The game use a native resolution of 256x240, so it looks a bit crappy on PS1.
I played the Arcade version and obviously had no problems whatsoever, besides having better graphics.
I believe that to adapt it to the PS1 version, the compromises were many.
It could be some kind of problematic VSync.
Search found 3 matches
- April 25th, 2021, 7:54 am
- Forum: Hardware
- Topic: Here's a question - why do 3D models on the PS1 tend to shake and jitter like they do?
- Replies: 3
- Views: 8153
- April 24th, 2021, 10:00 pm
- Forum: General Chat & Messaging
- Topic: Doubts about Memcarduino
- Replies: 2
- Views: 7582
Re: Doubts about Memcarduino
Hi Shendo and thanks for replying! Ok, I understand everything perfectly. With my Memcarduino, I noticed that the original Memory cards are read without any problem while for those of third parties, I noticed slowdowns in both reading and writing. From what I could deduce, the matter stems from the ...
- April 24th, 2021, 8:00 am
- Forum: General Chat & Messaging
- Topic: Doubts about Memcarduino
- Replies: 2
- Views: 7582
Doubts about Memcarduino
Hello everyone!
I am writing because I need a little clarification:
In the Shendo diagram, you don't see any kind of resistor to plug into Arduino's RST and D9 pin.
What would they be for? They're necessary?
Thank you and I apologize for the inconvenience.

I am writing because I need a little clarification:
In the Shendo diagram, you don't see any kind of resistor to plug into Arduino's RST and D9 pin.
What would they be for? They're necessary?
Thank you and I apologize for the inconvenience.
