Search found 13 matches
- May 9th, 2021, 9:02 am
- Forum: Work Logs & Projects
- Topic: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
- Replies: 24
- Views: 83648
Re: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
Is it possible to build a memory card image with the exploit and my own game (ps1 exe), if it's small enough to fit on a memory card and have it load when you select the memory card? I can see there is a builder on the GitHub page but I don't understand how to use it. Where is the builder program? O...
- January 10th, 2021, 7:10 am
- Forum: Work Logs & Projects
- Topic: First Person Shooter test
- Replies: 4
- Views: 24970
Re: First Person Shooter test
Added version 2 to the first post. You can shoot the creates and walking into the switches activates them now, you don't have to push circle like in the first demo. Just walk into the portal at the end to finish the level. Controls are D-Pad for movement L1 R1 to sidestep L2 R2 to look up or down (n...
- December 24th, 2020, 11:22 pm
- Forum: Work Logs & Projects
- Topic: XlinkUSB
- Replies: 2
- Views: 15258
XlinkUSB
I've seen an old post from 2016 about building a USB to Xplorer cable called XlinkUSB, can this be used for creating codes using Xlink or Xlink95 and a standard Xplorer cartridge or is this not what it was designed for? I have an old laptop I use for finding codes for games but I thought I'd try to ...
- December 24th, 2020, 10:47 pm
- Forum: Work Logs & Projects
- Topic: Serial cable adaptor
- Replies: 3
- Views: 16932
Re: Serial cable adaptor
I used the guide here by thp https://thp.io/2020/psxserial.html I first used an old console but thought it would be easier to desolder the link port and have a separate unit. I got a FT232RL 3.3V 5.5V MiniUSB Port FTDI USB to TTL Serial Adapter Module from eBay for £3.35 with free postage. Then jus...
- December 19th, 2020, 3:35 am
- Forum: Work Logs & Projects
- Topic: Serial cable adaptor
- Replies: 3
- Views: 16932
Serial cable adaptor
Finally got round to building a serial cable adaptor so I can link my PC to my PlayStation using the link cable. So much faster to test my code on real hardware now. Also makes it super easy to change between roms on my Xplorer.
- November 17th, 2020, 5:54 am
- Forum: Work Logs & Projects
- Topic: First Person Shooter test
- Replies: 4
- Views: 24970
Re: First Person Shooter test
Been working to improve this over the last few months, so now there is more than one enemy at a time. These can fire a projectile at the player (currently a mini Cacodemon) and react based on the distance from the player. Took me a little while to work out how to get each enemy to always face the pl...
- August 21st, 2020, 7:57 pm
- Forum: General Chat & Messaging
- Topic: Freedvdboot
- Replies: 1
- Views: 5070
Freedvdboot
Now an exploit has been found to create bootable PS2 disc without the need for a modified console, is it really possible the same idea could be used on the PS1 with it's ability to play burned audio CDs? It has been mentioned the same principle could be use on other consoles.
- July 23rd, 2020, 1:13 am
- Forum: Work Logs & Projects
- Topic: First Person Shooter test
- Replies: 4
- Views: 24970
First Person Shooter test
This is my first attempt at a 3D FPS I thought I'd share it so people could have a play. Thanks to LameGuy64, Shadow, Orion and Avanaboy for their source code samples that helped me write my code. I also found javidx9 on youtube has a great video on writing a tile base platformer in C, that I found ...
- June 24th, 2020, 7:06 am
- Forum: General Chat & Messaging
- Topic: Hello from ps80
- Replies: 9
- Views: 19640
Re: Hello from ps80
Thanks. I'd like to share the exe so others can have a go. What would be the best section to start a thread in? It's under 112kb at the moment as it fits on a memory card, so can I attach the file in a thread like I did my image above?
- June 20th, 2020, 9:35 pm
- Forum: General Chat & Messaging
- Topic: Hello from ps80
- Replies: 9
- Views: 19640
Re: Hello from ps80
I thought I'd have a go at doing some 3D code. It took me a week or two to work out how to get clipping and near division to work with my code, but I've managed to put together a very basic First Person Shooter demo. It's small enough to fit on a memory card so I can use MCLaunch 1.1 to test it on r...
- January 6th, 2020, 3:02 am
- Forum: General Chat & Messaging
- Topic: Hello from ps80
- Replies: 9
- Views: 19640
Re: Hello from ps80
Should be this
http://lameguy64.tk/?page=tools
Works for me. The tutorial link is at the bottom of that page.
http://lameguy64.tk/?page=tools
Works for me. The tutorial link is at the bottom of that page.
- January 2nd, 2020, 3:28 am
- Forum: General Chat & Messaging
- Topic: Hello from ps80
- Replies: 9
- Views: 19640
Re: Hello from ps80
I have a PC running Windows XP for coding on. I've not looked at using Yarose, I went straight to psyq. I'll probably have a look at Lameguy64's SDK soon, as I followed the excellent tutorial on Lameguy64's site and it really helped me with getting Tim files loaded and working, which lead to animate...
- December 31st, 2019, 5:57 am
- Forum: General Chat & Messaging
- Topic: Hello from ps80
- Replies: 9
- Views: 19640
Hello from ps80
I joined a while ago and didn't get round to posting. I thought I'd post here and say hello, so my account doesn't get deleted for having no posts. I found this site years ago and had never got round to joining as I thought progamming on the Playstaion looked too complicated, but I've followed some ...