Search found 151 matches

by DD-Indeed
April 14th, 2021, 3:01 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Konami DAT Extractor didn't work, still a mystery. When using VGMToolbox, that can extract only the VH and VB files, from which VB contains instrument samples and other audio samples. Been a while since looking into this, so I may have already mentioned about that :D
by DD-Indeed
August 28th, 2020, 5:04 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

It definitely goes into right direction, but the cello parts are still broken melodically. It could be that they tried to port the PC songs into PS1 environment but butchered some of them, so they composed new stuff for it and left these into the disc.
by DD-Indeed
August 28th, 2020, 1:14 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Well if you wanna finish it on your own, might do as well, nothing against that :D But for me, this project is done and rest is just polishing some stuff and perhaps fixing the songs/samples. Thanks for your help, there's still plenty of XM music on PS1 games, but well continue on another forum, if ...
by DD-Indeed
August 27th, 2020, 5:06 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Exactly, project finished, no need to use your time to this anymore, you too @Squaresoft74, stop! :D
by DD-Indeed
August 27th, 2020, 4:59 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Good job everyone 8-) As for the track at 24:19, you might want to re-listen to the experiment I tried in this post ; though, given that it's a leftover track, there's probably no way to make it sound 100% correct. That sounds quite muddy compared to the actual extracted track, but it has thas grea...
by DD-Indeed
August 27th, 2020, 3:45 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

@DD-Indeed Since i'm not sure when i'll get some time to try to fix my driver, I've just patched the game so it will play Bgm08-00CB on title screen and did a recording from real hardware for now. You can convert the other tracks to .wav using the PSF files and Duckstation if you want to update you...
by DD-Indeed
August 26th, 2020, 8:27 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Actually, this game has same sort of whining sound when you're walking on the base corridors and no music is playing, sounds like a broken audio system, could be that there's supposed to have music going on or something else. Each step sound effect, affects to that whining. Something similar broke d...
by DD-Indeed
August 26th, 2020, 4:09 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Okay, just as I was predicting too :D Melody is the same as with the main Necropolis track heard first time on the elevator area. Actually, that main Necropolis track plays at those points sometimes, but then it switch to those ''broken'' ones randomly.
by DD-Indeed
August 26th, 2020, 1:37 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

See if you can get those couple extra songs out from it, if not, we'll finish this project with the current ones, if you get the final one working. Here's a save file, where you just need to walk between the two areas to trigger those high pitched versions of Necropolis song, no enemies or Trimorph ...
by DD-Indeed
August 25th, 2020, 6:55 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Squaresoft74 wrote: August 24th, 2020, 3:54 am ...

Any progress with that final song ?
by DD-Indeed
August 24th, 2020, 4:02 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Well okay, just fix the Bgm08-00CB to correct speed, we'll leave the 00CE as it is now. Edit: Oh hey, I think that there is still one track hidden in the game, and it's based on Bgm0D-00D0, but played on extremely high pitch (sounds like a broken song). You can hear it here, at 0:26, and there's sec...
by DD-Indeed
August 24th, 2020, 3:20 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

But the issue is only related to that one track If the issue is related to an incorrect tick mode being set, it's possible that it only affects a few track and still have others to play fine. I had that once when ripping Samurai Spirits RPG with a generic driver. With an incorrect tick mode, only a...
by DD-Indeed
August 24th, 2020, 3:02 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

But the issue is only related to that one track, and the anothr that has different drum sample for drums. There might be a possibility too that some of these songs are just leftovers from PC version, converted to PS1 use but not utilized in the game.
by DD-Indeed
August 23rd, 2020, 8:18 pm
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

We should move to other forum once this is done, as this forum has become so clunky to use due that constant recapha-filling when you update the page. And this is pretty dead place too in terms of these things :D Did you try to debug with other emulators ? I just tried the game with XEBRA and that s...
by DD-Indeed
August 23rd, 2020, 9:34 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Of course I'd appreciate that, even though like I said I didn't do a whole lot, haha. I should have some more free time in September in case you have similar projects in mind though :) As for the game being broken it makes sense to me, afterall it's a budget game released towards the end of the PSX...
by DD-Indeed
August 23rd, 2020, 6:38 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

@Squaresoft74 I went through the video and that was propably the worst time I've ever done with investigating something :D :D :D But anyway, here's all the times when these songs play: Bgm07-00CA <--- 8:15, sounds correct (The game plays mostly these two songs all the time) Bgm06-00C9 <--- 14:07, so...
by DD-Indeed
August 23rd, 2020, 5:45 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Nice going, I guess this is almost done so there's no point in me jumping in anymore (I'd have to continue reversing from the limited amount of stuff I figured out last week, and it wouldn't make any sense since SquareSoft already discovered pretty much everything on his own, minus the final detail...
by DD-Indeed
August 22nd, 2020, 10:26 pm
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

It's true that these PSF's are much higher quality than the sound on emulators, and no sound effects messing up the actual song. Need to try those PSF's with BizHawk and Duckstation, as I have both. I can check that, I was about to say that too, that we need to watch actual walkthrough to see where ...
by DD-Indeed
August 22nd, 2020, 3:06 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

I started to feel that some of the tracks should be longer, is the 3 min limit something that you put yourself or is that the lenght of each song in the disc too ? Also, the track number Bgm08-00CB can be heard in that PC-version video at 13:24. When you compare to the extracted PS1 version, the PS1...
by DD-Indeed
August 21st, 2020, 9:05 am
Forum: General Chat & Messaging
Topic: Extracting custom container (.DAT) package from disc
Replies: 132
Views: 272726

Re: Extracting custom container (.DAT) package from disc

Ah okay, now it works. Finally I can hear this track without some sounds effects that flood the track completely ingame. And yes, you guys deserve a break now, finish this after you've taken some time off :D ''You mean the PC version has the same issue ?'' I actually don't know, now that I think of ...