Search found 8 matches
- February 27th, 2024, 12:54 am
- Forum: Graphics/GPU
- Topic: Help with PS1 16bit tim image
- Replies: 6
- Views: 2655
Re: Help with PS1 16bit tim image
The image consists of a mix of 8 bits per pixel (8bpp) and 4 bits per pixel (4bpp) data. The color look-up table (CLUT) is located at the end of the file. It's uncertain whether all the CLUTs are present. Utilize the "nopsx" emulator to extract each CLUT individually and retrieve the accur...
- April 24th, 2022, 1:52 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 233436
Re: WORKSHOP CODING INTROS & DEMOS
Ok, I need your game.bin ( untouched ) that you want to change. I write a Main.c for you, but i must test my compilation with your game. All the further communication via PM please. I want to keep this workshop clean as possible. Best Inc Hello Inc. I have the sam problem, some games works as glove...
- January 4th, 2022, 7:32 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 233436
Re: WORKSHOP CODING INTROS & DEMOS
Hi which version of the game is?
the USA one give me this LCT
the USA one give me this LCT
Code: Select all
Load address...........: 0x801f4c38
Decrunch to............: 0x801f4438
Exec address...........: 0x801ff914
- November 11th, 2021, 9:29 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 233436
Re: WORKSHOP CODING INTROS & DEMOS
Thanks brother! You help me ! That can make I see my errors, and I see some games use a different load address than whats show in DOCL in my tests. You're welcome! Yes, and seems if its different the depack will not work, i think its problem with ram size. i find this problem with few games. Only w...
- November 7th, 2021, 4:30 am
- Forum: Programming/CPU
- Topic: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH
- Replies: 4
- Views: 10453
Re: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH
Good day for you all guys! soo, i did some comparisions and i observe that. some games RNC makes a big compression, like the archive is 1.8mb goes to 230kbs. all games that do that, the jumper do not work. An another observation is the given informartions by the LCT. examples here jump intro to game...
- November 7th, 2021, 12:57 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 233436
Re: WORKSHOP CODING INTROS & DEMOS
Sorry for not being able to run the tutorial completely. It's very good, but my brain couldn't process some parts... And I need some help plz. First DEPACK.SRC must be compiled with the psqy project, correct? (I'm using the alien resurrection trainer example). Up to this point I was able to success...
- October 22nd, 2021, 1:23 am
- Forum: Programming/CPU
- Topic: HELP! DIFFERENT LOAD ADRESS AND DECRUNCH
- Replies: 4
- Views: 10453
HELP! DIFFERENT LOAD ADRESS AND DECRUNCH
Hello Dear Fellows. I use to make splash for my translations, to warning people to not buy games translated because its free patch. Well, i did a lot of splash with no problem, but now, i have find one specifically game that i just cant redirect EXEC ADRESS. THIS IS THE MAGIC PSX PATCHING INFO: OF M...
- April 11th, 2021, 2:14 am
- Forum: Programming/CPU
- Topic: how to make PS1 trainer patching cheats codes
- Replies: 45
- Views: 61368
Re: how to make PS1 trainer patching cheats codes
Hello dear Fellows. a nice information: i did test a lot emulators and consoles and i can tell you guys this: All alteration like, splash, trainer, selector, etc... will work in every emulators and original console. except in EPSXE below 2.0.5, like 2.0.2, 1.90, 1.70 etc. the game will not work, wil...