Search found 289 matches
- May 10th, 2024, 2:31 pm
- Forum: Programming/CPU
- Topic: What is ECOFF?
- Replies: 4
- Views: 297
Re: What is ECOFF?
I upload an old out of print 1988 COFF book here.
- May 10th, 2024, 12:56 pm
- Forum: CD-ROM
- Topic: First LibCrypt CDROM Discovered!
- Replies: 3
- Views: 266
Re: First LibCrypt CDROM Discovered!
What happened? From what I've gathered, the Yaroze consoles were sold via mail order, with only 1000 consoles sold in europe, but more were sold in usa and japan. Apparently Sony did then produce 1000 cdroms with yaroze games, and mailed them to the european Yaroze owners, and people in usa or japa...
- May 9th, 2024, 9:45 pm
- Forum: CD-ROM
- Topic: First LibCrypt CDROM Discovered!
- Replies: 3
- Views: 266
Re: First LibCrypt CDROM Discovered!
I don't have one... but I uploaded the patch @brill made to archive: https://archive.org/details/net-yaroze-europe-official-members-demos-disc-sled-01340 It looks like it was both, SCEW and encrypted, this is from his comment in the video: https://www.youtube.com/watch?v=833ZrPGDXtY This disc is pro...
- May 7th, 2024, 12:21 pm
- Forum: Programming/CPU
- Topic: What is ECOFF?
- Replies: 4
- Views: 297
Re: What is ECOFF?
Basically, you load (and execute?) the "libps.exe" file, libps.exe is like the DLL preloaded into RAM, IIRC it's just a normal PSX-EXE file with the library object code, I dont think its runnable tho, I haven't checked. and then load and execute the "yaroze coff" file? No, TMK t...
- May 6th, 2024, 10:36 pm
- Forum: General Chat & Messaging
- Topic: Need some help with TIMS
- Replies: 3
- Views: 4488
Re: Need some help with TIMS
What OS are you using? Img2tim is a great tool, I would try to getting it working. You can batch it and set the VRAM coordinates. I use timtool yo set out rough images first, then quickly move to a batch conversion because the images change a lot, but if I need to change the size I set out using tim...
- May 6th, 2024, 10:28 pm
- Forum: General Chat & Messaging
- Topic: First Post
- Replies: 2
- Views: 179
Re: First Post
Hi Welcome.
- May 6th, 2024, 9:57 pm
- Forum: Programming/CPU
- Topic: What is ECOFF?
- Replies: 4
- Views: 297
Re: What is ECOFF?
This is too low level for me and I haven't looked at this stuff in many years, but I'll give it a crack. ECOFF is the Net Yaroze binary executable format, I'm not sure what the differences is between COFF and ECOFF... AI answer: COFF and ECOFF are both file formats for executable, object code, and s...
- March 17th, 2024, 7:11 am
- Forum: Graphics/GPU
- Topic: TSQ Files?
- Replies: 5
- Views: 1680
Re: TSQ Files?
matsuda.zip That's the only TSQ files in the Tron leak (https://archive.org/download/capcom-leak-2020_202012/Capcom/Archive%234/), at least searching for *.tsq files. I dont know if they used it in retail, the leak to me looks like a dump of everything from start to end, so maybe they only tested i...
- March 14th, 2024, 10:39 am
- Forum: Graphics/GPU
- Topic: TSQ Files?
- Replies: 5
- Views: 1680
Re: TSQ Files?
I know capcom tested them, maybe used them, it's in the tron bonne leak /Capcom3ID451/00_?????_ID442/00_?????/PS_???????/???/disc2/matsuda/mywork/bg/????? ?????.7z grep -r GZC00 PAL?/TRON_CD1/PSX/TRON/LDF/ST80_00.LDF:..\GEZEL\CUTDATA\0000\GZC00S.BG N_DAT 0x801FD350 0 0 grep: PAL?/TRON_CD1/PSX/TRON/L...
- March 5th, 2024, 8:29 pm
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 12
- Views: 5410
Re: Thesis about a PS1 Game Engine
They filmed the making of DHT: https://www.youtube.com/watch?v=HVgokAf416Q&list=PL2--W5T9mC31UNO5dEdMEhy4lCd11n20R I think the in game level editor would have been used internally, it's just a guess tho, but to program that feature to me suggest that it was, eg the game testers were also fixing ...
- March 4th, 2024, 10:59 am
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 12
- Views: 5410
Re: Thesis about a PS1 Game Engine
No problem, well, DHT was a FPS (on rails), a driving game and 3rd person top down... and doing it all pretty well, to me that's pretty general purpose and flexible... it's not perfect, characters look quirky (made from billboards) but it could have been used to make pretty much any 3D game, ie GTA ...
- March 1st, 2024, 7:45 am
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 12
- Views: 5410
Re: Thesis about a PS1 Game Engine
I dont see what's new or challenges anything about this thesis? There have been many games that used the same "engine" on PSX, I know the die hard trilogy engine is pretty generic (with fake 3D people) and it was used on another different game. There are PS games that have source code avai...
- January 23rd, 2024, 8:33 am
- Forum: NO$PSX Emulator
- Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
- Replies: 4
- Views: 4508
Re: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Oh okay, I understand now... the psy-q toolchain injected that... wow.
Cool, thanks for that.
Cool, thanks for that.
- January 21st, 2024, 9:42 am
- Forum: NO$PSX Emulator
- Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
- Replies: 4
- Views: 4508
Re: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
This is my homebrew, I'm not explicitly inserting anything into the BIOS, I wouldn't know how :lol: I build my executable via the Net Yaroze compiler, then it's packaged up with yarexe (the old combine.exe and exefixup in one) and it out put only that message. But when I build with PSX.dev's toolcha...
- January 14th, 2024, 10:31 pm
- Forum: NO$PSX Emulator
- Topic: 'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
- Replies: 4
- Views: 4508
'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'
Hi,
what does "'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'" this mean?
It doesn't crash on no$psx or other emulators.
what does "'Simulated known Patch: missing_cop0r13 (14-opcode r10/r9 variant)'" this mean?
It doesn't crash on no$psx or other emulators.
- October 28th, 2023, 8:40 am
- Forum: NO$PSX Emulator
- Topic: Programming Specs feedback/question
- Replies: 2
- Views: 8838
Re: Programming Specs feedback/question
Thanks for the explanation, I saw wrapping and assumed it was texture wrapping.
- October 27th, 2023, 9:13 am
- Forum: NO$PSX Emulator
- Topic: Programming Specs feedback/question
- Replies: 2
- Views: 8838
Programming Specs feedback/question
While it's not incorrect using the extreme boundaries, not mentioning the tpage boundary wrapping, I think is misleading. The wrapping occurs on each TPage, after 255 values. Or does the TPage wrapping occur somewhere else? https://problemkaputt.de/psxspx-gpu-memory-transfer-commands.htm Wrapping If...
- August 20th, 2023, 11:39 am
- Forum: Members Downloads
- Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
- Replies: 14
- Views: 37696
Re: Metrowerks CodeWarrior for PlayStation, R4 and R5
Just wondering if anyone here knows any old school crackers that has Flex experience? The R 5 update (5.2) doesn't work... the old key isn't compatible, making this update unusable. I got in touch with pool7, he wrote: I was looking a little more into this. FlexLM's license has to have a list of &qu...
- March 13th, 2023, 9:45 pm
- Forum: General Chat & Messaging
- Topic: How do I join the PSXDEV IRC Channel to chat with members?
- Replies: 6
- Views: 57977
Re: How do I join the PSXDEV IRC Channel to chat with members?
I think discord is one of the better "social" platforms. I politely disagree with your definition of "better" - Discord might be more popular, but it still poses a threat to user privacy and freedom. Hence the alternatives I suggested i.e., XMPP and Matrix. Yes, I've just heard ...
- January 30th, 2023, 6:58 pm
- Forum: Graphics/GPU
- Topic: Truespace 3 released with PSX development support?
- Replies: 1
- Views: 6469
Re: Truespace 3 released with PSX development support?
Looks like it was released with PSX formats, it was documented in this book "Caligari trueSpace3 for dummies by Swan, E. W", page 25. :o :shock: :P https://archive.org/details/caligaritruespac00swan/page/25/mode/1up?q=playstation&view=theater Developers for the Sony PlayStation can als...