Search found 9 matches
- January 8th, 2024, 11:05 am
- Forum: Miscellaneous & Off Topic
- Topic: Need help from experienced PSX developer / reverse-engineer
- Replies: 2
- Views: 27463
Re: Need help from experienced PSX developer / reverse-engineer
Hi there. To link debug functions from a .sym file to a game executable, you need to modify the game's code. You essentially replace or redirect calls to existing functions in the game with calls to the debug functions. You'll need to disassemble the game executable to understand its assembly code ...
- December 15th, 2022, 11:59 pm
- Forum: Miscellaneous & Off Topic
- Topic: Need help from experienced PSX developer / reverse-engineer
- Replies: 2
- Views: 27463
Need help from experienced PSX developer / reverse-engineer
Hello PSX offtopic,
I am trying to understand how the OP of this video https://www.youtube.com/watch?v=yCqbSHEKI1g managed to get the debug functions to work.
Quake 2 came with main.sym symbol table.
From what I understand, .sym files contains some function names, var names etc and OP was able to ...
I am trying to understand how the OP of this video https://www.youtube.com/watch?v=yCqbSHEKI1g managed to get the debug functions to work.
Quake 2 came with main.sym symbol table.
From what I understand, .sym files contains some function names, var names etc and OP was able to ...
- July 7th, 2022, 11:19 pm
- Forum: Miscellaneous & Off Topic
- Topic: [HELP] Silent Hill PAL to NTSC
- Replies: 8
- Views: 57346
Re: [HELP] Silent Hill PAL to NTSC
Thank you for the reply !
Unfortunately it does the same thing - no changes to the image with these codes :/
Regards,
iCEQB
try this->
D0018F00-0010
80018F00-FFF8
D0023114-0001
80023114-0000
D00190CC-0010
800190CC-0008
Somewhat offtopic from this thread, but could you explain how you got ...
- January 15th, 2021, 8:10 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.0 Released (12th Aug 2017)
- Replies: 39
- Views: 187226
Re: NO$PSX V2.0 Released (12th Aug 2017)
Even the site is down now. Namely https://problemkaputt.de/Shadow wrote: November 10th, 2018, 8:11 pm There's a lot of games that don't work with NO$PSX, but NO$CASH has fled the PSX Development scene and doesn't seem interested in it anymore.
=(
- January 31st, 2015, 4:47 am
- Forum: Documentation
- Topic: All the PSX / PS1 Development Links that are alive and dead
- Replies: 4
- Views: 78575
Re: All the PSX / PS1 Development Links that are alive and d
Thanks for pointing me there. Got them all!Shadow wrote:Already got them all. They are in the Psy-Q SDK...
- January 26th, 2015, 2:57 pm
- Forum: Documentation
- Topic: All the PSX / PS1 Development Links that are alive and dead
- Replies: 4
- Views: 78575
Re: All the PSX / PS1 Development Links that are alive and d
Found a link which lists a lot of interesting documents. https://groups.yahoo.com/neo/groups/psx ... topics/163
I wonder if anyone actually got their hands on all of those docs.
I wonder if anyone actually got their hands on all of those docs.
- January 26th, 2015, 2:49 pm
- Forum: Documentation
- Topic: Playstation Developer's Guide (modified for Caetla)
- Replies: 1
- Views: 51652
Re: Playstation Developer's Guide (modified for Caetla)
I see a lot of 2.5c versions for 1998. Does anyone have the later versions of this?
- January 26th, 2015, 2:42 pm
- Forum: Documentation
- Topic: PS-X Partnership Opportunities - Full Version ?
- Replies: 2
- Views: 38664
Re: PS-X Partnership Opportunities - Full Version ?
I second that.Shadow wrote:Nope. If someone has it, carefully remove the staples and scan each page as a high quality image and turn it into a PDF.
- January 23rd, 2015, 3:18 pm
- Forum: Programming/CPU
- Topic: Leaked commercial game source code (sort of)
- Replies: 4
- Views: 27274
Re: Leaked commercial game source code (sort of)
Nice find. As for loss of work, I really hope it was an intern or something.