Search found 18 matches
- June 23rd, 2020, 7:40 am
- Forum: Documentation
- Topic: SPASM Assembler
- Replies: 21
- Views: 97164
Re: SPASM Assembler
Thanks m8, I appreciate!
- June 18th, 2020, 7:54 am
- Forum: Documentation
- Topic: SPASM Assembler
- Replies: 21
- Views: 97164
Re: SPASM Assembler
Hi Shadow,
Yes please, it would be great! Thanks!
Yes please, it would be great! Thanks!
- June 10th, 2020, 4:34 am
- Forum: Documentation
- Topic: SPASM Assembler
- Replies: 21
- Views: 97164
Re: SPASM Assembler
@all
Thanks for your answers. I gonna have a look. In the meantime, the name of the tool I was talking about has come out the shadows. It was Disasm1.0 (R3000 Dissambler) by Ole krause-Sparmann. If ever, you put your hand on this one, I would be interested.
Ok gonna try the others
Thanks for your answers. I gonna have a look. In the meantime, the name of the tool I was talking about has come out the shadows. It was Disasm1.0 (R3000 Dissambler) by Ole krause-Sparmann. If ever, you put your hand on this one, I would be interested.
Ok gonna try the others
- June 5th, 2020, 8:13 pm
- Forum: Documentation
- Topic: SPASM Assembler
- Replies: 21
- Views: 97164
Re: SPASM Assembler
Hello, One more question not exactly related to spasm but to assembler. I am looking for a good desassambler (command line or not) which is flexible and light. I was used to run some disasm before (I cannot remember the name except maybe the one by Antiloop) but I guess there are many some better al...
- June 4th, 2020, 9:29 am
- Forum: General Chat & Messaging
- Topic: HELLO
- Replies: 5
- Views: 5994
Re: HELLO
Thanks Shadow. I will try to reach him, I would be pleased to talk with some old timers like x0r37h or AvH. EFnet brings back some old memory May be I could reach them on some bbs too.
- June 4th, 2020, 4:50 am
- Forum: General Chat & Messaging
- Topic: HELLO
- Replies: 5
- Views: 5994
Re: HELLO
Thanks! I gonna try to assemble some bytes again! What about Chocobo, Xor and the others In any case, glad to see that some people are still working on the psx!
- June 4th, 2020, 4:45 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 231933
Re: WORKSHOP CODING INTROS & DEMOS
@Inc Great to hear from you. Nice gui. Thanks to dedok, I put my hands on a working version of PPIBM. I have compiled a few of our old asm intro. It works on real hardware but it's less conclusive on emu and/or classic. Some bytes to fix (and running out of time). I am trying to setting up a working...
- May 26th, 2020, 5:50 pm
- Forum: Hardware
- Topic: Connecting the PSX to a modern PC
- Replies: 10
- Views: 13269
Re: Connecting the PSX to a modern PC
Thanks.
This commlink USB seems to be interesting but is beyond unfortunately beyond my electronic skill. It seems to be quite difficult to build (at least for me). I suspect there is not way to get ready-to-use version right ?
This commlink USB seems to be interesting but is beyond unfortunately beyond my electronic skill. It seems to be quite difficult to build (at least for me). I suspect there is not way to get ready-to-use version right ?
- May 26th, 2020, 5:45 pm
- Forum: Documentation
- Topic: SPASM Assembler
- Replies: 21
- Views: 97164
Re: SPASM Assembler
Thanks Shadow. I have tried ARMIPS from Kingcom, unfortunately my old code does not compile properly with this one. I will nevertheless try to switch to ARMIPS.
- May 26th, 2020, 12:53 am
- Forum: Documentation
- Topic: SPASM Assembler
- Replies: 21
- Views: 97164
Re: SPASM Assembler
Hi dudes, Is there a version of spasm running on windows 64 bits ? As most of the command line apps, I was using this one fails on my computer. Thanks for the help! I have found a new version of Silpheed Spasm called nv-spasm (by tails92). It has the main advantage to be compatible with Silpheed Spa...
- May 25th, 2020, 6:29 pm
- Forum: Hardware
- Topic: Connecting the PSX to a modern PC
- Replies: 10
- Views: 13269
Re: Connecting the PSX to a modern PC
Thanks Shadow. I have to be more accurate (let's forget about PSDebug for the moment). I have an old pc (with no isa slot) but with a parallel port. I can easily install a windows based system on this computer (XP SP3 which is recommanded for PSY-Q). So my question is the following. Using my old com...
- May 25th, 2020, 8:36 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 231933
Re: WORKSHOP CODING INTROS & DEMOS
@dedok179 PPIBM64 recompiled and I have the old RNC routine (adapted from N64 R4300). I gonna try to assemble some bytes tomorrow. Thanks again!
- May 25th, 2020, 8:33 am
- Forum: Hardware
- Topic: Connecting the PSX to a modern PC
- Replies: 10
- Views: 13269
Re: Connecting the PSX to a modern PC
Thanks again for your help. I have downloaded the PSY-Q devkit, installed spasm and asmpsx and I am rewritting some old command line tools for my loader. As far as I understand, it's not possible to run PSY-Q in 64bits env otherwise than using a virtual box. I will presumably re-install and old towe...
- May 24th, 2020, 8:14 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 231933
Re: WORKSHOP CODING INTROS & DEMOS
@dedok179 Thanks you! This is indeed what I am chasing for. I am a bit rusted after 20 years but I am trying to recover
- May 24th, 2020, 6:35 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 84
- Views: 231933
Re: WORKSHOP CODING INTROS & DEMOS
Hello Inc,
Nice post. Bring back old memory. Regarding Rob Northern Packer (PPIBM/RNC), I was wondering if there is aversion running on a modern pc somewhere ? I am trying to compile some old intro of mine but I am still missing a couple
of items, incl. this good old packer
Thanks.
Nice post. Bring back old memory. Regarding Rob Northern Packer (PPIBM/RNC), I was wondering if there is aversion running on a modern pc somewhere ? I am trying to compile some old intro of mine but I am still missing a couple
of items, incl. this good old packer
Thanks.
- May 23rd, 2020, 7:41 pm
- Forum: Hardware
- Topic: Connecting the PSX to a modern PC
- Replies: 10
- Views: 13269
Re: Connecting the PSX to a modern PC
Thanks you Shadow!
I told you I am outdated I gonna have a look to the two SDK's you have mentioned. As regards, the debugger is this
still possible to use PSDEBUG ? Or could you advise me a good one (that allow to trace back the code) ?
Best,
MrB!
I told you I am outdated I gonna have a look to the two SDK's you have mentioned. As regards, the debugger is this
still possible to use PSDEBUG ? Or could you advise me a good one (that allow to trace back the code) ?
Best,
MrB!
- May 22nd, 2020, 4:38 am
- Forum: Hardware
- Topic: Connecting the PSX to a modern PC
- Replies: 10
- Views: 13269
Connecting the PSX to a modern PC
Hello, First of all, I would like to apologize if the subject has already been treated in the forum. I am new and I did a fast search, but I haven't found the answer to my questions. I am pretty sure, they are naive (sorry for that). Lemme shoot. Back in the old days I was used to code R3000 asm wit...
- May 22nd, 2020, 4:16 am
- Forum: General Chat & Messaging
- Topic: HELLO
- Replies: 5
- Views: 5994
HELLO
Hello,
I am MrBengali a former psx coder (back in the old days), and I have recently discovered your community. Reading
your posts, I was wondering if I could start again playing with the R3000, in a modern environment
Best,
MrB
I am MrBengali a former psx coder (back in the old days), and I have recently discovered your community. Reading
your posts, I was wondering if I could start again playing with the R3000, in a modern environment
Best,
MrB