Search found 4 matches

by gyyo93
February 21st, 2025, 7:21 am
Forum: General Chat & Messaging
Topic: Formula one 2000 question
Replies: 4
Views: 3244

Formula one 2000 question

Hello, I have a question, why NO$PSX cannot continue working in Formula one 2000 after the first cutscene, i.e. the first loading. Refers to SLUS_011.34 and SCES_027.77. While epsxe2.0.5 and duckstation support? Any reply and help would be greatly appreciated.
by gyyo93
February 21st, 2025, 7:14 am
Forum: Work Logs & Projects
Topic: I need help with increasing the content of psx files
Replies: 4
Views: 24705

Re: I need help with increasing the content of psx files

I managed to insert auto-aim in Resident Evil 1 SLUS_001.70 and believe it or not, everything works as it should, I even managed to insert a target change. Copied all of that from the Resident Evil 1 Director's Cut and pasted it into this regular one. Cheers
by gyyo93
April 23rd, 2023, 1:23 am
Forum: Work Logs & Projects
Topic: I need help with increasing the content of psx files
Replies: 4
Views: 24705

Re: I need help with increasing the content of psx files

Thanks for the answer Xavi92, I don't know either, and I've never worked with PSn00bSDK's, I thought that if there was a way to with the HEX editor and no$psx debugger and with the correct offsets just copy/paste from RE1DC to RE1 (add more content if needed to ISO/BIN file) and then calculated the ...
by gyyo93
April 22nd, 2023, 3:47 am
Forum: Work Logs & Projects
Topic: I need help with increasing the content of psx files
Replies: 4
Views: 24705

I need help with increasing the content of psx files

First of all, I don't know if I asked the question in the right place or if someone has already asked it, because I'm new to the site. I am currently working on Resident Evil 1 1996 org US version SLUS_001.70, I want to insert the auto aim from Resident Evil 1 Director Cut Dual Shock US SLUS_007.47 ...