Search found 285 matches

by gwald
Yesterday, 10:36 pm
Forum: General Chat & Messaging
Topic: Need some help with TIMS
Replies: 3
Views: 4334

Re: Need some help with TIMS

What OS are you using? Img2tim is a great tool, I would try to getting it working. You can batch it and set the VRAM coordinates. I use timtool yo set out rough images first, then quickly move to a batch conversion because the images change a lot, but if I need to change the size I set out using tim...
by gwald
Yesterday, 10:28 pm
Forum: General Chat & Messaging
Topic: First Post
Replies: 1
Views: 61

Re: First Post

Hi Welcome.
by gwald
Yesterday, 9:57 pm
Forum: Programming/CPU
Topic: What is ECOFF?
Replies: 2
Views: 68

Re: What is ECOFF?

This is too low level for me and I haven't looked at this stuff in many years, but I'll give it a crack. ECOFF is the Net Yaroze binary executable format, I'm not sure what the differences is between COFF and ECOFF... AI answer: COFF and ECOFF are both file formats for executable, object code, and s...
by gwald
March 17th, 2024, 7:11 am
Forum: Graphics/GPU
Topic: TSQ Files?
Replies: 5
Views: 1663

Re: TSQ Files?

matsuda.zip That's the only TSQ files in the Tron leak (https://archive.org/download/capcom-leak-2020_202012/Capcom/Archive%234/), at least searching for *.tsq files. I dont know if they used it in retail, the leak to me looks like a dump of everything from start to end, so maybe they only tested i...
by gwald
March 14th, 2024, 10:39 am
Forum: Graphics/GPU
Topic: TSQ Files?
Replies: 5
Views: 1663

Re: TSQ Files?

I know capcom tested them, maybe used them, it's in the tron bonne leak /Capcom3ID451/00_?????_ID442/00_?????/PS_???????/???/disc2/matsuda/mywork/bg/????? ?????.7z grep -r GZC00 PAL?/TRON_CD1/PSX/TRON/LDF/ST80_00.LDF:..\GEZEL\CUTDATA\0000\GZC00S.BG N_DAT 0x801FD350 0 0 grep: PAL?/TRON_CD1/PSX/TRON/L...
by gwald
March 5th, 2024, 8:29 pm
Forum: Work Logs & Projects
Topic: Thesis about a PS1 Game Engine
Replies: 12
Views: 5266

Re: Thesis about a PS1 Game Engine

They filmed the making of DHT: https://www.youtube.com/watch?v=HVgokAf416Q&list=PL2--W5T9mC31UNO5dEdMEhy4lCd11n20R I think the in game level editor would have been used internally, it's just a guess tho, but to program that feature to me suggest that it was, eg the game testers were also fixing ...
by gwald
March 4th, 2024, 10:59 am
Forum: Work Logs & Projects
Topic: Thesis about a PS1 Game Engine
Replies: 12
Views: 5266

Re: Thesis about a PS1 Game Engine

No problem, well, DHT was a FPS (on rails), a driving game and 3rd person top down... and doing it all pretty well, to me that's pretty general purpose and flexible... it's not perfect, characters look quirky (made from billboards) but it could have been used to make pretty much any 3D game, ie GTA ...
by gwald
March 1st, 2024, 7:45 am
Forum: Work Logs & Projects
Topic: Thesis about a PS1 Game Engine
Replies: 12
Views: 5266

Re: Thesis about a PS1 Game Engine

I dont see what's new or challenges anything about this thesis? There have been many games that used the same "engine" on PSX, I know the die hard trilogy engine is pretty generic (with fake 3D people) and it was used on another different game. There are PS games that have source code avai...
by gwald
January 23rd, 2024, 8:33 am
Forum: NO$PSX Emulator
Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Replies: 4
Views: 4448

Re: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'

Oh okay, I understand now... the psy-q toolchain injected that... wow.
Cool, thanks for that.
by gwald
January 21st, 2024, 9:42 am
Forum: NO$PSX Emulator
Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Replies: 4
Views: 4448

Re: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'

This is my homebrew, I'm not explicitly inserting anything into the BIOS, I wouldn't know how :lol: I build my executable via the Net Yaroze compiler, then it's packaged up with yarexe (the old combine.exe and exefixup in one) and it out put only that message. But when I build with PSX.dev's toolcha...
by gwald
January 14th, 2024, 10:31 pm
Forum: NO$PSX Emulator
Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Replies: 4
Views: 4448

'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'

Hi,

what does "'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'" this mean?
It doesn't crash on no$psx or other emulators.
by gwald
October 28th, 2023, 8:40 am
Forum: NO$PSX Emulator
Topic: Programming Specs feedback/question
Replies: 2
Views: 8702

Re: Programming Specs feedback/question

Thanks for the explanation, I saw wrapping and assumed it was texture wrapping.
by gwald
October 27th, 2023, 9:13 am
Forum: NO$PSX Emulator
Topic: Programming Specs feedback/question
Replies: 2
Views: 8702

Programming Specs feedback/question

While it's not incorrect using the extreme boundaries, not mentioning the tpage boundary wrapping, I think is misleading. The wrapping occurs on each TPage, after 255 values. Or does the TPage wrapping occur somewhere else? https://problemkaputt.de/psxspx-gpu-memory-transfer-commands.htm Wrapping If...
by gwald
August 20th, 2023, 11:39 am
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 14
Views: 37491

Re: Metrowerks CodeWarrior for PlayStation, R4 and R5

Just wondering if anyone here knows any old school crackers that has Flex experience? The R 5 update (5.2) doesn't work... the old key isn't compatible, making this update unusable. I got in touch with pool7, he wrote: I was looking a little more into this. FlexLM's license has to have a list of &qu...
by gwald
March 13th, 2023, 9:45 pm
Forum: General Chat & Messaging
Topic: How do I join the PSXDEV IRC Channel to chat with members?
Replies: 6
Views: 55882

Re: How do I join the PSXDEV IRC Channel to chat with members?

I think discord is one of the better "social" platforms. I politely disagree with your definition of "better" - Discord might be more popular, but it still poses a threat to user privacy and freedom. Hence the alternatives I suggested i.e., XMPP and Matrix. Yes, I've just heard ...
by gwald
January 30th, 2023, 6:58 pm
Forum: Graphics/GPU
Topic: Truespace 3 released with PSX development support?
Replies: 1
Views: 6406

Re: Truespace 3 released with PSX development support?

Looks like it was released with PSX formats, it was documented in this book "Caligari trueSpace3 for dummies by Swan, E. W", page 25. :o :shock: :P https://archive.org/details/caligaritruespac00swan/page/25/mode/1up?q=playstation&view=theater Developers for the Sony PlayStation can als...
by gwald
January 30th, 2023, 6:44 pm
Forum: General Chat & Messaging
Topic: Hellooooooo Everybodyyyy
Replies: 8
Views: 16332

Re: Hellooooooo Everybodyyyy

Hellow fellow PS1 Homebrewers :D , #1) The "animatio.exe" is NOWHERE, I MEAN NOWHERE to be found in the PsyQ SDK, the regular PSx SDK or even the Net Yaroze SDK. ANYONE, I mean ANYONE that can point me to a link to the program, I would totally thank you :praise for ending my search with a...
by gwald
January 28th, 2023, 3:45 pm
Forum: Graphics/GPU
Topic: Truespace 3 released with PSX development support?
Replies: 1
Views: 6406

Truespace 3 released with PSX development support?

I was searching for truespace docs, and the playstation BBS pdf (ie Silas S. Warner ) came up, apparently there was a Sony PlayStation build of truespace v1 which supported PSXDEV formats (3D .RSD 2D .TIM), v2 retail versions didn't, as mentioned in the BBS. both version 3.2 and v3 SE have support f...
by gwald
January 27th, 2023, 6:18 pm
Forum: General Chat & Messaging
Topic: Silas S. Warner the psxdev?
Replies: 0
Views: 11009

Silas S. Warner the psxdev?

I was reading scea_bbs.pdf ( https://psx.arthus.net/sdk/Psy-Q/DOCS/BBS/scea_bbs.pdf ) And while I was searching, I noticed a frequent name, Silas S. Warner. I searched for wolf: 11/1/95 10:48 AM Re: Texturing RSD files FLORIA L. ROSS Silas S. Warner 3D Development Hi, but I was wondering if you are ...
by gwald
December 28th, 2022, 11:20 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.1 Released (20th Aug 2022)
Replies: 58
Views: 78277

Re: NO$PSX V2.1 Released (20th Aug 2022)

I just tried 2.2 from the .de site, in winXP it crashes when launching via cmdline with a psx.exe as first param.
dragging and dropping seems to crash the same way.