Search found 3 matches

by PBnJK
November 10th, 2023, 4:19 am
Forum: Programming/CPU
Topic: [SOLVED] Intercepting a crash
Replies: 2
Views: 10333

Re: Intercepting a crash

Crashes are routed to A(40h) SystemErrorUnresolvedException, you can hook the A(40h) function vector at address 300h (=200h+40h*4). Alright! Thank you very much!! P.S Thanks for the emulator, by the way. I was a bit unintentionally mean to it in my post, but its been invaluable these past few weeks...
by PBnJK
November 9th, 2023, 9:59 am
Forum: Programming/CPU
Topic: [SOLVED] Intercepting a crash
Replies: 2
Views: 10333

[SOLVED] Intercepting a crash

Hello, it is me again :praise Recently, following some 3D misadventures (game's 2D now, that's how well that went,) I've been delving into the Zelda OOT source code and TCRF page and remembered that neat crash handling screen it has. It's also included in Animal Forest (N64 Animal Crossing). Now, al...
by PBnJK
October 9th, 2023, 6:51 am
Forum: Graphics/GPU
Topic: Help loading a .PMD file
Replies: 0
Views: 14319

Help loading a .PMD file

Hello guys! I've been enjoying learning about PSX development for these past few weeks, but I've hit a bit of a road block recently... See,the problem lies in the fact that, while I was able to load a .TMD file just fine on another project, I am now struggling to do what, frankly, should amount to b...