Search found 13 matches
- March 28th, 2025, 10:26 pm
- Forum: Work Logs & Projects
- Topic: Twilight Syndrome Tensaku-hen
- Replies: 6
- Views: 10953
Re: Twilight Syndrome Tensaku-hen
Posting my findings in case someone starts a translation or reverse engineering project for this game. The decompression function can be found in CAP0.EXE at address 0x8007681c. Only .CDB files containing TIM images or the kanji font are compressed, the rest is uncompressed data. DAT/HITO/AFRM.CDB: ...
- November 28th, 2024, 7:08 am
- Forum: Homebrew (General)
- Topic: Digimon World Demo
- Replies: 2
- Views: 7578
Re: Digimon World Demo
I tested with RetroArch v2024-05-23 swanstation but couldn't reproduce the issue with any controller type. Do L1 and R1 work with keyboard input? The defaults are Q and W.
- May 17th, 2024, 3:09 am
- Forum: Homebrew (General)
- Topic: Digimon World Demo
- Replies: 2
- Views: 7578
Digimon World Demo
hr Digimon World Demo hr Username: jype Project Title: Digimon World Demo Time to Complete: 4 weeks SDK: Psy-Q Genre: Game Latest Release: 16-MAY-2024 In Development: Yes Initial Release Date: 16-MAY-2024 Last Date Updated: 16-MAY-2024 Controller: DUALSHOCK Players: 1 Memory Card: None Languages: E...
- May 7th, 2024, 9:59 pm
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 42176
Re: psyq2elf - Convert Psy-Q SDK libraries
Updated Psy-Q 4.6 libraries attached in first post after fixing a symbol alignment bug. The pcsx-redux project has an equivalent tool which is better maintained and tested: https://github.com/grumpycoders/pcsx-redux/tree/main/tools/psyq-obj-parser Examples and a link to psyq-obj-parser converted Psy...
- May 7th, 2024, 9:34 pm
- Forum: Work Logs & Projects
- Topic: Twilight Syndrome Tensaku-hen
- Replies: 6
- Views: 10953
Re: Twilight Syndrome Tensaku-hen
Nice work adding subtitles to the STR :clap Human Entertainment games are awesome, I'd like to see the Twilight Syndrome games translated one day. I looked into KFONT.CDB format and it actually has nothing to do with D.J. Bernstein's cdb format. The CDB extension might stand for Compressed Data Blob...
- March 11th, 2021, 10:14 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 42176
Re: psyq2elf - Convert Psy-Q SDK libraries
That's strange, I would guess there's a problem with the libraries then. Does __SN_ENTRY_POINT exist in libsn.a? mipsel-unknown-elf-readelf -a /usr/local/mipsel-unknown-elf/third_party/psyq/lib/libsn.a | grep __SN_ENTRY_POINT I attached converted Psy-Q 4.6 includes and libraries to the first post of...
- March 10th, 2021, 6:38 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 42176
Re: psyq2elf - Convert Psy-Q SDK libraries
Elvarg, the same toolchain should work for both PSn00bSDK and the cube example. I pushed a minor fix for the cube makefile that might help with the linker issue. The "undefined reference" errors are due to PSYQ libraries not being linked at all (or being empty?) - if the makefile fix doesn...
- April 30th, 2020, 6:07 am
- Forum: Miscellaneous & Off Topic
- Topic: PSX emulators and printf
- Replies: 3
- Views: 23798
Re: PSX emulators and printf
pcsxr writes printf output to stdout with the HLE BIOS.
- April 14th, 2020, 1:32 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 42176
Re: psyq2elf - Convert Psy-Q SDK libraries
Thanks for trying it out, I did find a bug in the executable header - most emulators don't care about some of the values so it worked anyway. This is now fixed in the repository. I tested the cube example with epsxe, no$psx, mednafen, pcsxr and on hardware. Did you run "cube.exe" (not &quo...
- March 21st, 2020, 10:59 am
- Forum: Work Logs & Projects
- Topic: psyq2elf - Convert Psy-Q SDK libraries
- Replies: 9
- Views: 42176
psyq2elf - Convert Psy-Q SDK libraries
After using Psy-Q SDK for a while I got fed up with using the > 20 year old development environment through DOSBox. I liked having a complete SDK, but wished it could be used with modern tools. Inspired by spirit_t0aster's work, I started looking into reverse engineering the remaining bits of the Ps...
- June 6th, 2019, 4:30 am
- Forum: General Chat & Messaging
- Topic: Assemblergames.com going in 30 days
- Replies: 2
- Views: 7649
Re: Assemblergames.com going in 30 days
Here are recent backups that have been uploaded to archive.org:
https://www.obscuregamers.com/threads/a ... ackups.23/
https://www.obscuregamers.com/threads/a ... ackups.23/
- May 20th, 2019, 1:14 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 38
- Views: 140075
Re: PSn00bSDK - My very own PS1 SDK project
You were right, all examples worked on pcsxr when not using the HLE bios. Nice!
- May 19th, 2019, 7:14 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 38
- Views: 140075
Re: PSn00bSDK - My very own PS1 SDK project
Wow, awesome! I've wished for a better open-source alternative to PSYQ and PSXSDK.
I built the PSn00bSDK and tried out examples on an emulator, n00bdemo was really cool.
The demos worked with epsxe, but hang in ResetGraph with pcsxr. Any idea why this happens?
I built the PSn00bSDK and tried out examples on an emulator, n00bdemo was really cool.
The demos worked with epsxe, but hang in ResetGraph with pcsxr. Any idea why this happens?