Search found 83 matches

by CosmoGuy
August 25th, 2013, 6:36 am
Forum: Miscellaneous / Off Topic
Topic: Configuring C::B for Psy-Q
Replies: 8
Views: 21617

Configuring C::B for Psy-Q

Hi :D I need a bit help. The problem is, that i want ot set up Psy-Q as a compiler set in IDE. I choose Code::Blocks because it is very flexible and comfortable, for an open source and fast practical IDE. Specially, when i want to do on VirtualPC, with PSXDEV's WinXP image. I don't think VisualStudi...
by CosmoGuy
August 13th, 2013, 11:20 am
Forum: Hardware
Topic: PSX Blaster - few words
Replies: 1
Views: 2295

PSX Blaster - few words

Hi I cant wait till finally psx blaster will come. On the official topic there is written it's open source, so if it really is, i can get FULL documentation specially with - what is the exactly type and name of the female connector going into the console FROM pcb - ... I was asking on Skype to PSIO ...
by CosmoGuy
August 5th, 2013, 3:40 am
Forum: Members Downloads
Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Replies: 26
Views: 37319

Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Damn, it is awesome tool.
by CosmoGuy
July 12th, 2013, 3:14 am
Forum: Members Downloads
Topic: .NET version of Jihad/HITMEN SEND.EXE
Replies: 8
Views: 9173

Re: .NET version of Jihad/HITMEN SEND.EXE

Hi I'd like to test my apps without burning them to CD everytime [i'm buying a small spindel a week and use it in free time :P, but i'm burning there just well done builds]. Today it's hard to get any accessories to psx, in my e-shop there are just 5 new, non-used pices of that Link Cable dedicated ...
by CosmoGuy
June 19th, 2013, 1:17 am
Forum: Programming/CPU
Topic: Dynamic Linked Libraries / Static Libraries on PSX ?
Replies: 1
Views: 2494

Dynamic Linked Libraries / Static Libraries on PSX ?

Pure curiosity. Is there a way to do that? And if i would want to write my own engine for ps1 and then base some simple games on it, how do i do that? Always thought the windows DLLs or Linux's SO files are like IRX files on psx games. I don't even know where to search and is this at least profitabl...
by CosmoGuy
June 3rd, 2013, 3:31 am
Forum: Programming/CPU
Topic: How to read a .tim file?
Replies: 3
Views: 4026

Re: How to put in VRAM a .tim file

Did you check samples by PSYQ? And at first what SDK do you use.
by CosmoGuy
June 1st, 2013, 10:20 pm
Forum: Miscellaneous / Off Topic
Topic: How to configure Code::Blocks to work with PSXSDK?
Replies: 1
Views: 3115

How to configure Code::Blocks to work with PSXSDK?

Hi Did anyone tried to do that? The IDE is very flexible so it's possible probably. Unfortunately i don't know how to set up such exotic compiler stuff like PSYQ in C::B. Sorry for such a n00bish question but i want to have better conditions to code. If anyone know how to do that, reply here. Regard...
by CosmoGuy
May 25th, 2013, 5:33 am
Forum: Work Logs / Projects
Topic: PSX 3d Ripper Project
Replies: 1
Views: 3538

PSX 3d Ripper Project

Hi Because of time i didnt started WELL yet so... For about a month im thinking about some kind of -ultimate TMD / PMD / HMD + TOD + TIM [the last two ones are not necessarily [but it would be cool to have animations...], but let's get into topic. I want to write application which simply extracts mo...
by CosmoGuy
May 12th, 2013, 11:19 pm
Forum: Research
Topic: COMPILING WITH TIM AND TMD (EMULADOR) MAKE OFF
Replies: 3
Views: 6056

Re: COMPILING WITH TIM AND TMD (EMULADOR) MAKE OFF

Any text version about "how to" with normal IDE such CodeBlocks :) ?
by CosmoGuy
May 4th, 2013, 11:46 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 39
Views: 48623

Re: WORKSHOP CODING INTROS & DEMOS

inc^lightforce: you're awesome
by CosmoGuy
February 1st, 2013, 9:39 pm
Forum: General Chat / Messaging
Topic: Biggest PlayStation Fan Discovers Awesome Sauce
Replies: 18
Views: 21562

Re: Biggest PlayStation Fan Discovers Awesome Sauce

Whoa! PS1 net-modem? Never knew about, that. Somewhere here on the forums i told that was my idead. Never thought it was truly released. Tell us more, and show some screens man! :)
by CosmoGuy
January 26th, 2013, 9:47 am
Forum: Work Logs / Projects
Topic: Super Mario Bros PSX
Replies: 6
Views: 8955

Re: Super Mario Bros PSX

Awesome, keep the work mate ;)
by CosmoGuy
January 14th, 2013, 8:12 am
Forum: Miscellaneous / Off Topic
Topic: TV card BT878 P+ and drivers for Windows 7 64bit
Replies: 7
Views: 12892

Re: TV card BT878 P+ and drivers for Windows 7 64bit

Hi I just found out how to do such stuff. It's very useful "in - development". Some people don't want to go between PC - PSX and want to have all things on screen together. I mean IDE with code, and behind, real hardware like on TV(you see why) nicely windowed. This post is directed more to people, ...
by CosmoGuy
January 8th, 2013, 8:41 pm
Forum: General Chat / Messaging
Topic: Hiya!!!
Replies: 1
Views: 1966

Re: Hiya!!!

Well, hello then :).

But don't forget that here are topics about developing software and other hardware for psx and net yaroze :).
by CosmoGuy
January 5th, 2013, 4:01 am
Forum: Work Logs / Projects
Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
Replies: 31
Views: 38995

Re: PSX RS-23http://psxdev.2 Serial I/O for SIOCONS / HIT-SE

I don't know much about electronics so... elements for that PCB-board are freely available in shops and i can just solder them? [without any programming/flashging or stuff like that, if you know what i mean].
by CosmoGuy
January 4th, 2013, 9:47 pm
Forum: Hardware
Topic: Datel Comms Link - Really needed?
Replies: 1
Views: 2125

Datel Comms Link - Really needed?

Hi. Just got quite old DOS PC based on AMD-386. I think it would be good to play a little with PSY-Q, DOS-tools on it. So htat machine has a card with COM/LPT port and one on extension cord from mainboard [so basicly i have 2 of them]. So if I have hardware like that can I save my money and time, an...
by CosmoGuy
January 4th, 2013, 9:12 pm
Forum: Work Logs / Projects
Topic: Let's create a program IDE (engine) for ps1.
Replies: 12
Views: 18041

Re: Let's create a program IDE (engine) for ps1.

Would be cool. Not every IDE is so lightly configurable. For example codeblocks is good but not in every place. Visual Studio won't be configurable with these type f thing such as another compiler suite other than m$. I think thats quite good idea, and better for scene and beginners :P. And the opti...
by CosmoGuy
January 4th, 2013, 9:01 pm
Forum: Miscellaneous / Off Topic
Topic: TV card BT878 P+ and drivers for Windows 7 64bit
Replies: 7
Views: 12892

Re: TV car BT878 P+ and drivers for Windows 7 64bit

Shad0w:
That clearly WASN'T good reply for topic.
The WinXP thing was just an adnotation. I need help with TV CARD DRIVERS. :)

Regrads.

CosmoGuy :)
by CosmoGuy
January 4th, 2013, 9:31 am
Forum: Miscellaneous / Off Topic
Topic: TV card BT878 P+ and drivers for Windows 7 64bit
Replies: 7
Views: 12892

TV card BT878 P+ and drivers for Windows 7 64bit

Hi As in topic. I need help in this. Why? Windows cut support at Windows Vista. And i mean older PCI cards [non PCI-E]. I have PixelView BT878 P+ Rev. 9D. Fine card, but runs only under WinXP. I don'[t want to install it again [and I don't have free space for it, free hdd or PC]. If there's some cha...
by CosmoGuy
January 3rd, 2013, 5:35 am
Forum: Work Logs / Projects
Topic: Potential Codeblast 2013 entry (WIP)
Replies: 25
Views: 29609

Re: Potential Codeblast 2013 entry (WIP)

Hi

Awesome dude! Keep the work! :)