You can find it here:
http://unhaut.x10host.com/slideshow/
Search found 161 matches
- October 19th, 2016, 3:32 am
- Forum: Homebrew (General)
- Topic: PS1 Slideshow Program??
- Replies: 3
- Views: 23932
- October 5th, 2016, 5:47 am
- Forum: Programming/CPU
- Topic: Multi-threading in PSX
- Replies: 4
- Views: 15676
Multi-threading in PSX
Hello there,
I was looking at Nocash PSX documentation and I noticed about the use of multi-threading in PSX games. I certainly know what multi-threading is and what advantages and disadvantages it brings, but... are there any known PSX commercial/homebrew game or app out there which actually made ...
I was looking at Nocash PSX documentation and I noticed about the use of multi-threading in PSX games. I certainly know what multi-threading is and what advantages and disadvantages it brings, but... are there any known PSX commercial/homebrew game or app out there which actually made ...
- July 31st, 2016, 5:43 am
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 189373
Re: [RPG] Zia and the Goddesses of Magic
I admire your dedication, Orion. Just take it easy and spread your work to every corner. 

- July 10th, 2016, 6:56 am
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 189373
Re: [RPG] Zia and the Goddesses of Magic
PSX is sadly a long forgotten platform for most people, even for retro gamers. If I were you and sales were sort of important, I would focus my efforts on other, more popular platforms, and then try to port them to PS1 if it doesn't take too much time.
IMHO, I find ~30 US$ to be a bit expensive. I ...
IMHO, I find ~30 US$ to be a bit expensive. I ...
- July 5th, 2016, 10:16 pm
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 189373
Re: [RPG] Zia and the Goddesses of Magic
This looks so promising. Looking forward for it. 

- June 11th, 2016, 6:07 pm
- Forum: Work Logs & Projects
- Topic: Amateur made RPG game project
- Replies: 14
- Views: 36677
Re: Amateur made RPG game project
You know I purchased Yopaz IceStar, so ensure yourself I'd love to get a copy of any of your future PS1 projects. 
Keep going on!
P.D.: Sorry for reviving this old topic. ^^'

Keep going on!
P.D.: Sorry for reviving this old topic. ^^'
- June 9th, 2016, 4:30 am
- Forum: Programming/CPU
- Topic: Custom fonts?
- Replies: 6
- Views: 16974
Re: Custom fonts?
As others have said, primitive list defines size limit for how many sprites / lines / rectangles / whatever can be drawn on screen. This size is selected by user, so I usually set it around 4000 - 5000. If you want to optimise resources, always precalculate new frame when GPU is working, but do NOT ...
- June 9th, 2016, 4:09 am
- Forum: Examples (Other SDK)
- Topic: PSXSDK question?
- Replies: 5
- Views: 40611
Re: PSXSDK question?
Hi NaughtyCow,
Choose whatever SDK you like the most. I am fond of open-source software, so I'm like PSXSDK all the way. In fact,I was looking exactly for the same thing on PSXSDK a few weeks ago. Only CDDA is supported AFAIK by calling CdPlayTrack(), but did not get any good results. IIRC, some CD ...
Choose whatever SDK you like the most. I am fond of open-source software, so I'm like PSXSDK all the way. In fact,I was looking exactly for the same thing on PSXSDK a few weeks ago. Only CDDA is supported AFAIK by calling CdPlayTrack(), but did not get any good results. IIRC, some CD ...
- May 17th, 2016, 1:51 am
- Forum: Work Logs & Projects
- Topic: PSXNET Library - Connect the PlayStation to the Internet!
- Replies: 17
- Views: 50282
Re: PSXNET Library - Connect the PlayStation to the Internet
This looks absolutely impressive! Shamefully, I only own a SCPH-102 PSOne, so I can't test this. Does this means that there is a chance to create multiplayer games for PSX?
- May 9th, 2016, 8:29 am
- Forum: Homebrew (Homepage)
- Topic: Yopaz IceStar, New Puzzle game, PSIO ready
- Replies: 23
- Views: 173251
Re: Yopaz IceStar, New Puzzle game, available on sale!
This weekend I showed your game to my girlfriend and she absolutely loved it - feel proud of yourself and what yo do! 

- October 20th, 2015, 9:02 am
- Forum: Homebrew (General)
- Topic: Pinballoid
- Replies: 7
- Views: 22684
Re: Pinballoid
New version available!
http://bit.ly/1M2Krm4
Memory card isn't working under real hw yet, but it works perfectly under PCSXr emulator.

http://bit.ly/1M2Krm4
Memory card isn't working under real hw yet, but it works perfectly under PCSXr emulator.
- October 8th, 2015, 2:01 am
- Forum: Homebrew (General)
- Topic: Pinballoid
- Replies: 7
- Views: 22684
Re: Pinballoid
I've sent you a PM with the source code. 

- October 7th, 2015, 9:13 pm
- Forum: Homebrew (General)
- Topic: Pinballoid
- Replies: 7
- Views: 22684
Re: Pinballoid
I don't recall any way to initialize memory cards on PSXSDK, from the final user scope. It could be related to PSXSDK's internal implementation. 

- October 5th, 2015, 3:26 am
- Forum: Other SDK
- Topic: [TUTORIAL] Setting up the PSXSDK under Windows and Linux
- Replies: 34
- Views: 264002
Re: [TUTORIAL] Setting up the PSXSDK under Cygwin
Getting this error when configuring binutils-2.25:
$ ./configure --disable-nls --prefix=/usr/local/psxsdk --target=mipsel-unknown-elf --with-float=soft
checking build system type... x86_64-unknown-cygwin
checking host system type... x86_64-unknown-cygwin
checking target system type... mipsel ...
$ ./configure --disable-nls --prefix=/usr/local/psxsdk --target=mipsel-unknown-elf --with-float=soft
checking build system type... x86_64-unknown-cygwin
checking host system type... x86_64-unknown-cygwin
checking target system type... mipsel ...
- October 2nd, 2015, 6:26 am
- Forum: Homebrew (General)
- Topic: Pinballoid
- Replies: 7
- Views: 22684
Re: Pinballoid
Link updated!
Shendo, I talked to Giuseppe and told me you contributed to the SDK by updating the memory card routines, so I used those ones. But under real hw the game crashes once you get into the editor and press R1. There're no memory card operations there, so I don't really know what's going ...
Shendo, I talked to Giuseppe and told me you contributed to the SDK by updating the memory card routines, so I used those ones. But under real hw the game crashes once you get into the editor and press R1. There're no memory card operations there, so I don't really know what's going ...
- October 1st, 2015, 7:12 am
- Forum: Homebrew (General)
- Topic: Pinballoid
- Replies: 7
- Views: 22684
Pinballoid
hr
Pinballoid
hr
Username: Xavi92
Project Title: Pinballoid
Time to Complete: 16 months
SDK: PSXSDK
Genre: Arcade
Latest Release: Version 0.1
In Development: Yes
Initial Release Date: 30-SEPTEMBER-2015
Last Date Updated: 30-SEPTEMBER-2015
Controller: DUALSHOCK
Players: 2
Memory Card: 1 Block ...
Pinballoid
hr
Username: Xavi92
Project Title: Pinballoid
Time to Complete: 16 months
SDK: PSXSDK
Genre: Arcade
Latest Release: Version 0.1
In Development: Yes
Initial Release Date: 30-SEPTEMBER-2015
Last Date Updated: 30-SEPTEMBER-2015
Controller: DUALSHOCK
Players: 2
Memory Card: 1 Block ...
- August 21st, 2015, 4:09 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 440515
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
So fascinating to see you achieved a commercial-like quality on your game! 

- June 15th, 2014, 9:20 pm
- Forum: Competition #03 (Codeblast '14)
- Topic: Competition #03 (Codeblast'14) - Marilyn: In the Magic World
- Replies: 16
- Views: 267030
Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W
Brilliant! You did a fantastic job indeed. 

- March 22nd, 2014, 1:07 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 440515
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Your work is absolutely splendid.
Seriously, you've left me speechless!

- January 4th, 2014, 11:04 pm
- Forum: Homebrew (Homepage)
- Topic: Yopaz IceStar, New Puzzle game, PSIO ready
- Replies: 23
- Views: 173251
Re: Yopaz IceStar, New Puzzle game, available on sale!
My copy arrived yesterday. Such a great game! Some of the levels were very challenging - I'm wishing for my friends to play on some of my own levels. 
