Search found 44 matches
- June 23rd, 2014, 1:52 am
- Forum: General Chat & Messaging
- Topic: Hilarious comment this morning by gf...
- Replies: 4
- Views: 10682
Re: Hilarious comment this morning by gf...
Maybe your girlfriend is a C programmer but you're a SmallTalk programmer? That sort of thing is forever causing off-by-one errors.
- June 21st, 2014, 2:21 am
- Forum: Members Downloads
- Topic: Extract 3D models/Tools
- Replies: 11
- Views: 38177
Re: Extract 3D models/Tools
I suppose this is the Blender PSX support: Impressive, but sadly the tense is wrong: The Blender Game Engine originally was able to deploy for the Playstation One architecture. This video shows the demo CD made by Ton Roosendaal to attract investors to Blender. A working playstation with the demos ...
- June 21st, 2014, 12:53 am
- Forum: General Chat & Messaging
- Topic: Playstation SCPH-1001 Laser
- Replies: 8
- Views: 22386
Re: Playstation SCPH-1001 Laser
Just an FYI, I have a couple DTL-H1101 consoles and they feature the poor quality laser assembly. There doesn't seem to be a PlayStation without a poor quality drive, at least when compared to CD players as a whole. Saturns never seem to have any sort of problem... maybe that's where the extra $100...
- June 20th, 2014, 12:20 am
- Forum: General Chat & Messaging
- Topic: Playstation SCPH-1001 Laser
- Replies: 8
- Views: 22386
Re: Playstation SCPH-1001 Laser
My understanding was that, electrically, the different mechanisms are interchangeable — with only the physical aspects changing (length of cable, whether it has little feet, a few millimetres here and there in shape around the top). Is that not the case? Anyway, I took the easy way out and ordered...
- June 13th, 2014, 5:33 am
- Forum: General Chat & Messaging
- Topic: Playstation SCPH-1001 Laser
- Replies: 8
- Views: 22386
Re: Playstation SCPH-1001 Laser
I replaced worn out laser unit couple months ago, cost about 15 dollars. Got it from here: dx.com OEM-quality product and works fine. And they even got the different versions of it, because there's different kind of drives between the SCPH-models, so make sure, that you open your machine and read t...
- May 28th, 2014, 9:11 am
- Forum: Research
- Topic: How to disassemlbe/edit PSX BIOS ?
- Replies: 12
- Views: 104377
Re: How to disassemlbe/edit PSX BIOS ?
The BIOS has got nothing to do with how modchips work (not including stealth). Modchips were made by hackers reverse engineering the system to know exactly what they had to do in order to get the PSX to boot copies. They spoof a signal between the CD drive and the outer hardware to make it look lik...
- May 27th, 2014, 4:19 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 195401
Re: PSX Blaster (USB Comms Link)
Should we still expect prebuilt blasters to become available? If so then what's the relative timetable versus PSIO? Will one become available before the other?
- May 27th, 2014, 9:46 am
- Forum: Competition #03 (Codeblast '14)
- Topic: Competition #03 (Codeblast '14) — Early 3D Demo
- Replies: 6
- Views: 58577
Re: Competition #03 (Codeblast '14) — Early 3D Demo
In that case I've gone one step further and started a repository on GitHub. That solves the problem of showing code now and ensuring any improvements I find time to make are always published.isufje wrote:Who cares
Also it's a very convenient backup...
Re: How to?
You may only when you have made fun of Nintendo instead ;) The Atari Lynx, 1989: a frame buffer with a scaling blitter and hardware support for line drawing and filled polygon drawing; a maths coprocessor oriented towards 3d transformations. The Gameboy Advance, 2001: tiles and sprites, much like e...
Re: How to?
It sounds like possibly you don't know how to program in general? If so then the PlayStation isn't a good learning platform. The tools are awkward — the compiler is out of date (especially by virtue of predating C99) and you're unlikely to get a debugger to work. I don't think there's any means to...
- May 26th, 2014, 2:27 pm
- Forum: Competition #03 (Codeblast '14)
- Topic: Competition #03 (Codeblast '14) — Early 3D Demo
- Replies: 6
- Views: 58577
Re: Competition #03 (Codeblast '14) — Early 3D Demo
Right. Here's a bootable ISO and the latest EXE. This project has now been tested on real hardware and a screenshot from there, in glorious composite, is attached. I also threw in a few more ships, as I continue barely to tax the hardware despite hugely inefficient code. That second bit is why I hav...
- May 26th, 2014, 2:03 pm
- Forum: Hardware
- Topic: Replacing the SCPH-1001 CD drive
- Replies: 3
- Views: 33756
Replacing the SCPH-1001 CD drive
Backstory: I haven't owned a PlayStation for about a decade. I bought one in pursuit of this hobby. Being useless at soldering, I therefore needed a modded one. It's an SCPH-1001*. Per the desire to avoid crazy prices, I went to Craigslist rather than eBay. The seller warned me it was a little tempe...
- May 25th, 2014, 1:54 pm
- Forum: Programming/CPU
- Topic: Testing interlaced code; no real hardware to hand
- Replies: 15
- Views: 35554
Re: Testing interlaced code; no real hardware to hand
Although the topic has strayed into much more interesting territory in the interim, I just thought I'd mention that I've managed to try the latest version of my code on real hardware at last and all works well. I threw what I had into the Codeblast competition because at the time there were no other...
- May 25th, 2014, 1:48 pm
- Forum: Competition #03 (Codeblast '14)
- Topic: Competition #03 (Codeblast '14) — Early 3D Demo
- Replies: 6
- Views: 58577
Re: Competition #03 (Codeblast '14) — Early 3D Demo
Should I reply to myself? I've no idea of the etiquette. Anyway, I managed to produce a video on real hardware; I'm tortuously burning discs right now* so the fact that I'd left some debug info on screen wasn't enough to dissuade me from uploading. [youtube]http://www.youtube.com/watch?v=ZNgUEvLaSpY...
- May 25th, 2014, 8:50 am
- Forum: Work Logs & Projects
- Topic: SDK Project part 3 Sonic
- Replies: 5
- Views: 18947
Re: SDK Project part 3 Sonic
I'm sure it won't be your code at fault. Either No$PSX (less likely) or my setup (more likely) will be to blame.bizarro2011 wrote:I use the emulator epsxe 1.7
I hope to be able to see the video soon.
- May 25th, 2014, 8:31 am
- Forum: Programming/CPU
- Topic: Does PsyQ expose the furthest extent of your .exe...
- Replies: 0
- Views: 5673
Does PsyQ expose the furthest extent of your .exe...
... or in any other way provide such information as would allow the arguments required for the InitHeaps to be obtained automatically? Or do PlayStation .exes not work like that? Are they theoretically relocatable?
- May 25th, 2014, 5:47 am
- Forum: Work Logs & Projects
- Topic: SDK Project part 3 Sonic
- Replies: 5
- Views: 18947
Re: SDK Project part 3 Sonic
It gets this far and then No$PSX hangs, on my machine anyway. So, ummm, it's not for that emulator. On my machine.
Can you describe the program more in depth anyway, for the curious?
![Image](http://www.psxdev.net/forum/download/file.php?id=395)
Can you describe the program more in depth anyway, for the curious?
- May 24th, 2014, 3:57 am
- Forum: Miscellaneous & Off Topic
- Topic: A noobie question
- Replies: 9
- Views: 22132
Re: A noobie question
Good, so we all agree that if we were to take a poll "does the PS3 have anything to do with PSX/PS1" then the overwhelming answer would be 'yes'. Putting that unhelpful detour aside the question stands: does the PS3's PS1 emulator, of whatever quality, run CDRs if the console itself is a d...
- May 23rd, 2014, 9:46 am
- Forum: Miscellaneous & Off Topic
- Topic: A noobie question
- Replies: 9
- Views: 22132
Re: A noobie question
It's:Gradius wrote:No offense, but what ps3 has to do with PSX/PS1 ?
- made by the same company; and
- designed to play commercial PS1 games.
- May 22nd, 2014, 3:32 pm
- Forum: Miscellaneous & Off Topic
- Topic: A noobie question
- Replies: 9
- Views: 22132
Re: A noobie question
What about one of those 'test' development PS3s?