Search found 2 matches

by clevis pin
October 10th, 2019, 4:09 am
Forum: Hardware
Topic: PSNee further development
Replies: 559
Views: 448925

Re: PSNee further development

Thank you for the quick reply; I know debugging at a distance is super annoying. I've modified the code and didn't see any difference. Just to be sure, I also changed the line inside that function just to read: if (readBit(bit_counter, SCEIData) == 0) I think injection is working, since I also tried...
by clevis pin
October 9th, 2019, 1:40 pm
Forum: Hardware
Topic: PSNee further development
Replies: 559
Views: 448925

Re: PSNee further development

I'm having a little bit of trouble with my PSNee attempt on an NTSC-J PlayStation (SCPH-5500; PU-18 board). It's kind of a bummer that the NTSC-J consoles can't load NTSC-U games even with the aid of PsNee as it sits today, but I'd settle for being able to get working NTSC-J backups. I used this gui...