Search found 76 matches

by Dedok179
June 2nd, 2021, 12:43 am
Forum: Sound/SPU
Topic: I need help with mod (sound)
Replies: 20
Views: 23797

Re: I need help with mod (sound)

inc^lightforce wrote: June 1st, 2021, 1:00 am
Shadow wrote: May 26th, 2021, 2:53 pm
inc^lightforce wrote: April 22nd, 2021, 11:00 am have you testet the player in a demo? hitmod is not the best but i using it since 1998
Actually the XM player by Jason Page for the PSX is even better ;)
never seen this player. can you post a link? what sice have it?
by Dedok179
May 1st, 2021, 1:48 am
Forum: Members Downloads
Topic: img2tim - Image to TIM conversion tool
Replies: 5
Views: 11579

Re: img2tim - Image to TIM conversion tool

Hi. Is it possible to write a converter that will convert .BS to .TIM? Or maybe it already exists? (Not required anymore)
by Dedok179
April 15th, 2021, 4:15 am
Forum: General Chat / Messaging
Topic: cheats ps1
Replies: 33
Views: 7524

Re: cheats ps1

All the trainers that I have done all the time:
https://vk.com/console_trainers?w=page- ... 5_56454009
by Dedok179
April 14th, 2021, 2:42 am
Forum: General Chat / Messaging
Topic: cheats ps1
Replies: 33
Views: 7524

Re: cheats ps1

inc^lightforce wrote: April 10th, 2021, 11:36 pm as i know or think, Dedok179 wrote a gui that do something with trainer values.

Looks good, but would be nice to see it in real Image
really exist and work at the moment only these two updated versions.
Image
by Dedok179
April 12th, 2021, 12:53 am
Forum: General Chat / Messaging
Topic: cheats ps1
Replies: 33
Views: 7524

Re: cheats ps1

as i know or think, Dedok179 wrote a gui that do something with trainer values. But i want to let you know: i started to code a windows Tool that make it possible to create a patch with just some simple clicks. And there is. But some ideas have yet remained only ideas. https://i.imgur.com/ZPEkofIl....
by Dedok179
April 3rd, 2021, 2:36 am
Forum: Programming/CPU
Topic: how to make PS1 trainer patching cheats codes
Replies: 30
Views: 9511

Re: how to make PS1 trainer patching cheats codes

inc^lightforce, Thank you for the fairly simple and efficient menu structure! I used his basic principle on PS2.
by Dedok179
June 13th, 2020, 2:26 am
Forum: Members Downloads
Topic: Playstation 1 Exe - Windows RNC Packer
Replies: 5
Views: 3854

Re: Playstation 1 Exe - Windows RNC Packer

Shadow wrote: June 12th, 2020, 4:28 pm How does it pack the PS-EXE to gain additional room to add additional code for hooks, etc? It can't work with every game. I'm sure it causes some to crash.
How many trainers have already done(82), nothing has crashed so far. Where necessary I use additional compression.
by Dedok179
June 12th, 2020, 5:35 pm
Forum: Members Downloads
Topic: Playstation 1 Exe - Windows RNC Packer
Replies: 5
Views: 3854

Re: Playstation 1 Exe - Windows RNC Packer

Shadow wrote: June 12th, 2020, 4:28 pm How does it pack the PS-EXE to gain additional room to add additional code for hooks, etc? It can't work with every game. I'm sure it causes some to crash.
Unused kernel space is used to embed a hook.
by Dedok179
June 6th, 2020, 4:55 pm
Forum: Documentation
Topic: SPASM Assembler
Replies: 21
Views: 23328

Re: SPASM Assembler

NV-SPASM compiled
by Dedok179
June 6th, 2020, 2:50 am
Forum: Documentation
Topic: SPASM Assembler
Replies: 21
Views: 23328

Re: SPASM Assembler

Hello, One more question not exactly related to spasm but to assembler. I am looking for a good desassambler (command line or not) which is flexible and light. I was used to run some disasm before (I cannot remember the name except maybe the one by Antiloop) but I guess there are many some better a...
by Dedok179
May 24th, 2020, 8:14 pm
Forum: Hardware
Topic: Connecting the PSX to a modern PC
Replies: 10
Views: 4577

Re: Connecting the PSX to a modern PC

Shadow wrote: May 24th, 2020, 7:45 pm Use the NO$PSX emulator to debug. It's way more accurate then PSDEBUG. I think PSIO will have a debugger soon too so you can debug in real-time on the PSX.
If he is going to do debugging intro, it is possible to use a bunch of serial cable and PSn00b Debugger
by Dedok179
May 24th, 2020, 7:28 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 43
Views: 70105

Re: WORKSHOP CODING INTROS & DEMOS

Hello Inc, Nice post. Bring back old memory. Regarding Rob Northern Packer (PPIBM/RNC), I was wondering if there is aversion running on a modern pc somewhere ? I am trying to compile some old intro of mine but I am still missing a couple of items, incl. this good old packer :) Thanks. Hello MrBenga...
by Dedok179
April 20th, 2020, 4:57 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS
Replies: 43
Views: 70105

Re: WORKSHOP CODING INTROS & DEMOS

Secundo wrote: April 20th, 2020, 6:31 am Hello all, why I can't download tha MSK attachement? I wan't to put intro to my game :(
Hello
by Dedok179
February 8th, 2020, 6:30 pm
Forum: Software / Hardware Trading
Topic: chipped PS1 and PS2 consoles for sale via minifree.org (and PS1 PSIO installs)
Replies: 8
Views: 7554

Re: chipped PS1 and PS2 consoles for sale via minifree.org

i find the homepage of psio really annoying though. right now it says: PSIO is a Flash Cartridge that plugs into your PlayStation’s Parallel I/O Port. It allows you to instantly see your games running from an SD Card on real hardware making it the only way to genuinely play backups on your consol...
by Dedok179
December 20th, 2019, 9:14 pm
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 42
Views: 88939

Re: PSX Blaster (USB Comms Link)

szalay_1 wrote: December 19th, 2019, 6:30 am Getting starting..
001.jpg
002.jpg
003.jpg
It's great that you are still recreating this project. It will be very interesting to know the results of all these works.
by Dedok179
November 28th, 2019, 4:40 pm
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 42
Views: 88939

Re: PSX Blaster (USB Comms Link)

привет :) Here is the current result :/ Took me half years, til get the PIO connectors from Cybdyn. Currently I don't have time to assemble.. I will ASAP to do and post here the result. This can not but rejoice :clap . The question remained whether any software was written for this hardware a...
by Dedok179
November 19th, 2019, 3:52 pm
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 42
Views: 88939

Re: PSX Blaster (USB Comms Link)

Did you try to recreate it?
by Dedok179
November 19th, 2019, 7:28 am
Forum: Work Logs / Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 42
Views: 88939

Re: PSX Blaster (USB Comms Link)

szalay_1 wrote: April 1st, 2019, 9:43 am Yes i know Matt told me..
I ordered from him PIO connector, when i get in my hand i will try it.
It was worth a try once no ?
Did you manage to test? And what is the result if it turned out.
by Dedok179
November 15th, 2019, 11:32 pm
Forum: Graphics/GPU
Topic: I have a problem with 2D sprite in 3D game
Replies: 20
Views: 14960

Re: I have a problem with 2D sprite in 3D game

RetroPsx wrote: November 15th, 2019, 10:44 pm Psy-Q SDK and all possible resources in this site
If you are hoping to come to the ready, then no. It doesn’t work like that.
by Dedok179
November 3rd, 2019, 5:36 pm
Forum: Sound/SPU
Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Replies: 13
Views: 10890

Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB

Will fl studio version 20 affect anything?