Search found 10 matches
- Yesterday, 9:59 pm
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 23679
Re: psyq2elf - Convert Psy-Q SDK libraries
Updated Psy-Q 4.6 libraries attached in first post after fixing a symbol alignment bug. The pcsx-redux project has an equivalent tool which is better maintained and tested: https://github.com/grumpycoders/pcsx-redux/tree/main/tools/psyq-obj-parser Examples and a link to psyq-obj-parser converted Psy...
- Yesterday, 9:34 pm
- Forum: Work Logs & Projects
- Topic: Twilight Syndrome Tensaku-hen
- Replies: 1
- Views: 88
Re: Twilight Syndrome Tensaku-hen
Nice work adding subtitles to the STR :clap Human Entertainment games are awesome, I'd like to see the Twilight Syndrome games translated one day. I looked into KFONT.CDB format and it actually has nothing to do with D.J. Bernstein's cdb format. The CDB extension might stand for Compressed Data Blob...
- March 11th, 2021, 10:14 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 23679
Re: psyq2elf - Convert Psy-Q SDK libraries
That's strange, I would guess there's a problem with the libraries then. Does __SN_ENTRY_POINT exist in libsn.a? mipsel-unknown-elf-readelf -a /usr/local/mipsel-unknown-elf/third_party/psyq/lib/libsn.a | grep __SN_ENTRY_POINT I attached converted Psy-Q 4.6 includes and libraries to the first post of...
- March 10th, 2021, 6:38 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 23679
Re: psyq2elf - Convert Psy-Q SDK libraries
Elvarg, the same toolchain should work for both PSn00bSDK and the cube example. I pushed a minor fix for the cube makefile that might help with the linker issue. The "undefined reference" errors are due to PSYQ libraries not being linked at all (or being empty?) - if the makefile fix doesn...
- April 30th, 2020, 6:07 am
- Forum: Miscellaneous & Off Topic
- Topic: PSX emulators and printf
- Replies: 3
- Views: 15380
Re: PSX emulators and printf
pcsxr writes printf output to stdout with the HLE BIOS.
- April 14th, 2020, 1:32 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 23679
Re: psyq2elf - Convert Psy-Q SDK libraries
Thanks for trying it out, I did find a bug in the executable header - most emulators don't care about some of the values so it worked anyway. This is now fixed in the repository. I tested the cube example with epsxe, no$psx, mednafen, pcsxr and on hardware. Did you run "cube.exe" (not &quo...
- March 21st, 2020, 10:59 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 23679
psyq2elf - Convert Psy-Q SDK libraries
After using Psy-Q SDK for a while I got fed up with using the > 20 year old development environment through DOSBox. I liked having a complete SDK, but wished it could be used with modern tools. Inspired by spirit_t0aster's work, I started looking into reverse engineering the remaining bits of the Ps...
- June 6th, 2019, 4:30 am
- Forum: General Chat & Messaging
- Topic: Assemblergames.com going in 30 days
- Replies: 2
- Views: 6180
Re: Assemblergames.com going in 30 days
Here are recent backups that have been uploaded to archive.org:
https://www.obscuregamers.com/threads/a ... ackups.23/
https://www.obscuregamers.com/threads/a ... ackups.23/
- May 20th, 2019, 1:14 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 37
- Views: 95653
Re: PSn00bSDK - My very own PS1 SDK project
You were right, all examples worked on pcsxr when not using the HLE bios. Nice!
- May 19th, 2019, 7:14 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 37
- Views: 95653
Re: PSn00bSDK - My very own PS1 SDK project
Wow, awesome! I've wished for a better open-source alternative to PSYQ and PSXSDK.
I built the PSn00bSDK and tried out examples on an emulator, n00bdemo was really cool.
The demos worked with epsxe, but hang in ResetGraph with pcsxr. Any idea why this happens?
I built the PSn00bSDK and tried out examples on an emulator, n00bdemo was really cool.
The demos worked with epsxe, but hang in ResetGraph with pcsxr. Any idea why this happens?