Hi
I was inspired byt this one:
http://www.psxdev.net/forum/viewtopic.php?f=60&t=372
So i managed to buy one link cable, also get crappy psx, just to desolder link-input and get usb to rs232c programmer.
Here are things i got:
http://www5.zippyshare.com/scaled/78808566/file.html
This is AVR ...
Search found 84 matches
- September 27th, 2013, 5:46 am
- Forum: Hardware
- Topic: Creating siocons cable
- Replies: 0
- Views: 5170
- August 25th, 2013, 6:36 am
- Forum: Miscellaneous & Off Topic
- Topic: Configuring C::B for Psy-Q
- Replies: 8
- Views: 92114
Configuring C::B for Psy-Q
Hi :D
I need a bit help.
The problem is, that i want ot set up Psy-Q as a compiler set in IDE.
I choose Code::Blocks because it is very flexible and comfortable, for an open source and fast practical IDE.
Specially, when i want to do on VirtualPC, with PSXDEV's WinXP image. I don't think ...
I need a bit help.
The problem is, that i want ot set up Psy-Q as a compiler set in IDE.
I choose Code::Blocks because it is very flexible and comfortable, for an open source and fast practical IDE.
Specially, when i want to do on VirtualPC, with PSXDEV's WinXP image. I don't think ...
- August 13th, 2013, 11:20 am
- Forum: Hardware
- Topic: PSX Blaster - few words
- Replies: 1
- Views: 5616
PSX Blaster - few words
Hi
I cant wait till finally psx blaster will come. On the official topic there is written it's open source, so if it really is, i can get FULL documentation specially with
- what is the exactly type and name of the female connector going into the console FROM pcb -
...
I was asking on Skype to ...
I cant wait till finally psx blaster will come. On the official topic there is written it's open source, so if it really is, i can get FULL documentation specially with
- what is the exactly type and name of the female connector going into the console FROM pcb -
...
I was asking on Skype to ...
- August 5th, 2013, 3:40 am
- Forum: Members Downloads
- Topic: MCLaunch 1.0 - Memory Card PS-X EXE launcher
- Replies: 26
- Views: 90734
Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher
Damn, it is awesome tool.
- July 12th, 2013, 3:14 am
- Forum: Members Downloads
- Topic: .NET version of Jihad/HITMEN SEND.EXE
- Replies: 8
- Views: 21081
Re: .NET version of Jihad/HITMEN SEND.EXE
Hi
I'd like to test my apps without burning them to CD everytime [i'm buying a small spindel a week and use it in free time :P, but i'm burning there just well done builds].
Today it's hard to get any accessories to psx, in my e-shop there are just 5 new, non-used pices of that Link Cable dedicated ...
I'd like to test my apps without burning them to CD everytime [i'm buying a small spindel a week and use it in free time :P, but i'm burning there just well done builds].
Today it's hard to get any accessories to psx, in my e-shop there are just 5 new, non-used pices of that Link Cable dedicated ...
- June 19th, 2013, 1:17 am
- Forum: Programming/CPU
- Topic: Dynamic Linked Libraries / Static Libraries on PSX ?
- Replies: 1
- Views: 6263
Dynamic Linked Libraries / Static Libraries on PSX ?
Pure curiosity.
Is there a way to do that? And if i would want to write my own engine for ps1 and then base some simple games on it, how do i do that?
Always thought the windows DLLs or Linux's SO files are like IRX files on psx games.
I don't even know where to search and is this at least ...
Is there a way to do that? And if i would want to write my own engine for ps1 and then base some simple games on it, how do i do that?
Always thought the windows DLLs or Linux's SO files are like IRX files on psx games.
I don't even know where to search and is this at least ...
- June 3rd, 2013, 3:31 am
- Forum: Programming/CPU
- Topic: How to read a .tim file?
- Replies: 3
- Views: 11633
Re: How to put in VRAM a .tim file
Did you check samples by PSYQ? And at first what SDK do you use.
- June 1st, 2013, 10:20 pm
- Forum: Miscellaneous & Off Topic
- Topic: How to configure Code::Blocks to work with PSXSDK?
- Replies: 4
- Views: 47875
How to configure Code::Blocks to work with PSXSDK?
Hi
Did anyone tried to do that?
The IDE is very flexible so it's possible probably. Unfortunately i don't know how to set up such exotic compiler stuff like PSYQ in C::B.
Sorry for such a n00bish question but i want to have better conditions to code.
If anyone know how to do that, reply here ...
Did anyone tried to do that?
The IDE is very flexible so it's possible probably. Unfortunately i don't know how to set up such exotic compiler stuff like PSYQ in C::B.
Sorry for such a n00bish question but i want to have better conditions to code.
If anyone know how to do that, reply here ...
- May 25th, 2013, 5:33 am
- Forum: Work Logs & Projects
- Topic: PSX 3d Ripper Project
- Replies: 1
- Views: 8022
PSX 3d Ripper Project
Hi
Because of time i didnt started WELL yet so...
For about a month im thinking about some kind of -ultimate TMD / PMD / HMD + TOD + TIM [the last two ones are not necessarily [but it would be cool to have animations...], but let's get into topic.
I want to write application which simply extracts ...
Because of time i didnt started WELL yet so...
For about a month im thinking about some kind of -ultimate TMD / PMD / HMD + TOD + TIM [the last two ones are not necessarily [but it would be cool to have animations...], but let's get into topic.
I want to write application which simply extracts ...
- May 12th, 2013, 11:19 pm
- Forum: Research
- Topic: COMPILING WITH TIM AND TMD (EMULADOR) MAKE OFF
- Replies: 3
- Views: 13502
Re: COMPILING WITH TIM AND TMD (EMULADOR) MAKE OFF
Any text version about "how to" with normal IDE such CodeBlocks
?

- May 4th, 2013, 11:46 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 100
- Views: 418792
Re: WORKSHOP CODING INTROS & DEMOS
inc^lightforce: you're awesome
- February 1st, 2013, 9:39 pm
- Forum: General Chat & Messaging
- Topic: Biggest PlayStation Fan Discovers Awesome Sauce
- Replies: 18
- Views: 66865
Re: Biggest PlayStation Fan Discovers Awesome Sauce
Whoa! PS1 net-modem? Never knew about, that. Somewhere here on the forums i told that was my idead. Never thought it was truly released. Tell us more, and show some screens man! 

- January 26th, 2013, 9:47 am
- Forum: Work Logs & Projects
- Topic: Super Mario Bros PSX
- Replies: 6
- Views: 18454
Re: Super Mario Bros PSX
Awesome, keep the work mate 

- January 14th, 2013, 8:12 am
- Forum: Miscellaneous & Off Topic
- Topic: TV card BT878 P+ and drivers for Windows 7 64bit
- Replies: 7
- Views: 25920
Re: TV card BT878 P+ and drivers for Windows 7 64bit
Hi
I just found out how to do such stuff. It's very useful "in - development".
Some people don't want to go between PC - PSX and want to have all things on screen together.
I mean IDE with code, and behind, real hardware like on TV(you see why) nicely windowed.
This post is directed more to people ...
I just found out how to do such stuff. It's very useful "in - development".
Some people don't want to go between PC - PSX and want to have all things on screen together.
I mean IDE with code, and behind, real hardware like on TV(you see why) nicely windowed.
This post is directed more to people ...
- January 8th, 2013, 8:41 pm
- Forum: General Chat & Messaging
- Topic: Hiya!!!
- Replies: 1
- Views: 5155
Re: Hiya!!!
Well, hello then
.
But don't forget that here are topics about developing software and other hardware for psx and net yaroze
.

But don't forget that here are topics about developing software and other hardware for psx and net yaroze

- January 5th, 2013, 4:01 am
- Forum: Work Logs & Projects
- Topic: PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
- Replies: 31
- Views: 76771
Re: PSX RS-23http://psxdev.2 Serial I/O for SIOCONS / HIT-SE
I don't know much about electronics so... elements for that PCB-board are freely available in shops and i can just solder them? [without any programming/flashging or stuff like that, if you know what i mean].
- January 4th, 2013, 9:47 pm
- Forum: Hardware
- Topic: Datel Comms Link - Really needed?
- Replies: 1
- Views: 5500
Datel Comms Link - Really needed?
Hi.
Just got quite old DOS PC based on AMD-386. I think it would be good to play a little with PSY-Q, DOS-tools on it.
So htat machine has a card with COM/LPT port and one on extension cord from mainboard [so basicly i have 2 of them].
So if I have hardware like that can I save my money and time ...
Just got quite old DOS PC based on AMD-386. I think it would be good to play a little with PSY-Q, DOS-tools on it.
So htat machine has a card with COM/LPT port and one on extension cord from mainboard [so basicly i have 2 of them].
So if I have hardware like that can I save my money and time ...
- January 4th, 2013, 9:12 pm
- Forum: Work Logs & Projects
- Topic: Let's create a program IDE (engine) for ps1.
- Replies: 12
- Views: 110854
Re: Let's create a program IDE (engine) for ps1.
Would be cool. Not every IDE is so lightly configurable. For example codeblocks is good but not in every place. Visual Studio won't be configurable with these type f thing such as another compiler suite other than m$. I think thats quite good idea, and better for scene and beginners :P.
And the ...
And the ...
- January 4th, 2013, 9:01 pm
- Forum: Miscellaneous & Off Topic
- Topic: TV card BT878 P+ and drivers for Windows 7 64bit
- Replies: 7
- Views: 25920
Re: TV car BT878 P+ and drivers for Windows 7 64bit
Shad0w:
That clearly WASN'T good reply for topic.
The WinXP thing was just an adnotation. I need help with TV CARD DRIVERS.
Regrads.
CosmoGuy
That clearly WASN'T good reply for topic.
The WinXP thing was just an adnotation. I need help with TV CARD DRIVERS.

Regrads.
CosmoGuy

- January 4th, 2013, 9:31 am
- Forum: Miscellaneous & Off Topic
- Topic: TV card BT878 P+ and drivers for Windows 7 64bit
- Replies: 7
- Views: 25920
TV card BT878 P+ and drivers for Windows 7 64bit
Hi
As in topic. I need help in this.
Why? Windows cut support at Windows Vista. And i mean older PCI cards [non PCI-E].
I have PixelView BT878 P+ Rev. 9D. Fine card, but runs only under WinXP. I don'[t want to install it again [and I don't have free space for it, free hdd or PC].
If there's ...
As in topic. I need help in this.
Why? Windows cut support at Windows Vista. And i mean older PCI cards [non PCI-E].
I have PixelView BT878 P+ Rev. 9D. Fine card, but runs only under WinXP. I don'[t want to install it again [and I don't have free space for it, free hdd or PC].
If there's ...