The weather got cold once again so I found some time for this project.
Back in April I burnt myself out by trying to tackle the float problem by replacing floats with fixed point math. For some reason I thought that it'd be a good idea to do that before I got any 3D graphics onto the screen (it wasn ...
Search found 2 matches
- October 3rd, 2024, 4:45 am
- Forum: Work Logs & Projects
- Topic: PSX Quake
- Replies: 2
- Views: 13074
- April 20th, 2024, 5:40 pm
- Forum: Work Logs & Projects
- Topic: PSX Quake
- Replies: 2
- Views: 13074
PSX Quake
Hello!
I decided to learn a bit about PSX development, since I have fond memories of the console.
Didn't want to get carried away by art, so for my first learning project I chose to port something to the system.
The PSX Quake makes use of the PSn00bSDK and some chunks of musl (since the SDK doesn ...
I decided to learn a bit about PSX development, since I have fond memories of the console.
Didn't want to get carried away by art, so for my first learning project I chose to port something to the system.
The PSX Quake makes use of the PSn00bSDK and some chunks of musl (since the SDK doesn ...