Search found 5 matches
- January 21st, 2019, 7:16 pm
- Forum: Programming/CPU
- Topic: Optimization question floating point
- Replies: 6
- Views: 14732
Re: Optimization question floating point
Thank you all.
- January 20th, 2019, 8:12 am
- Forum: Programming/CPU
- Topic: Optimization question floating point
- Replies: 6
- Views: 14732
Optimization question floating point
I know the PS1 does not have native floating point on the CPU but I was making a game where not many things use it so I felt like it was an ok trade off to use it. I did come across one instance where its noticeable but its not a big deal if I can't fix it. I have a knock back function and its basic...
- December 6th, 2018, 7:19 am
- Forum: Homebrew (General)
- Topic: Quadrilateral Conundrum
- Replies: 5
- Views: 19662
Re: Quadrilateral Conundrum
Aside from putting function definitions inside another .c file rather than inside headers, you should also put include guards in your header files to avoid problems such as the one mentioned by Xavi. It's no hassle at all, e.g. in DRW.H you should put something like this at the beginning of the fil...
- December 5th, 2018, 9:41 am
- Forum: Homebrew (General)
- Topic: Quadrilateral Conundrum
- Replies: 5
- Views: 19662
Re: Quadrilateral Conundrum
Looks really promising! :) However, why did you implement some function on a header file (DRW.H)? That could cause you big problems if including such file more than once. I have no excuses other than I am not a good programmer. Everything was in only 1 file and I sort of made the others just to mak...
- December 5th, 2018, 5:44 am
- Forum: Homebrew (General)
- Topic: Quadrilateral Conundrum
- Replies: 5
- Views: 19662
Quadrilateral Conundrum
hr Quadrilateral Conundrum hr Username: Sleeping Burrito Project Title: Quadrilateral Conundrum Time to Complete: 1 week SDK: Psy-Q Genre: Game Latest Release: V1.0 In Development: No Initial Release Date: 12/4/2018 Last Date Updated: NA Controller: Classic Players: 1 Memory Card: NA Languages: Eng...