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- September 6th, 2021, 10:33 am
- Forum: Sound/SPU
- Topic: Working with RAW VAG (Compressed ADPCM) packs in games
- Replies: 1
- Views: 21094
Re: Working with RAW VAG (Compressed ADPCM) packs in games
Per https://www.psdevwiki.com/ps3/Multimedia_Formats_and_Tools#VAG : Because ADPCM uses sample blocks that are aligned one after the other, a wave compressed with ADPCM may have an unfinished, partial block at its end. The ADPCM decoder generates silence for the remainder of this partial block, whic...