I'm using this command: img2tim -bpp 8 -tcol 0 0 0 -plt 0 0 -org 0 0 level1a.png -o level1a.tim
and got this in several cases:
Search found 4 matches
- September 20th, 2023, 5:43 am
- Forum: Graphics/GPU
- Topic: Foreground with transparent color over background
- Replies: 4
- Views: 5809
- September 18th, 2023, 4:43 pm
- Forum: Graphics/GPU
- Topic: Foreground with transparent color over background
- Replies: 4
- Views: 5809
Foreground with transparent color over background
I'm trying to make a scrolling scene which has two images. One contains blocks, coins and the ground (foreground, I suppose); and the other one contains the background ( clouds, trees ). I have understood that the TRUE black color ( RGB 0,0,0) represents the transparency and I got this in the part o...
- March 4th, 2023, 11:30 am
- Forum: Graphics/GPU
- Topic: Problem with sprite moving on background
- Replies: 5
- Views: 7791
Re: Problem with sprite moving on background
Solved. Put LoadImage at the end of Display function in order to reload the background on every frame. void display(void) { // Flip buffer index //db = !db; // Wait for all drawing to complete DrawSync(0); // Wait for vertical sync to cap the logic to 60fps (or 50 in PAL mode) // and prevent screen ...
- March 3rd, 2023, 9:04 am
- Forum: Graphics/GPU
- Topic: Problem with sprite moving on background
- Replies: 5
- Views: 7791
Problem with sprite moving on background
Hi, i'm trying to move a blue ball image through a background. But when moving it leaves painted all the way it was directed just like this: screen.png Here's the code I got so far in main.c #include <stdio.h> #include <sys/types.h> #include <psxetc.h> #include <psxgte.h> #include <psxgpu.h> #includ...