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- September 10th, 2020, 9:07 pm
- Forum: General Chat / Messaging
- Topic: dual bank memory and texture mapping
- Replies: 1
- Views: 1937
So for 3d the PSX uses two buffers. So I think the buffer which is rendered to resides in one bank, while the buffer which is sent out to the screen resides in the other bank. When a line of a triangle is rendered, multiple texels occupy one word in memory and (on zoom) one texel occupies multiple p...