?


Thanks for testing, and for the feedback.

Glad it worked for well ...
by danhans42
April 30th, 2019, 5:22 pm
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 146
Views: 382034

Re: Newer X-Flash Builds

Seems the Python serial module (pyserial) is not installed by default. Forgot about that ooops - I will add that in the readme.

On Windows, go to a command prompt and type 'pip install pyserial' on a command line. You will need to ensure you have Python and PIP in your path.. this is usually done ...
by danhans42
April 29th, 2019, 9:05 am
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 146
Views: 382034

Re: Compiling X-Flash

What's new in X-Flash v1.2 - Beta 8

Serial Download Support - uses a standard simple serial cable


IMG_28042019_231455_(640_x_480_pixel).jpg


Serial Download

Xflash now supports download over SIO(serial). It runs at 115.2k reliably using a simple standard serial cable as you would use for ...