Search found 4 matches
- February 21st, 2025, 7:21 am
- Forum: General Chat & Messaging
- Topic: Formula one 2000 question
- Replies: 4
- Views: 3244
Formula one 2000 question
Hello, I have a question, why NO$PSX cannot continue working in Formula one 2000 after the first cutscene, i.e. the first loading. Refers to SLUS_011.34 and SCES_027.77. While epsxe2.0.5 and duckstation support? Any reply and help would be greatly appreciated.
- February 21st, 2025, 7:14 am
- Forum: Work Logs & Projects
- Topic: I need help with increasing the content of psx files
- Replies: 4
- Views: 24705
Re: I need help with increasing the content of psx files
I managed to insert auto-aim in Resident Evil 1 SLUS_001.70 and believe it or not, everything works as it should, I even managed to insert a target change. Copied all of that from the Resident Evil 1 Director's Cut and pasted it into this regular one. Cheers
- April 23rd, 2023, 1:23 am
- Forum: Work Logs & Projects
- Topic: I need help with increasing the content of psx files
- Replies: 4
- Views: 24705
Re: I need help with increasing the content of psx files
Thanks for the answer Xavi92, I don't know either, and I've never worked with PSn00bSDK's, I thought that if there was a way to with the HEX editor and no$psx debugger and with the correct offsets just copy/paste from RE1DC to RE1 (add more content if needed to ISO/BIN file) and then calculated the ...
- April 22nd, 2023, 3:47 am
- Forum: Work Logs & Projects
- Topic: I need help with increasing the content of psx files
- Replies: 4
- Views: 24705
I need help with increasing the content of psx files
First of all, I don't know if I asked the question in the right place or if someone has already asked it, because I'm new to the site. I am currently working on Resident Evil 1 1996 org US version SLUS_001.70, I want to insert the auto aim from Resident Evil 1 Director Cut Dual Shock US SLUS_007.47 ...