Search found 86 matches

by Dedok179
August 19th, 2019, 8:29 pm
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 15
Views: 39065

Re: PSn00b Debugger - Homebrew debugger for retail consoles

LameGuy64 wrote: August 19th, 2019, 7:36 pm You need to do AddSIO(115200) to replace the BIOS tty driver with a serial driver, so tty messages from printf are sent out to serial.
libsio added on project, psx-exe program not compile.
by Dedok179
August 19th, 2019, 12:20 am
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 15
Views: 39065

Re: PSn00b Debugger - Homebrew debugger for retail consoles

How to printf output to message window of this debugger? since I wrote( printf("LoadData Complete"); ), they don’t want to be displayed in it.
by Dedok179
August 14th, 2019, 10:31 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 240012

Re: WORKSHOP CODING INTROS & DEMOS

Almost finished work on the trainer builder.
Thanks to such guys as Icarus, Shadow, INC, LameGuy64, Mr2, Brill. Only thanks to these guys I was able to implement this program, which I have long wanted to do. Thank you for all the dudes :D .

[BBvideo=560,315]https://youtu.be/-A0aCiLDAVY[/BBvideo]
by Dedok179
August 1st, 2019, 3:29 am
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 17
Views: 87537

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

The problem was in .ini file, I forgot to change the path in it too. Now there is no problem with the build on a 64 bit system. The test was a success.
by Dedok179
July 31st, 2019, 11:19 pm
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 17
Views: 87537

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

LameGuy64 wrote: July 31st, 2019, 10:43 pm Get it from the Programmers Tool CD 2.2 ISO in the Downloads page. That one has the copy of the toolchain that is all 32-bit.

The Programmers Tool CD is more or less PsyQ but several magnitudes cleaner and more organized.
The problem was in the INI file. 8-)
by Dedok179
July 31st, 2019, 10:56 pm
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 17
Views: 87537

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

LameGuy64 wrote: July 31st, 2019, 10:43 pm Get it from the Programmers Tool CD 2.2 ISO in the Downloads page. That one has the copy of the toolchain that is all 32-bit.

The Programmers Tool CD is more or less PsyQ but several magnitudes cleaner and more organized.
Anyway, the same mistake.
by Dedok179
July 31st, 2019, 8:24 pm
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 17
Views: 87537

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

LameGuy64 wrote: July 31st, 2019, 8:08 pm I have the compilers fully working in 64-bit Windows 7.
Can you share?
by Dedok179
July 31st, 2019, 7:49 pm
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 17
Views: 87537

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

Grab the Programmers Tool SDK ISO from the downloads page as that is a cleanest distribution of the SDK you can find. It also comes with all 32-bit copies of the toolchain (ccpsx, psylib and psylink), though psymake is still offered as a 16-bit DOS applcation. You can use make from Msys2 instead an...
by Dedok179
July 31st, 2019, 7:46 pm
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 17
Views: 87537

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

Shadow wrote: July 31st, 2019, 7:37 pm Are you using a 32-bit system?
Ñ…64.
by Dedok179
July 31st, 2019, 6:57 pm
Forum: Psy-Q SDK
Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Replies: 17
Views: 87537

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

What could be the problem? Compilation test on Win 8.1. cpppsx is in the bin folder. All paths are correct. I compile via ccpsx
by Dedok179
July 19th, 2019, 2:45 pm
Forum: Members Downloads
Topic: sioloader
Replies: 33
Views: 58865

Re: sioloader

SIO Loader for Sony PlayStation Consoles Basically its the source of Serial v1.3 by Hitmen but with selectabe serial speed. Uses a very simple serial cable (rxd/txd/gnd) that is easy to build. The client is written in Python 3, and has been tested on Python 3.7 on both Windows and Linux. It require...
by Dedok179
July 19th, 2019, 2:39 pm
Forum: Members Downloads
Topic: sioloader
Replies: 33
Views: 58865

Re: sioloader

LameGuy64 wrote: July 19th, 2019, 12:29 pm Huh? This is interesting, I couldn't even get reliable communications to work at 230,400 baud. I suppose it could just be the fact that I was using a CH340 based UART and not an FTDI.
Probably. Brill told me that on FTDI, high speed works stably for him.
by Dedok179
July 15th, 2019, 11:06 pm
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 146
Views: 225087

Re: Newer X-Flash Builds

Cool. I need it.
by Dedok179
July 10th, 2019, 2:36 am
Forum: General Chat & Messaging
Topic: PSX Graphic Artist CD
Replies: 7
Views: 21427

Re: PSX Graphic Artist CD

Link is dead. Is there anyone to reload? Or maybe someone has an image on the PC?
by Dedok179
June 30th, 2019, 5:08 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 26951

Re: PS-X EXE Loader

I found that the address that you need to jump is at 0x10 in the EXE header if you don't have IDA. Thank you once again Dedok179, I'm refining everything to release better things in my channel, so people can enjoy better releases. Yeah. had seen. There will be time I will write a tool that pulls ou...
by Dedok179
June 29th, 2019, 9:22 pm
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 26951

Re: PS-X EXE Loader

All the secrets have long been revealed INC. I just do as he did.
by Dedok179
June 29th, 2019, 9:13 pm
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 26951

Re: PS-X EXE Loader

I don't mean to stick my nose in someone else's business, everyone is free to do whatever they want afterall, but... was there a specific reason to solve the problem in PM, rather than on the thread itself in such a way to also help other people who might stumble upon a similar issue in the future?...
by Dedok179
June 29th, 2019, 2:22 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 26951

Re: PS-X EXE Loader

Z3R0X wrote: June 29th, 2019, 2:07 am Thank you so much for your help :praise
I was glad to help, subscribe to your channel :)
by Dedok179
June 28th, 2019, 7:40 am
Forum: Programming/CPU
Topic: PS-X EXE Loader
Replies: 10
Views: 26951

Re: PS-X EXE Loader

Hello, everyone, I'm learning a bit about C programing using PSYQ I managed to compile a small exe with music using hitman mod and some TIM sprites with this site expemples, but now I want to make a loader for another exe from X game, I use UPX to compress the main game exe but I don't know how to ...
by Dedok179
June 22nd, 2019, 5:34 am
Forum: Programming/CPU
Topic: Gameshark inside
Replies: 2
Views: 8976

Re: Gameshark inside

Action Replay V3 and V2 source. Not the full source though as it's missing some crucial stuff in regards to the low-level hooks and kernel handlers so it's pretty much useless. As for how the cheats work though, it might be useful :) Yes, I saw how cheat codes are implemented. Not at all like in my...