Search found 7 matches

by Elbart
May 17th, 2021, 12:12 am
Forum: Homebrew (General)
Topic: Newer X-Flash Builds
Replies: 146
Views: 219936

Re: Newer X-Flash Builds

Is it common for some carts to have 2x128kByte flash (29LE010)?
by Elbart
April 26th, 2021, 2:03 am
Forum: Hardware
Topic: Here's a question - why do 3D models on the PS1 tend to shake and jitter like they do?
Replies: 3
Views: 6094

Re: Here's a question - why do 3D models on the PS1 tend to shake and jitter like they do?

I recently started playing PS1 games on an emulator, and even if you turn up the resolution so that the models look completely clear, they'll still shake around, changing shape with every movement. It's not as odd looking at the default resolution, so I keep it there. There's more than one graphica...
by Elbart
April 22nd, 2021, 1:36 am
Forum: Members Downloads
Topic: UniROM 8.0.K - GDB Debugging, install/backup to/from memory card, homebrew from memcard, etc
Replies: 616
Views: 5403530

Re: UniROM 8.0.C - CartDetector, AR/GS V2 Support, ExHandler, etc

Is there a list somewhere about what roms and their variants are on the Unirom-discs and what flashsize they require?
by Elbart
April 14th, 2021, 10:06 pm
Forum: Members Downloads
Topic: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
Replies: 4
Views: 27478

Re: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor

Anybody know of any knock-offs/clones of the adapter?
The original CECHZM1/SCPH-98042 has reached triple-digit-prices on eBay by now. :roll:
by Elbart
April 14th, 2021, 9:53 pm
Forum: Work Logs & Projects
Topic: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
Replies: 24
Views: 48457

Re: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)

damiank94 wrote: April 14th, 2021, 7:13 am I've used .gme through MC Annihilator.
The files you can download there are raw images.
MC Annihilator requires raw images, which .gme-files are not.
by Elbart
April 13th, 2021, 11:39 pm
Forum: Hardware
Topic: Is there a possible fix (Bodge) for the CXD2510Q's Pin 64
Replies: 1
Views: 4042

Re: Is there a possible fix (Bodge) for the CXD2510Q's Pin 64

Ok I messed up. I pulled up the trace for pin 64 on my Playstations CXD2510Q while working on a mod (Xstation). Can someone direct me to a good place I can solder a bodge wire from the pin to? Hi. Judging from the chip-name CXD2510Q you're talking about a SCPH-100x (model) with a PU-8 board. I don'...