Search found 86 matches

by Dedok179
May 24th, 2020, 8:14 pm
Forum: Hardware
Topic: Connecting the PSX to a modern PC
Replies: 10
Views: 13311

Re: Connecting the PSX to a modern PC

Shadow wrote: May 24th, 2020, 7:45 pm Use the NO$PSX emulator to debug. It's way more accurate then PSDEBUG. I think PSIO will have a debugger soon too so you can debug in real-time on the PSX.
If he is going to do debugging intro, it is possible to use a bunch of serial cable and PSn00b Debugger
by Dedok179
May 24th, 2020, 7:28 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 239899

Re: WORKSHOP CODING INTROS & DEMOS

Hello Inc, Nice post. Bring back old memory. Regarding Rob Northern Packer (PPIBM/RNC), I was wondering if there is aversion running on a modern pc somewhere ? I am trying to compile some old intro of mine but I am still missing a couple of items, incl. this good old packer :) Thanks. Hello MrBenga...
by Dedok179
April 20th, 2020, 4:57 pm
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 239899

Re: WORKSHOP CODING INTROS & DEMOS

Secundo wrote: April 20th, 2020, 6:31 am Hello all, why I can't download tha MSK attachement? I wan't to put intro to my game :(
Hello
by Dedok179
February 8th, 2020, 6:30 pm
Forum: Software & Hardware Trading
Topic: chipped PS1 and PS2 consoles for sale via minifree.org (and PS1 PSIO installs)
Replies: 8
Views: 23569

Re: chipped PS1 and PS2 consoles for sale via minifree.org

i find the homepage of psio really annoying though. right now it says: PSIO is a Flash Cartridge that plugs into your PlayStation’s Parallel I/O Port. It allows you to instantly see your games running from an SD Card on real hardware making it the only way to genuinely play backups on your consol...
by Dedok179
December 20th, 2019, 9:14 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 43
Views: 162656

Re: PSX Blaster (USB Comms Link)

szalay_1 wrote: December 19th, 2019, 6:30 am Getting starting..
001.jpg
002.jpg
003.jpg
It's great that you are still recreating this project. It will be very interesting to know the results of all these works.
by Dedok179
November 28th, 2019, 4:40 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 43
Views: 162656

Re: PSX Blaster (USB Comms Link)

привет :) Here is the current result :/ Took me half years, til get the PIO connectors from Cybdyn. Currently I don't have time to assemble.. I will ASAP to do and post here the result. This can not but rejoice :clap . The question remained whether any software was written for this hardware a...
by Dedok179
November 19th, 2019, 3:52 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 43
Views: 162656

Re: PSX Blaster (USB Comms Link)

Did you try to recreate it?
by Dedok179
November 19th, 2019, 7:28 am
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 43
Views: 162656

Re: PSX Blaster (USB Comms Link)

szalay_1 wrote: April 1st, 2019, 9:43 am Yes i know Matt told me..
I ordered from him PIO connector, when i get in my hand i will try it.
It was worth a try once no ?
Did you manage to test? And what is the result if it turned out.
by Dedok179
November 15th, 2019, 11:32 pm
Forum: Graphics/GPU
Topic: I have a problem with 2D sprite in 3D game
Replies: 20
Views: 33037

Re: I have a problem with 2D sprite in 3D game

RetroPsx wrote: November 15th, 2019, 10:44 pm Psy-Q SDK and all possible resources in this site
If you are hoping to come to the ready, then no. It doesn’t work like that.
by Dedok179
November 3rd, 2019, 5:36 pm
Forum: Sound/SPU
Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Replies: 14
Views: 34963

Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB

Will fl studio version 20 affect anything?
by Dedok179
November 3rd, 2019, 5:19 pm
Forum: Sound/SPU
Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Replies: 14
Views: 34963

Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB

Good tutorial!
by Dedok179
September 16th, 2019, 3:05 am
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 22758

Re: Problem starting external PSX-EXE

That's cool that you solved your problem. I have a question though. What flags do you set in your function setflags() before you jump to game. I'm interested in knowing... It might solve a problem I'm having. Thank you. I don't use her anymore. Now the structure looks like this, and everything work...
by Dedok179
September 4th, 2019, 5:49 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 22758

Re: Problem starting external PSX-EXE

Everything turned out, it was necessary to copy the trainer files through the asm function).

[BBvideo=560,315]https://youtu.be/Z54yDGbfhpo[/BBvideo]
by Dedok179
September 4th, 2019, 5:29 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 22758

Re: Problem starting external PSX-EXE

PC pointer goes into the unknown.
by Dedok179
September 4th, 2019, 3:47 am
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 22758

Re: Problem starting external PSX-EXE

Maybe after switching to copying the asm routine I need to give CD some command? It just all works perfectly when the executable file is loaded from the internal file when everything is written to an empty disk, or how then can I do it to load the file from the internal storage and force the rest of...
by Dedok179
September 3rd, 2019, 7:09 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 22758

Re: Problem starting external PSX-EXE

Something is getting trashed in memory then. You'll have to do some more debugging and tests. One thing you can check is to compare the registers on the one that works and the one that does not to make sure that something like RA (for example) isn't pointing to something different. Well, I don’t ...
by Dedok179
September 3rd, 2019, 5:44 pm
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 22758

Re: Problem starting external PSX-EXE

Shadow wrote: September 3rd, 2019, 12:17 pm Try doing it with interrupts disabled by using 'EnterCriticalSection' and then turn them back on with 'ExitCriticalSection'.
No, this did not fix the problem.

[BBvideo=560,315]https://youtu.be/PbtpYd2LEpE[/BBvideo]
by Dedok179
September 3rd, 2019, 4:23 am
Forum: Programming/CPU
Topic: Problem starting external PSX-EXE
Replies: 9
Views: 22758

Problem starting external PSX-EXE

Hello. Please help me solve the problem. An external executable file cannot be executed when the code for switching to the asm routine is active, but it executes fine when it is loaded into memory from the inside of the main executable file or when switching to the asm routine is disabled. What coul...
by Dedok179
September 2nd, 2019, 5:14 pm
Forum: Work Logs & Projects
Topic: FPGA Recreation of the GPU/GTE/MDEC
Replies: 16
Views: 30423

Re: FPGA Recreation of the GPU/GTE/MDEC

Maybe here you will find some necessary information. What you are doing is a very interesting project.
https://github.com/led02/psx_fpga
by Dedok179
August 19th, 2019, 11:57 pm
Forum: Members Downloads
Topic: PSn00b Debugger - Homebrew debugger for retail consoles
Replies: 15
Views: 39063

Re: PSn00b Debugger - Homebrew debugger for retail consoles

Shadow wrote: August 19th, 2019, 11:48 pm Edit "PSYQ.INI" in the BIN directory and make sure the library (libsio.lib) is defined.
Thank, it's working)