Search found 10 matches
- July 4th, 2022, 7:30 am
- Forum: Homebrew (General)
- Topic: [Homebrew Release] Snake
- Replies: 4
- Views: 12781
Re: [Homebrew Release] Snake
It looks amazing ! I agree with Shadow's suggestions: just make it run faster and smoother and the game is good to go. :D This was a good suggestion, I just submitted an update (see above) and it is a lot more fun to play now. You can adjust your speed to how you like it now with L1 and R1 and I ad...
- July 4th, 2022, 7:26 am
- Forum: Homebrew (General)
- Topic: [Homebrew Release] Snake
- Replies: 4
- Views: 12781
Re: [Homebrew Release] Snake
Looks really good! I'll have to give it a try :) EDIT: Gave it a try. Works fine, but the gameplay is slow. Would be nice if it ran super smooth or you had an option for that, but I guess you tried to replicate the same feeling as the original Snake game on the old Nokia mobile/cell phones ;) Thank...
- June 15th, 2021, 7:25 am
- Forum: Homebrew (General)
- Topic: TonyHax Boot CD is TonyHax without the Hax, Tony, and memory card or specific game requirements
- Replies: 11
- Views: 20878
Re: TonyHax Boot CD is TonyHax without the Hax, Tony, and memory card or specific game requirements
I think what we need most is a TonyHax CD that lets us select the hacked save-game that we want to use and writes it to the memory card. To load it we would just need to do the swap trick one time, and let it make a TonyHax memory card.
- June 15th, 2021, 7:01 am
- Forum: Homebrew (General)
- Topic: [Homebrew Release] Snake
- Replies: 4
- Views: 12781
[Homebrew Release] Snake
hr Snake hr Username: rubixcube6 aka MBDesigns Project Title: Snake Time to Complete: 1 Month SDK: Psy-Q Genre: Game Latest Release: Alpha Version 2.0 In Development: Yes Initial Release Date: 12-JUNE-2021 Last Date Updated: 3-JULY-2022 Controller: Digital Players: 1 Memory Card: N/A Languages: Eng...
- May 21st, 2021, 1:04 pm
- Forum: Graphics/GPU
- Topic: Hi-res looks glitchy on Real Console?
- Replies: 3
- Views: 13826
Re: Hi-res looks glitchy on Real Console?
I was running into the same issue. Look at LIBOVR46.PDF (Basic Graphics Library page 8-45) Here's a direct link to that page: http://static.wituz.com/static/dropbox/LIBOVR46.PDF#page=129 I found some sample code for the solution in the Programmers Tool CD 2.2. Go to this folder for the example proje...
- April 26th, 2021, 9:07 am
- Forum: Members Downloads
- Topic: RSD Export Plug-in for Blender
- Replies: 22
- Views: 110657
Re: RSD Export Plug-in for Blender
Do you plan on updating the plugin to work with Blender 2.8+?
- April 22nd, 2021, 11:37 am
- Forum: Psy-Q SDK
- Topic: Question about world space and local space movement
- Replies: 1
- Views: 8683
Re: Question about world space and local space movement
To anyone seeing this later, the fine folks from the PSXDEV discord helped me solve the problem! Download the working attachment below to see the code in context. Here is the function VECTOR pos; MATRIX omtx; VECTOR returnPos; VECTOR Translate (SVECTOR rot, int x, int y, int z) { pos.vx = x; pos.vy ...
- April 21st, 2021, 11:27 am
- Forum: General Chat & Messaging
- Topic: Can we make it so that non-members can see and download attachments?
- Replies: 1
- Views: 4925
Can we make it so that non-members can see and download attachments?
I think that letting non-members download files and see the images we post would really help this forum. It would open up a lot of resources to newcomers without making them go through the signup process. I sent a link to people on the PSXDEV discord channel about a question that I posted and they c...
- April 21st, 2021, 9:27 am
- Forum: Psy-Q SDK
- Topic: Question about world space and local space movement
- Replies: 1
- Views: 8683
Question about world space and local space movement
Scene.jpg I have been working on combining what I have learned from Wituz's youtube series, and code from Lameguy64's TMD model viewer example. I'm at a point where I can easily load in a model, move it around, rotate it in world space. What I can't seem to figure out is how to move an object along...
- April 18th, 2021, 2:50 pm
- Forum: NO$PSX Emulator
- Topic: The emulator is clipping part of the picture
- Replies: 1
- Views: 11100
The emulator is clipping part of the picture
Clipping Image.PNG There are two lines of text at the top but it's cutting off the first line in the game window. The Vram shows the text properly. It seems to look fine in ePSXe. It's really nothing to worry about, but i'm just wondering if it's a misplaced setting, or a bug with the emulator, or ...