Search found 10 matches

by rubixcube6
July 4th, 2022, 7:30 am
Forum: Homebrew (General)
Topic: [Homebrew Release] Snake
Replies: 4
Views: 12781

Re: [Homebrew Release] Snake

It looks amazing ! I agree with Shadow's suggestions: just make it run faster and smoother and the game is good to go. :D This was a good suggestion, I just submitted an update (see above) and it is a lot more fun to play now. You can adjust your speed to how you like it now with L1 and R1 and I ad...
by rubixcube6
July 4th, 2022, 7:26 am
Forum: Homebrew (General)
Topic: [Homebrew Release] Snake
Replies: 4
Views: 12781

Re: [Homebrew Release] Snake

Looks really good! I'll have to give it a try :) EDIT: Gave it a try. Works fine, but the gameplay is slow. Would be nice if it ran super smooth or you had an option for that, but I guess you tried to replicate the same feeling as the original Snake game on the old Nokia mobile/cell phones ;) Thank...
by rubixcube6
June 15th, 2021, 7:25 am
Forum: Homebrew (General)
Topic: TonyHax Boot CD is TonyHax without the Hax, Tony, and memory card or specific game requirements
Replies: 11
Views: 20878

Re: TonyHax Boot CD is TonyHax without the Hax, Tony, and memory card or specific game requirements

I think what we need most is a TonyHax CD that lets us select the hacked save-game that we want to use and writes it to the memory card. To load it we would just need to do the swap trick one time, and let it make a TonyHax memory card.
by rubixcube6
June 15th, 2021, 7:01 am
Forum: Homebrew (General)
Topic: [Homebrew Release] Snake
Replies: 4
Views: 12781

[Homebrew Release] Snake

hr Snake hr Username: rubixcube6 aka MBDesigns Project Title: Snake Time to Complete: 1 Month SDK: Psy-Q Genre: Game Latest Release: Alpha Version 2.0 In Development: Yes Initial Release Date: 12-JUNE-2021 Last Date Updated: 3-JULY-2022 Controller: Digital Players: 1 Memory Card: N/A Languages: Eng...
by rubixcube6
May 21st, 2021, 1:04 pm
Forum: Graphics/GPU
Topic: Hi-res looks glitchy on Real Console?
Replies: 3
Views: 13826

Re: Hi-res looks glitchy on Real Console?

I was running into the same issue. Look at LIBOVR46.PDF (Basic Graphics Library page 8-45) Here's a direct link to that page: http://static.wituz.com/static/dropbox/LIBOVR46.PDF#page=129 I found some sample code for the solution in the Programmers Tool CD 2.2. Go to this folder for the example proje...
by rubixcube6
April 26th, 2021, 9:07 am
Forum: Members Downloads
Topic: RSD Export Plug-in for Blender
Replies: 22
Views: 110657

Re: RSD Export Plug-in for Blender

Do you plan on updating the plugin to work with Blender 2.8+?
by rubixcube6
April 22nd, 2021, 11:37 am
Forum: Psy-Q SDK
Topic: Question about world space and local space movement
Replies: 1
Views: 8683

Re: Question about world space and local space movement

To anyone seeing this later, the fine folks from the PSXDEV discord helped me solve the problem! Download the working attachment below to see the code in context. Here is the function VECTOR pos; MATRIX omtx; VECTOR returnPos; VECTOR Translate (SVECTOR rot, int x, int y, int z) { pos.vx = x; pos.vy ...
by rubixcube6
April 21st, 2021, 11:27 am
Forum: General Chat & Messaging
Topic: Can we make it so that non-members can see and download attachments?
Replies: 1
Views: 4925

Can we make it so that non-members can see and download attachments?

I think that letting non-members download files and see the images we post would really help this forum. It would open up a lot of resources to newcomers without making them go through the signup process. I sent a link to people on the PSXDEV discord channel about a question that I posted and they c...
by rubixcube6
April 21st, 2021, 9:27 am
Forum: Psy-Q SDK
Topic: Question about world space and local space movement
Replies: 1
Views: 8683

Question about world space and local space movement

Scene.jpg I have been working on combining what I have learned from Wituz's youtube series, and code from Lameguy64's TMD model viewer example. I'm at a point where I can easily load in a model, move it around, rotate it in world space. What I can't seem to figure out is how to move an object along...
by rubixcube6
April 18th, 2021, 2:50 pm
Forum: NO$PSX Emulator
Topic: The emulator is clipping part of the picture
Replies: 1
Views: 11100

The emulator is clipping part of the picture

Clipping Image.PNG There are two lines of text at the top but it's cutting off the first line in the game window. The Vram shows the text properly. It seems to look fine in ePSXe. It's really nothing to worry about, but i'm just wondering if it's a misplaced setting, or a bug with the emulator, or ...