libsio added on project, psx-exe program not compile.
Search found 86 matches
- August 19th, 2019, 8:29 pm
- Forum: Members Downloads
- Topic: PSn00b Debugger - Homebrew debugger for retail consoles
- Replies: 15
- Views: 39065
- August 19th, 2019, 12:20 am
- Forum: Members Downloads
- Topic: PSn00b Debugger - Homebrew debugger for retail consoles
- Replies: 15
- Views: 39065
Re: PSn00b Debugger - Homebrew debugger for retail consoles
How to printf output to message window of this debugger? since I wrote( printf("LoadData Complete"); ), they don’t want to be displayed in it.
- August 14th, 2019, 10:31 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 240012
Re: WORKSHOP CODING INTROS & DEMOS
Almost finished work on the trainer builder.
Thanks to such guys as Icarus, Shadow, INC, LameGuy64, Mr2, Brill. Only thanks to these guys I was able to implement this program, which I have long wanted to do. Thank you for all the dudes .
[BBvideo=560,315]https://youtu.be/-A0aCiLDAVY[/BBvideo]
Thanks to such guys as Icarus, Shadow, INC, LameGuy64, Mr2, Brill. Only thanks to these guys I was able to implement this program, which I have long wanted to do. Thank you for all the dudes .
[BBvideo=560,315]https://youtu.be/-A0aCiLDAVY[/BBvideo]
- August 1st, 2019, 3:29 am
- Forum: Psy-Q SDK
- Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
- Replies: 17
- Views: 87537
Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
The problem was in .ini file, I forgot to change the path in it too. Now there is no problem with the build on a 64 bit system. The test was a success.NITROYUASH wrote: ↑August 1st, 2019, 3:10 am This Russian guide help me to compile under the WIN7x64 OS
- July 31st, 2019, 11:19 pm
- Forum: Psy-Q SDK
- Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
- Replies: 17
- Views: 87537
- July 31st, 2019, 10:56 pm
- Forum: Psy-Q SDK
- Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
- Replies: 17
- Views: 87537
- July 31st, 2019, 8:24 pm
- Forum: Psy-Q SDK
- Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
- Replies: 17
- Views: 87537
- July 31st, 2019, 7:49 pm
- Forum: Psy-Q SDK
- Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
- Replies: 17
- Views: 87537
Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
Grab the Programmers Tool SDK ISO from the downloads page as that is a cleanest distribution of the SDK you can find. It also comes with all 32-bit copies of the toolchain (ccpsx, psylib and psylink), though psymake is still offered as a 16-bit DOS applcation. You can use make from Msys2 instead an...
- July 31st, 2019, 7:46 pm
- Forum: Psy-Q SDK
- Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
- Replies: 17
- Views: 87537
- July 31st, 2019, 6:57 pm
- Forum: Psy-Q SDK
- Topic: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
- Replies: 17
- Views: 87537
Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]
What could be the problem? Compilation test on Win 8.1. cpppsx is in the bin folder. All paths are correct. I compile via ccpsx
- July 19th, 2019, 2:45 pm
- Forum: Members Downloads
- Topic: sioloader
- Replies: 33
- Views: 58865
Re: sioloader
SIO Loader for Sony PlayStation Consoles Basically its the source of Serial v1.3 by Hitmen but with selectabe serial speed. Uses a very simple serial cable (rxd/txd/gnd) that is easy to build. The client is written in Python 3, and has been tested on Python 3.7 on both Windows and Linux. It require...
- July 19th, 2019, 2:39 pm
- Forum: Members Downloads
- Topic: sioloader
- Replies: 33
- Views: 58865
- July 15th, 2019, 11:06 pm
- Forum: Homebrew (General)
- Topic: Newer X-Flash Builds
- Replies: 146
- Views: 225087
Re: Newer X-Flash Builds
Cool. I need it.
- July 10th, 2019, 2:36 am
- Forum: General Chat & Messaging
- Topic: PSX Graphic Artist CD
- Replies: 7
- Views: 21427
Re: PSX Graphic Artist CD
Link is dead. Is there anyone to reload? Or maybe someone has an image on the PC?
- June 30th, 2019, 5:08 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 26951
Re: PS-X EXE Loader
I found that the address that you need to jump is at 0x10 in the EXE header if you don't have IDA. Thank you once again Dedok179, I'm refining everything to release better things in my channel, so people can enjoy better releases. Yeah. had seen. There will be time I will write a tool that pulls ou...
- June 29th, 2019, 9:22 pm
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 26951
Re: PS-X EXE Loader
All the secrets have long been revealed INC. I just do as he did.
- June 29th, 2019, 9:13 pm
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 26951
Re: PS-X EXE Loader
I don't mean to stick my nose in someone else's business, everyone is free to do whatever they want afterall, but... was there a specific reason to solve the problem in PM, rather than on the thread itself in such a way to also help other people who might stumble upon a similar issue in the future?...
- June 29th, 2019, 2:22 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 26951
- June 28th, 2019, 7:40 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 26951
Re: PS-X EXE Loader
Hello, everyone, I'm learning a bit about C programing using PSYQ I managed to compile a small exe with music using hitman mod and some TIM sprites with this site expemples, but now I want to make a loader for another exe from X game, I use UPX to compress the main game exe but I don't know how to ...
- June 22nd, 2019, 5:34 am
- Forum: Programming/CPU
- Topic: Gameshark inside
- Replies: 2
- Views: 8976
Re: Gameshark inside
Action Replay V3 and V2 source. Not the full source though as it's missing some crucial stuff in regards to the low-level hooks and kernel handlers so it's pretty much useless. As for how the cheats work though, it might be useful :) Yes, I saw how cheat codes are implemented. Not at all like in my...