Search found 8 matches

by Rabatini
February 27th, 2024, 12:54 am
Forum: Graphics/GPU
Topic: Help with PS1 16bit tim image
Replies: 6
Views: 2651

Re: Help with PS1 16bit tim image

The image consists of a mix of 8 bits per pixel (8bpp) and 4 bits per pixel (4bpp) data. The color look-up table (CLUT) is located at the end of the file. It's uncertain whether all the CLUTs are present. Utilize the "nopsx" emulator to extract each CLUT individually and retrieve the accur...
by Rabatini
April 24th, 2022, 1:52 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 233045

Re: WORKSHOP CODING INTROS & DEMOS

Ok, I need your game.bin ( untouched ) that you want to change. I write a Main.c for you, but i must test my compilation with your game. All the further communication via PM please. I want to keep this workshop clean as possible. Best Inc Hello Inc. I have the sam problem, some games works as glove...
by Rabatini
January 4th, 2022, 7:32 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 233045

Re: WORKSHOP CODING INTROS & DEMOS

Hi which version of the game is?
the USA one give me this LCT

Code: Select all

Load address...........: 0x801f4c38
Decrunch to............: 0x801f4438
Exec address...........: 0x801ff914
by Rabatini
November 11th, 2021, 9:29 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 233045

Re: WORKSHOP CODING INTROS & DEMOS

Thanks brother! You help me ! That can make I see my errors, and I see some games use a different load address than whats show in DOCL in my tests. You're welcome! Yes, and seems if its different the depack will not work, i think its problem with ram size. i find this problem with few games. Only w...
by Rabatini
November 7th, 2021, 4:30 am
Forum: Programming/CPU
Topic: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH
Replies: 4
Views: 10450

Re: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH

Good day for you all guys! soo, i did some comparisions and i observe that. some games RNC makes a big compression, like the archive is 1.8mb goes to 230kbs. all games that do that, the jumper do not work. An another observation is the given informartions by the LCT. examples here jump intro to game...
by Rabatini
November 7th, 2021, 12:57 am
Forum: Programming/CPU
Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
Replies: 84
Views: 233045

Re: WORKSHOP CODING INTROS & DEMOS

Sorry for not being able to run the tutorial completely. It's very good, but my brain couldn't process some parts... And I need some help plz. First DEPACK.SRC must be compiled with the psqy project, correct? (I'm using the alien resurrection trainer example). Up to this point I was able to success...
by Rabatini
October 22nd, 2021, 1:23 am
Forum: Programming/CPU
Topic: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH
Replies: 4
Views: 10450

HELP! DIFFERENT LOAD ADRESS AND DECRUNCH

Hello Dear Fellows. I use to make splash for my translations, to warning people to not buy games translated because its free patch. Well, i did a lot of splash with no problem, but now, i have find one specifically game that i just cant redirect EXEC ADRESS. THIS IS THE MAGIC PSX PATCHING INFO: OF M...
by Rabatini
April 11th, 2021, 2:14 am
Forum: Programming/CPU
Topic: how to make PS1 trainer patching cheats codes
Replies: 45
Views: 61338

Re: how to make PS1 trainer patching cheats codes

Hello dear Fellows. a nice information: i did test a lot emulators and consoles and i can tell you guys this: All alteration like, splash, trainer, selector, etc... will work in every emulators and original console. except in EPSXE below 2.0.5, like 2.0.2, 1.90, 1.70 etc. the game will not work, wil...